/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/ContentClient.h" #include "BasicLayers.h" // for BasicLayerManager #include "gfxColor.h" // for gfxRGBA #include "gfxContext.h" // for gfxContext, etc #include "gfxPlatform.h" // for gfxPlatform #include "gfxPrefs.h" // for gfxPrefs #include "gfxPoint.h" // for gfxIntSize, gfxPoint #include "gfxTeeSurface.h" // for gfxTeeSurface #include "gfxUtils.h" // for gfxUtils #include "ipc/ShadowLayers.h" // for ShadowLayerForwarder #include "mozilla/ArrayUtils.h" // for ArrayLength #include "mozilla/gfx/2D.h" // for DrawTarget, Factory #include "mozilla/gfx/BasePoint.h" // for BasePoint #include "mozilla/gfx/BaseSize.h" // for BaseSize #include "mozilla/gfx/Rect.h" // for Rect #include "mozilla/gfx/Types.h" #include "mozilla/layers/LayerManagerComposite.h" #include "mozilla/layers/LayersMessages.h" // for ThebesBufferData #include "mozilla/layers/LayersTypes.h" #include "nsAutoPtr.h" // for nsRefPtr #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc #include "nsISupportsImpl.h" // for gfxContext::Release, etc #include "nsIWidget.h" // for nsIWidget #include "prenv.h" // for PR_GetEnv #include "nsLayoutUtils.h" #ifdef XP_WIN #include "gfxWindowsPlatform.h" #endif #include "gfx2DGlue.h" namespace mozilla { using namespace gfx; namespace layers { static TextureFlags TextureFlagsForRotatedContentBufferFlags(uint32_t aBufferFlags) { TextureFlags result = TextureFlags::NO_FLAGS; if (aBufferFlags & RotatedContentBuffer::BUFFER_COMPONENT_ALPHA) { result |= TextureFlags::COMPONENT_ALPHA; } if (aBufferFlags & RotatedContentBuffer::ALLOW_REPEAT) { result |= TextureFlags::ALLOW_REPEAT; } return result; } /* static */ TemporaryRef ContentClient::CreateContentClient(CompositableForwarder* aForwarder) { LayersBackend backend = aForwarder->GetCompositorBackendType(); if (backend != LayersBackend::LAYERS_OPENGL && backend != LayersBackend::LAYERS_D3D9 && backend != LayersBackend::LAYERS_D3D11 && backend != LayersBackend::LAYERS_BASIC) { return nullptr; } bool useDoubleBuffering = false; #ifdef XP_WIN if (backend == LayersBackend::LAYERS_D3D11) { useDoubleBuffering = !!gfxWindowsPlatform::GetPlatform()->GetD2DDevice(); } else #endif { useDoubleBuffering = (LayerManagerComposite::SupportsDirectTexturing() && backend != LayersBackend::LAYERS_D3D9) || backend == LayersBackend::LAYERS_BASIC; } if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) { return new ContentClientDoubleBuffered(aForwarder); } #ifdef XP_MACOSX if (backend == LayersBackend::LAYERS_OPENGL) { return new ContentClientIncremental(aForwarder); } #endif return new ContentClientSingleBuffered(aForwarder); } void ContentClient::EndPaint() { // It is very important that this is called after any overridden EndPaint behaviour, // because destroying textures is a three stage process: // 1. We are done with the buffer and move it to ContentClient::mOldTextures, // that happens in DestroyBuffers which is may be called indirectly from // PaintThebes. // 2. The content client calls RemoveTextureClient on the texture clients in // mOldTextures and forgets them. They then become invalid. The compositable // client keeps a record of IDs. This happens in EndPaint. // 3. An IPC message is sent to destroy the corresponding texture host. That // happens from OnTransaction. // It is important that these steps happen in order. OnTransaction(); } // We pass a null pointer for the ContentClient Forwarder argument, which means // this client will not have a ContentHost on the other side. ContentClientBasic::ContentClientBasic() : ContentClient(nullptr) , RotatedContentBuffer(ContainsVisibleBounds) {} void ContentClientBasic::CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags, RefPtr* aBlackDT, RefPtr* aWhiteDT) { MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA)); gfxImageFormat format = gfxPlatform::GetPlatform()->OptimalFormatForContent(aType); *aBlackDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget( IntSize(aRect.width, aRect.height), ImageFormatToSurfaceFormat(format)); } void ContentClientRemoteBuffer::DestroyBuffers() { if (!mTextureClient) { return; } mOldTextures.AppendElement(mTextureClient); mTextureClient = nullptr; if (mTextureClientOnWhite) { mOldTextures.AppendElement(mTextureClientOnWhite); mTextureClientOnWhite = nullptr; } DestroyFrontBuffer(); } void ContentClientRemoteBuffer::BeginPaint() { // XXX: So we might not have a TextureClient yet.. because it will // only be created by CreateBuffer.. which will deliver a locked surface!. if (mTextureClient) { SetBufferProvider(mTextureClient); } if (mTextureClientOnWhite) { SetBufferProviderOnWhite(mTextureClientOnWhite); } } void ContentClientRemoteBuffer::EndPaint() { // XXX: We might still not have a texture client if PaintThebes // decided we didn't need one yet because the region to draw was empty. SetBufferProvider(nullptr); SetBufferProviderOnWhite(nullptr); for (unsigned i = 0; i< mOldTextures.Length(); ++i) { if (mOldTextures[i]->IsLocked()) { mOldTextures[i]->Unlock(); } } mOldTextures.Clear(); if (mTextureClient && mTextureClient->IsLocked()) { mTextureClient->Unlock(); } if (mTextureClientOnWhite && mTextureClientOnWhite->IsLocked()) { mTextureClientOnWhite->Unlock(); } ContentClientRemote::EndPaint(); } bool ContentClientRemoteBuffer::CreateAndAllocateTextureClient(RefPtr& aClient, TextureFlags aFlags) { // gfx::BackendType::NONE means fallback to the content backend aClient = CreateTextureClientForDrawing(mSurfaceFormat, mTextureInfo.mTextureFlags | aFlags, gfx::BackendType::NONE, mSize); if (!aClient) { return false; } if (!aClient->AllocateForSurface(mSize, ALLOC_CLEAR_BUFFER)) { aClient = CreateTextureClientForDrawing(mSurfaceFormat, mTextureInfo.mTextureFlags | TextureFlags::ALLOC_FALLBACK | aFlags, gfx::BackendType::NONE, mSize); if (!aClient) { return false; } if (!aClient->AllocateForSurface(mSize, ALLOC_CLEAR_BUFFER)) { NS_WARNING("Could not allocate texture client"); aClient = nullptr; return false; } } NS_WARN_IF_FALSE(aClient->IsValid(), "Created an invalid texture client"); return true; } void ContentClientRemoteBuffer::BuildTextureClients(SurfaceFormat aFormat, const nsIntRect& aRect, uint32_t aFlags) { // If we hit this assertion, then it might be due to an empty transaction // followed by a real transaction. Our buffers should be created (but not // painted in the empty transaction) and then painted (but not created) in the // real transaction. That is kind of fragile, and this assert will catch // circumstances where we screw that up, e.g., by unnecessarily recreating our // buffers. NS_ABORT_IF_FALSE(!mIsNewBuffer, "Bad! Did we create a buffer twice without painting?"); mIsNewBuffer = true; DestroyBuffers(); mSurfaceFormat = aFormat; mSize = gfx::IntSize(aRect.width, aRect.height); mTextureInfo.mTextureFlags = TextureFlagsForRotatedContentBufferFlags(aFlags); if (!CreateAndAllocateTextureClient(mTextureClient, TextureFlags::ON_BLACK) || !AddTextureClient(mTextureClient)) { AbortTextureClientCreation(); return; } if (aFlags & BUFFER_COMPONENT_ALPHA) { if (!CreateAndAllocateTextureClient(mTextureClientOnWhite, TextureFlags::ON_WHITE) || !AddTextureClient(mTextureClientOnWhite)) { AbortTextureClientCreation(); return; } mTextureInfo.mTextureFlags |= TextureFlags::COMPONENT_ALPHA; } CreateFrontBuffer(aRect); } void ContentClientRemoteBuffer::CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags, RefPtr* aBlackDT, RefPtr* aWhiteDT) { BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags); if (!mTextureClient) { return; } // We just created the textures and we are about to get their draw targets // so we have to lock them here. DebugOnly locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE); MOZ_ASSERT(locked, "Could not lock the TextureClient"); *aBlackDT = mTextureClient->GetAsDrawTarget(); if (aFlags & BUFFER_COMPONENT_ALPHA) { locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE); MOZ_ASSERT(locked, "Could not lock the second TextureClient for component alpha"); *aWhiteDT = mTextureClientOnWhite->GetAsDrawTarget(); } } nsIntRegion ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy) { nsIntRegion updatedRegion; if (mIsNewBuffer || aDidSelfCopy) { // A buffer reallocation clears both buffers. The front buffer has all the // content by now, but the back buffer is still clear. Here, in effect, we // are saying to copy all of the pixels of the front buffer to the back. // Also when we self-copied in the buffer, the buffer space // changes and some changed buffer content isn't reflected in the // draw or invalidate region (on purpose!). When this happens, we // need to read back the entire buffer too. updatedRegion = aVisibleRegion; mIsNewBuffer = false; } else { updatedRegion = aRegionToDraw; } NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()), "Update outside of buffer rect!"); NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now"); return updatedRegion; } void ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy) { nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw, aVisibleRegion, aDidSelfCopy); MOZ_ASSERT(mTextureClient); if (mTextureClientOnWhite) { mForwarder->UseComponentAlphaTextures(this, mTextureClient, mTextureClientOnWhite); } else { mForwarder->UseTexture(this, mTextureClient); } mForwarder->UpdateTextureRegion(this, ThebesBufferData(BufferRect(), BufferRotation()), updatedRegion); } void ContentClientRemoteBuffer::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) { MOZ_ASSERT(mTextureClient); mFrontAndBackBufferDiffer = true; } void ContentClientDoubleBuffered::CreateFrontBuffer(const nsIntRect& aBufferRect) { if (!CreateAndAllocateTextureClient(mFrontClient, TextureFlags::ON_BLACK) || !AddTextureClient(mFrontClient)) { AbortTextureClientCreation(); return; } if (mTextureInfo.mTextureFlags & TextureFlags::COMPONENT_ALPHA) { if (!CreateAndAllocateTextureClient(mFrontClientOnWhite, TextureFlags::ON_WHITE) || !AddTextureClient(mFrontClientOnWhite)) { AbortTextureClientCreation(); return; } } mFrontBufferRect = aBufferRect; mFrontBufferRotation = nsIntPoint(); } void ContentClientDoubleBuffered::DestroyFrontBuffer() { MOZ_ASSERT(mFrontClient); mOldTextures.AppendElement(mFrontClient); mFrontClient = nullptr; if (mFrontClientOnWhite) { mOldTextures.AppendElement(mFrontClientOnWhite); mFrontClientOnWhite = nullptr; } } void ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) { mFrontUpdatedRegion = aFrontUpdatedRegion; RefPtr oldBack = mTextureClient; mTextureClient = mFrontClient; mFrontClient = oldBack; oldBack = mTextureClientOnWhite; mTextureClientOnWhite = mFrontClientOnWhite; mFrontClientOnWhite = oldBack; nsIntRect oldBufferRect = mBufferRect; mBufferRect = mFrontBufferRect; mFrontBufferRect = oldBufferRect; nsIntPoint oldBufferRotation = mBufferRotation; mBufferRotation = mFrontBufferRotation; mFrontBufferRotation = oldBufferRotation; MOZ_ASSERT(mFrontClient); ContentClientRemoteBuffer::SwapBuffers(aFrontUpdatedRegion); } void ContentClientDoubleBuffered::BeginPaint() { ContentClientRemoteBuffer::BeginPaint(); mIsNewBuffer = false; if (!mFrontAndBackBufferDiffer) { return; } if (mDidSelfCopy) { // We can't easily draw our front buffer into us, since we're going to be // copying stuff around anyway it's easiest if we just move our situation // to non-rotated while we're at it. If this situation occurs we'll have // hit a self-copy path in PaintThebes before as well anyway. mBufferRect.MoveTo(mFrontBufferRect.TopLeft()); mBufferRotation = nsIntPoint(); return; } mBufferRect = mFrontBufferRect; mBufferRotation = mFrontBufferRotation; } // Sync front/back buffers content // After executing, the new back buffer has the