/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_D2DSURFACE_H #define GFX_D2DSURFACE_H #include "gfxASurface.h" #include "nsPoint.h" #include "nsRect.h" #include struct ID3D10Texture2D; class gfxD2DSurface : public gfxASurface { public: gfxD2DSurface(HWND wnd, gfxContentType aContent); gfxD2DSurface(const gfxIntSize& size, gfxImageFormat imageFormat = ImageFormatRGB24); gfxD2DSurface(HANDLE handle, gfxContentType aContent); gfxD2DSurface(ID3D10Texture2D *texture, gfxContentType aContent); gfxD2DSurface(cairo_surface_t *csurf); void MovePixels(const nsIntRect& aSourceRect, const nsIntPoint& aDestTopLeft) { FastMovePixels(aSourceRect, aDestTopLeft); } virtual ~gfxD2DSurface(); void Present(); void Scroll(const nsIntPoint &aDelta, const nsIntRect &aClip); virtual const gfxIntSize GetSize() const; ID3D10Texture2D *GetTexture(); HDC GetDC(bool aRetainContents); void ReleaseDC(const nsIntRect *aUpdatedRect); }; #endif /* GFX_D2DSURFACE_H */