// screen.js: // Set the screen size, pixel density and scaling of the b2g client screen // based on the --screen command-line option, if there is one. // // TODO: support multiple device pixels per CSS pixel // // We do this on ContentStart because querying the displayDPI fails otherwise. window.addEventListener('ContentStart', function() { // This is the toplevel element let shell = document.getElementById('shell'); // The element inside it let browser = document.getElementById('systemapp'); // Figure out the native resolution of the screen let windowUtils = window.QueryInterface(Ci.nsIInterfaceRequestor) .getInterface(Components.interfaces.nsIDOMWindowUtils); let hostDPI = windowUtils.displayDPI; let DEFAULT_SCREEN = '320x480'; // This is a somewhat random selection of named screens. // Add more to this list when we support more hardware. // Data from: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density let screens = { iphone: { name: 'Apple iPhone', width:320, height:480, dpi:163 }, ipad: { name: 'Apple iPad', width:1024, height:768, dpi:132 }, nexus_s: { name: 'Samsung Nexus S', width:480, height:800, dpi:235 }, galaxy_s2: { name: 'Samsung Galaxy SII (I9100)', width:480, height:800, dpi:219 }, galaxy_nexus: { name: 'Samsung Galaxy Nexus', width:720, height:1280, dpi:316 }, galaxy_tab: { name: 'Samsung Galaxy Tab 10.1', width:800, height:1280, dpi:149 }, wildfire: { name: 'HTC Wildfire', width:240, height:320, dpi:125 }, tattoo: { name: 'HTC Tattoo', width:240, height:320, dpi:143 }, salsa: { name: 'HTC Salsa', width:320, height:480, dpi:170 }, chacha: { name: 'HTC ChaCha', width:320, height:480, dpi:222 }, }; // Get the command line arguments that were passed to the b2g client let args; try { // On Firefox Mulet, we don't always have a command line argument args = window.arguments[0].QueryInterface(Ci.nsICommandLine); } catch(e) {} let screenarg = null; // Get the --screen argument from the command line try { if (args) { screenarg = args.handleFlagWithParam('screen', false); } // If there isn't one, use the default screen if (screenarg === null) screenarg = DEFAULT_SCREEN; // With no value, tell the user how to use it if (screenarg == '') usage(); } catch(e) { // If getting the argument value fails, its an error usage(); } // Special case --screen=full goes into fullscreen mode if (screenarg === 'full') { shell.setAttribute('sizemode', 'fullscreen'); return; } let rescale = false; // If the value of --screen ends with !, we'll be scaling the output if (screenarg[screenarg.length - 1] === '!') { rescale = true; screenarg = screenarg.substring(0, screenarg.length-1); } let width, height, dpi; if (screenarg in screens) { // If this is a named screen, get its data let screen = screens[screenarg]; width = screen.width; height = screen.height; dpi = screen.dpi; } else { // Otherwise, parse the resolution and density from the --screen value. // The supported syntax is WIDTHxHEIGHT[@DPI] let match = screenarg.match(/^(\d+)x(\d+)(@(\d+))?$/); // Display usage information on syntax errors if (match == null) usage(); // Convert strings to integers width = parseInt(match[1], 10); height = parseInt(match[2], 10); if (match[4]) dpi = parseInt(match[4], 10); else // If no DPI, use the actual dpi of the host screen dpi = hostDPI; // If any of the values came out 0 or NaN or undefined, display usage if (!width || !height || !dpi) usage(); } Cu.import("resource://gre/modules/GlobalSimulatorScreen.jsm"); function resize(width, height, dpi, shouldFlip) { GlobalSimulatorScreen.width = width; GlobalSimulatorScreen.height = height; // In order to do rescaling, we set the tag to the specified // width and height, and then use a CSS transform to scale it so that // it appears at the correct size on the host display. We also set // the size of the element to that scaled target size. let scale = rescale ? hostDPI / dpi : 1; // Set the window width and height to desired size plus chrome // Include the size of the toolbox displayed under the system app let controls = document.getElementById('controls'); let controlsHeight = 0; if (controls) { controlsHeight = controls.getBoundingClientRect().height; } let chromewidth = window.outerWidth - window.innerWidth; let chromeheight = window.outerHeight - window.innerHeight + controlsHeight; window.resizeTo(Math.round(width * scale) + chromewidth, Math.round(height * scale) + chromeheight); let frameWidth = width, frameHeight = height; if (shouldFlip) { frameWidth = height; frameHeight = width; } // Set the browser element to the full unscaled size of the screen let style = browser.style; style.width = style.minWidth = style.maxWidth = frameWidth + 'px'; style.height = style.minHeight = style.maxHeight = frameHeight + 'px'; browser.setAttribute('flex', '0'); // Don't let it stretch style.transformOrigin = ''; style.transform = ''; // Now scale the browser element as needed if (scale !== 1) { style.transformOrigin = 'top left'; style.transform += ' scale(' + scale + ',' + scale + ')'; } if (shouldFlip) { // Display the system app with a 90° clockwise rotation let shift = Math.floor(Math.abs(frameWidth-frameHeight) / 2); style.transform += ' rotate(0.25turn) translate(-' + shift + 'px, -' + shift + 'px)'; } // Set the pixel density that we want to simulate. // This doesn't change the on-screen size, but makes // CSS media queries and mozmm units work right. Services.prefs.setIntPref('layout.css.dpi', dpi); } // Resize on startup resize(width, height, dpi, false); let defaultOrientation = width < height ? 'portrait' : 'landscape'; // Then resize on each rotation button click, // or when the system app lock/unlock the orientation Services.obs.addObserver(function orientationChangeListener(subject) { let screen = subject.wrappedJSObject; let { mozOrientation, screenOrientation } = screen; let newWidth = width; let newHeight = height; // If we have an orientation different than the startup one, // we switch the sizes if (screenOrientation != defaultOrientation) { newWidth = height; newHeight = width; } // If the current app doesn't supports the current screen orientation // still resize the window, but rotate its frame so that // it is displayed rotated on the side let shouldFlip = mozOrientation != screenOrientation; resize(newWidth, newHeight, dpi, shouldFlip); }, 'simulator-adjust-window-size', false); // A utility function like console.log() for printing to the terminal window // Uses dump(), but enables it first, if necessary function print() { let dump_enabled = Services.prefs.getBoolPref('browser.dom.window.dump.enabled'); if (!dump_enabled) Services.prefs.setBoolPref('browser.dom.window.dump.enabled', true); dump(Array.prototype.join.call(arguments, ' ') + '\n'); if (!dump_enabled) Services.prefs.setBoolPref('browser.dom.window.dump.enabled', false); } // Print usage info for --screen and exit function usage() { // Documentation for the --screen argument let msg = 'The --screen argument specifies the desired resolution and\n' + 'pixel density of the simulated device screen. Use it like this:\n' + '\t--screen=WIDTHxHEIGHT\t\t\t// E.g.: --screen=320x480\n' + '\t--screen=WIDTHxHEIGHT@DOTS_PER_INCH\t// E.g.: --screen=480x800@250\n' + '\t--screen=full\t\t\t\t// run in fullscreen mode\n' + '\nYou can also specify certain device names:\n'; for(let p in screens) msg += '\t--screen=' + p + '\t// ' + screens[p].name + '\n'; msg += '\nAdd a ! to the end of a screen specification to rescale the\n' + 'screen so that it is shown at actual size on your monitor:\n' + '\t--screen=nexus_s!\n' + '\t--screen=320x480@200!\n' ; // Display the usage message print(msg); // Exit the b2g client Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit); } });