/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * This IDL depends on WebGLRenderingContext.webidl */ [Pref="webgl.enable-prototype-webgl2"] interface WebGLQuery { }; [Pref="webgl.enable-prototype-webgl2"] interface WebGL2RenderingContext : WebGLRenderingContext { /* depth textures */ const GLenum UNSIGNED_INT_24_8 = 0x84FA; /* draw buffers */ const GLenum COLOR_ATTACHMENT1 = 0x8CE1; const GLenum COLOR_ATTACHMENT2 = 0x8CE2; const GLenum COLOR_ATTACHMENT3 = 0x8CE3; const GLenum COLOR_ATTACHMENT4 = 0x8CE4; const GLenum COLOR_ATTACHMENT5 = 0x8CE5; const GLenum COLOR_ATTACHMENT6 = 0x8CE6; const GLenum COLOR_ATTACHMENT7 = 0x8CE7; const GLenum COLOR_ATTACHMENT8 = 0x8CE8; const GLenum COLOR_ATTACHMENT9 = 0x8CE9; const GLenum COLOR_ATTACHMENT10 = 0x8CEA; const GLenum COLOR_ATTACHMENT11 = 0x8CEB; const GLenum COLOR_ATTACHMENT12 = 0x8CEC; const GLenum COLOR_ATTACHMENT13 = 0x8CED; const GLenum COLOR_ATTACHMENT14 = 0x8CEE; const GLenum COLOR_ATTACHMENT15 = 0x8CEF; const GLenum DRAW_BUFFER0 = 0x8825; const GLenum DRAW_BUFFER1 = 0x8826; const GLenum DRAW_BUFFER2 = 0x8827; const GLenum DRAW_BUFFER3 = 0x8828; const GLenum DRAW_BUFFER4 = 0x8829; const GLenum DRAW_BUFFER5 = 0x882A; const GLenum DRAW_BUFFER6 = 0x882B; const GLenum DRAW_BUFFER7 = 0x882C; const GLenum DRAW_BUFFER8 = 0x882D; const GLenum DRAW_BUFFER9 = 0x882E; const GLenum DRAW_BUFFER10 = 0x882F; const GLenum DRAW_BUFFER11 = 0x8830; const GLenum DRAW_BUFFER12 = 0x8831; const GLenum DRAW_BUFFER13 = 0x8832; const GLenum DRAW_BUFFER14 = 0x8833; const GLenum DRAW_BUFFER15 = 0x8834; const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; const GLenum MAX_DRAW_BUFFERS = 0x8824; void drawBuffers(sequence buffers); /* draw instanced */ void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); /* instanced array */ const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; void vertexAttribDivisor(GLuint index, GLuint divisor); /* blend equations */ const GLenum MIN = 0x8007; const GLenum MAX = 0x8008; /* transform feedback */ const GLenum RASTERIZER_DISCARD = 0x8C89; const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; /* query objects */ const GLenum CURRENT_QUERY = 0x8865; const GLenum QUERY_RESULT = 0x8866; const GLenum QUERY_RESULT_AVAILABLE = 0x8867; void beginQuery(GLenum target, WebGLQuery? queryObject); WebGLQuery? createQuery(); void deleteQuery(WebGLQuery? queryObject); void endQuery(GLenum target); WebGLQuery? getQuery(GLenum target, GLenum pname); any getQueryObject(WebGLQuery? queryObject, GLenum pname); [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? queryObject); /* occlusion queries */ const GLenum ANY_SAMPLES_PASSED = 0x8C2F; const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; /* transform feedback queries */ const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; /* buffer objects */ void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); /* standart derivatives */ const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; /* state requests */ any getParameterIndexed(GLenum pname, GLuint index); /* vertex array objects */ const GLenum VERTEX_ARRAY_BINDING = 0x85B5; void bindVertexArray(WebGLVertexArray? arrayObject); WebGLVertexArray? createVertexArray(); void deleteVertexArray(WebGLVertexArray? arrayObject); [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArray? arrayObject); };