/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Mike Pinkerton * Gus Verdun * Kathleen Brade * Mark Smith * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsITransferable.h" #include "nsImageClipboard.h" #include "nsGfxCIID.h" #include "nsMemory.h" #include "prmem.h" #include "imgIEncoder.h" #include "nsLiteralString.h" #include "nsComponentManagerUtils.h" /* Things To Do 11/8/00 Check image metrics, can we support them? Do we need to? Any other render format? HTML? */ // // nsImageToClipboard ctor // // Given an imgIContainer, convert it to a DIB that is ready to go on the win32 clipboard // nsImageToClipboard :: nsImageToClipboard ( imgIContainer* inImage ) : mImage(inImage) { // nothing to do here } // // nsImageToClipboard dtor // // Clean up after ourselves. We know that we have created the bitmap // successfully if we still have a pointer to the header. // nsImageToClipboard::~nsImageToClipboard() { } // // GetPicture // // Call to get the actual bits that go on the clipboard. If an error // ocurred during conversion, |outBits| will be null. // // NOTE: The caller owns the handle and must delete it with ::GlobalRelease() // nsresult nsImageToClipboard :: GetPicture ( HANDLE* outBits ) { NS_ASSERTION ( outBits, "Bad parameter" ); return CreateFromImage ( mImage, outBits ); } // GetPicture // // CalcSize // // Computes # of bytes needed by a bitmap with the specified attributes. // PRInt32 nsImageToClipboard :: CalcSize ( PRInt32 aHeight, PRInt32 aColors, WORD aBitsPerPixel, PRInt32 aSpanBytes ) { PRInt32 HeaderMem = sizeof(BITMAPINFOHEADER); // add size of pallette to header size if (aBitsPerPixel < 16) HeaderMem += aColors * sizeof(RGBQUAD); if (aHeight < 0) aHeight = -aHeight; return (HeaderMem + (aHeight * aSpanBytes)); } // // CalcSpanLength // // Computes the span bytes for determining the overall size of the image // PRInt32 nsImageToClipboard::CalcSpanLength(PRUint32 aWidth, PRUint32 aBitCount) { PRInt32 spanBytes = (aWidth * aBitCount) >> 5; if ((aWidth * aBitCount) & 0x1F) spanBytes++; spanBytes <<= 2; return spanBytes; } // // CreateFromImage // // Do the work to setup the bitmap header and copy the bits out of the // image. // nsresult nsImageToClipboard::CreateFromImage ( imgIContainer* inImage, HANDLE* outBitmap ) { *outBitmap = nsnull; nsRefPtr frame; nsresult rv = inImage->CopyFrame(imgIContainer::FRAME_CURRENT, imgIContainer::FLAG_SYNC_DECODE, getter_AddRefs(frame)); if (NS_FAILED(rv)) return rv; const PRUint32 imageSize = frame->GetDataSize(); const PRInt32 bitmapSize = sizeof(BITMAPINFOHEADER) + imageSize; HGLOBAL glob = ::GlobalAlloc(GMEM_MOVEABLE | GMEM_DDESHARE | GMEM_ZEROINIT, bitmapSize); if (!glob) { return NS_ERROR_OUT_OF_MEMORY; } // Create the buffer where we'll copy the image bits (and header) into and lock it void *data = (void*)::GlobalLock(glob); BITMAPINFOHEADER *header = (BITMAPINFOHEADER*)data; header->biSize = sizeof(BITMAPINFOHEADER); header->biWidth = frame->Width(); header->biHeight = frame->Height(); header->biPlanes = 1; if (frame->Format() == gfxASurface::ImageFormatARGB32) header->biBitCount = 32; else if (frame->Format() == gfxASurface::ImageFormatRGB24) header->biBitCount = 24; header->biCompression = BI_RGB; header->biSizeImage = imageSize; const PRUint32 bpr = frame->Stride(); BYTE *dstBits = (BYTE*)data + sizeof(BITMAPINFOHEADER); BYTE *srcBits = frame->Data(); for (PRInt32 i = 0; i < header->biHeight; ++i) { PRUint32 srcOffset = imageSize - (bpr * (i + 1)); PRUint32 dstOffset = i * bpr; ::CopyMemory(dstBits + dstOffset, srcBits + srcOffset, bpr); } ::GlobalUnlock(glob); *outBitmap = (HANDLE)glob; return NS_OK; } nsImageFromClipboard :: nsImageFromClipboard () { // nothing to do here } nsImageFromClipboard :: ~nsImageFromClipboard ( ) { } // // GetEncodedImageStream // // Take the raw clipboard image data and convert it to aMIMEFormat in the form of a nsIInputStream // nsresult nsImageFromClipboard ::GetEncodedImageStream (unsigned char * aClipboardData, const char * aMIMEFormat, nsIInputStream** aInputStream ) { NS_ENSURE_ARG_POINTER (aInputStream); NS_ENSURE_ARG_POINTER (aMIMEFormat); nsresult rv; *aInputStream = nsnull; // pull the size information out of the BITMAPINFO header and // initialize the image BITMAPINFO* header = (BITMAPINFO *) aClipboardData; PRInt32 width = header->bmiHeader.biWidth; PRInt32 height = header->bmiHeader.biHeight; // neg. heights mean the Y axis is inverted and we don't handle that case NS_ENSURE_TRUE(height > 0, NS_ERROR_FAILURE); unsigned char * rgbData = new unsigned char[width * height * 3 /* RGB */]; if (rgbData) { BYTE * pGlobal = (BYTE *) aClipboardData; // Convert the clipboard image into RGB packed pixel data rv = ConvertColorBitMap((unsigned char *) (pGlobal + header->bmiHeader.biSize), header, rgbData); // if that succeeded, encode the bitmap as aMIMEFormat data. Don't return early or we risk leaking rgbData if (NS_SUCCEEDED(rv)) { nsCAutoString encoderCID(NS_LITERAL_CSTRING("@mozilla.org/image/encoder;2?type=")); // Map image/jpg to image/jpeg (which is how the encoder is registered). if (strcmp(aMIMEFormat, kJPEGImageMime) == 0) encoderCID.Append("image/jpeg"); else encoderCID.Append(aMIMEFormat); nsCOMPtr encoder = do_CreateInstance(encoderCID.get(), &rv); if (NS_SUCCEEDED(rv)){ rv = encoder->InitFromData(rgbData, 0, width, height, 3 * width /* RGB * # pixels in a row */, imgIEncoder::INPUT_FORMAT_RGB, EmptyString()); if (NS_SUCCEEDED(rv)) encoder->QueryInterface(NS_GET_IID(nsIInputStream), (void **) aInputStream); } } delete [] rgbData; } else rv = NS_ERROR_OUT_OF_MEMORY; return rv; } // GetImage // // InvertRows // // Take the image data from the clipboard and invert the rows. Modifying aInitialBuffer in place. // void nsImageFromClipboard::InvertRows(unsigned char * aInitialBuffer, PRUint32 aSizeOfBuffer, PRUint32 aNumBytesPerRow) { if (!aNumBytesPerRow) return; PRUint32 numRows = aSizeOfBuffer / aNumBytesPerRow; unsigned char * row = new unsigned char[aNumBytesPerRow]; PRUint32 currentRow = 0; PRUint32 lastRow = (numRows - 1) * aNumBytesPerRow; while (currentRow < lastRow) { // store the current row into a temporary buffer memcpy(row, &aInitialBuffer[currentRow], aNumBytesPerRow); memcpy(&aInitialBuffer[currentRow], &aInitialBuffer[lastRow], aNumBytesPerRow); memcpy(&aInitialBuffer[lastRow], row, aNumBytesPerRow); lastRow -= aNumBytesPerRow; currentRow += aNumBytesPerRow; } delete[] row; } // // ConvertColorBitMap // // Takes the clipboard bitmap and converts it into a RGB packed pixel values. // nsresult nsImageFromClipboard::ConvertColorBitMap(unsigned char * aInputBuffer, PBITMAPINFO pBitMapInfo, unsigned char * aOutBuffer) { PRUint8 bitCount = pBitMapInfo->bmiHeader.biBitCount; PRUint32 imageSize = pBitMapInfo->bmiHeader.biSizeImage; // may be zero for BI_RGB bitmaps which means we need to calculate by hand PRUint32 bytesPerPixel = bitCount / 8; if (bitCount <= 4) bytesPerPixel = 1; // rows are DWORD aligned. Calculate how many real bytes are in each row in the bitmap. This number won't // correspond to biWidth. PRUint32 rowSize = (bitCount * pBitMapInfo->bmiHeader.biWidth + 7) / 8; // +7 to round up if (rowSize % 4) rowSize += (4 - (rowSize % 4)); // Pad to DWORD Boundary // if our buffer includes a color map, skip over it if (bitCount <= 8) { PRInt32 bytesToSkip = (pBitMapInfo->bmiHeader.biClrUsed ? pBitMapInfo->bmiHeader.biClrUsed : (1 << bitCount) ) * sizeof(RGBQUAD); aInputBuffer += bytesToSkip; } bitFields colorMasks; // only used if biCompression == BI_BITFIELDS if (pBitMapInfo->bmiHeader.biCompression == BI_BITFIELDS) { // color table consists of 3 DWORDS containing the color masks... colorMasks.red = (*((PRUint32*)&(pBitMapInfo->bmiColors[0]))); colorMasks.green = (*((PRUint32*)&(pBitMapInfo->bmiColors[1]))); colorMasks.blue = (*((PRUint32*)&(pBitMapInfo->bmiColors[2]))); CalcBitShift(&colorMasks); aInputBuffer += 3 * sizeof(DWORD); } else if (pBitMapInfo->bmiHeader.biCompression == BI_RGB && !imageSize) // BI_RGB can have a size of zero which means we figure it out { // XXX: note use rowSize here and not biWidth. rowSize accounts for the DWORD padding for each row imageSize = rowSize * pBitMapInfo->bmiHeader.biHeight; } // The windows clipboard image format inverts the rows InvertRows(aInputBuffer, imageSize, rowSize); if (!pBitMapInfo->bmiHeader.biCompression || pBitMapInfo->bmiHeader.biCompression == BI_BITFIELDS) { PRUint32 index = 0; PRUint32 writeIndex = 0; unsigned char redValue, greenValue, blueValue; PRUint8 colorTableEntry = 0; PRInt8 bit; // used for grayscale bitmaps where each bit is a pixel PRUint32 numPixelsLeftInRow = pBitMapInfo->bmiHeader.biWidth; // how many more pixels do we still need to read for the current row PRUint32 pos = 0; while (index < imageSize) { switch (bitCount) { case 1: for (bit = 7; bit >= 0 && numPixelsLeftInRow; bit--) { colorTableEntry = (aInputBuffer[index] >> bit) & 1; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbRed; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbGreen; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbBlue; numPixelsLeftInRow--; } pos += 1; break; case 4: { // each aInputBuffer[index] entry contains data for two pixels. // read the first pixel colorTableEntry = aInputBuffer[index] >> 4; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbRed; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbGreen; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbBlue; numPixelsLeftInRow--; if (numPixelsLeftInRow) // now read the second pixel { colorTableEntry = aInputBuffer[index] & 0xF; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbRed; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbGreen; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[colorTableEntry].rgbBlue; numPixelsLeftInRow--; } pos += 1; } break; case 8: aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[aInputBuffer[index]].rgbRed; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[aInputBuffer[index]].rgbGreen; aOutBuffer[writeIndex++] = pBitMapInfo->bmiColors[aInputBuffer[index]].rgbBlue; numPixelsLeftInRow--; pos += 1; break; case 16: { PRUint16 num = 0; num = (PRUint8) aInputBuffer[index+1]; num <<= 8; num |= (PRUint8) aInputBuffer[index]; redValue = ((PRUint32) (((float)(num & 0xf800) / 0xf800) * 0xFF0000) & 0xFF0000)>> 16; greenValue = ((PRUint32)(((float)(num & 0x07E0) / 0x07E0) * 0x00FF00) & 0x00FF00)>> 8; blueValue = ((PRUint32)(((float)(num & 0x001F) / 0x001F) * 0x0000FF) & 0x0000FF); // now we have the right RGB values... aOutBuffer[writeIndex++] = redValue; aOutBuffer[writeIndex++] = greenValue; aOutBuffer[writeIndex++] = blueValue; numPixelsLeftInRow--; pos += 2; } break; case 32: case 24: if (pBitMapInfo->bmiHeader.biCompression == BI_BITFIELDS) { PRUint32 val = *((PRUint32*) (aInputBuffer + index) ); aOutBuffer[writeIndex++] = (val & colorMasks.red) >> colorMasks.redRightShift << colorMasks.redLeftShift; aOutBuffer[writeIndex++] = (val & colorMasks.green) >> colorMasks.greenRightShift << colorMasks.greenLeftShift; aOutBuffer[writeIndex++] = (val & colorMasks.blue) >> colorMasks.blueRightShift << colorMasks.blueLeftShift; numPixelsLeftInRow--; pos += 4; // we read in 4 bytes of data in order to process this pixel } else { aOutBuffer[writeIndex++] = aInputBuffer[index+2]; aOutBuffer[writeIndex++] = aInputBuffer[index+1]; aOutBuffer[writeIndex++] = aInputBuffer[index]; numPixelsLeftInRow--; pos += bytesPerPixel; // 3 bytes for 24 bit data, 4 bytes for 32 bit data (we skip over the 4th byte)... } break; default: // This is probably the wrong place to check this... return NS_ERROR_FAILURE; } index += bytesPerPixel; // increment our loop counter if (!numPixelsLeftInRow) { if (rowSize != pos) { // advance index to skip over remaining padding bytes index += (rowSize - pos); } numPixelsLeftInRow = pBitMapInfo->bmiHeader.biWidth; pos = 0; } } // while we still have bytes to process } return NS_OK; } void nsImageFromClipboard::CalcBitmask(PRUint32 aMask, PRUint8& aBegin, PRUint8& aLength) { // find the rightmost 1 PRUint8 pos; bool started = false; aBegin = aLength = 0; for (pos = 0; pos <= 31; pos++) { if (!started && (aMask & (1 << pos))) { aBegin = pos; started = true; } else if (started && !(aMask & (1 << pos))) { aLength = pos - aBegin; break; } } } void nsImageFromClipboard::CalcBitShift(bitFields * aColorMask) { PRUint8 begin, length; // red CalcBitmask(aColorMask->red, begin, length); aColorMask->redRightShift = begin; aColorMask->redLeftShift = 8 - length; // green CalcBitmask(aColorMask->green, begin, length); aColorMask->greenRightShift = begin; aColorMask->greenLeftShift = 8 - length; // blue CalcBitmask(aColorMask->blue, begin, length); aColorMask->blueRightShift = begin; aColorMask->blueLeftShift = 8 - length; }