same (interesting) pixels as // the new front buffer, and mValidRegion et al. are correct wrt the new // back buffer (i.e. as they were for the old back buffer) void ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw) { if (mTextureClient) { DebugOnly locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE); MOZ_ASSERT(locked); } if (mTextureClientOnWhite) { DebugOnly locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE); MOZ_ASSERT(locked); } if (!mFrontAndBackBufferDiffer) { MOZ_ASSERT(!mDidSelfCopy, "If we have to copy the world, then our buffers are different, right?"); return; } MOZ_ASSERT(mFrontClient); MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back ", this, mFrontUpdatedRegion.GetBounds().x, mFrontUpdatedRegion.GetBounds().y, mFrontUpdatedRegion.GetBounds().width, mFrontUpdatedRegion.GetBounds().height)); mFrontAndBackBufferDiffer = false; nsIntRegion updateRegion = mFrontUpdatedRegion; if (mDidSelfCopy) { mDidSelfCopy = false; updateRegion = mBufferRect; } // No point in sync'ing what we are going to draw over anyway. And if there is // nothing to sync at all, there is nothing to do and we can go home early. updateRegion.Sub(updateRegion, aRegionToDraw); if (updateRegion.IsEmpty()) { return; } // We need to ensure that we lock these two buffers in the same // order as the compositor to prevent deadlocks. if (!mFrontClient->Lock(OpenMode::OPEN_READ_ONLY)) { return; } if (mFrontClientOnWhite && !mFrontClientOnWhite->Lock(OpenMode::OPEN_READ_ONLY)) { mFrontClient->Unlock(); return; } { // Restrict the DrawTargets and frontBuffer to a scope to make // sure there is no more external references to the DrawTargets // when we Unlock the TextureClients. RefPtr dt = mFrontClient->GetAsDrawTarget(); RefPtr dtOnWhite = mFrontClientOnWhite ? mFrontClientOnWhite->GetAsDrawTarget() : nullptr; RotatedBuffer frontBuffer(dt, dtOnWhite, mFrontBufferRect, mFrontBufferRotation); UpdateDestinationFrom(frontBuffer, updateRegion); } mFrontClient->Unlock(); if (mFrontClientOnWhite) { mFrontClientOnWhite->Unlock(); } } void ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource, const nsIntRegion& aUpdateRegion) { DrawIterator iter; while (DrawTarget* destDT = BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK, &iter)) { bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destDT, iter.mDrawRegion); } aSource.DrawBufferWithRotation(destDT, BUFFER_BLACK, 1.0, CompositionOp::OP_SOURCE); if (isClippingCheap) { destDT->PopClip(); } // Flush the destination before the sources become inaccessible (Unlock). destDT->Flush(); ReturnDrawTargetToBuffer(destDT); } if (aSource.HaveBufferOnWhite()) { MOZ_ASSERT(HaveBufferOnWhite()); DrawIterator whiteIter; while (DrawTarget* destDT = BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE, &whiteIter)) { bool isClippingCheap = IsClippingCheap(destDT, whiteIter.mDrawRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destDT, whiteIter.mDrawRegion); } aSource.DrawBufferWithRotation(destDT, BUFFER_WHITE, 1.0, CompositionOp::OP_SOURCE); if (isClippingCheap) { destDT->PopClip(); } // Flush the destination before the sources become inaccessible (Unlock). destDT->Flush(); ReturnDrawTargetToBuffer(destDT); } } } void ContentClientSingleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw) { if (mTextureClient) { DebugOnly locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE); MOZ_ASSERT(locked); } if (mTextureClientOnWhite) { DebugOnly locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE); MOZ_ASSERT(locked); } } static void WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize) { if (*aRotationPoint < 0) { *aRotationPoint += aSize; } else if (*aRotationPoint >= aSize) { *aRotationPoint -= aSize; } } static void FillSurface(DrawTarget* aDT, const nsIntRegion& aRegion, const nsIntPoint& aOffset, const gfxRGBA& aColor) { nsIntRegionRectIterator iter(aRegion); const nsIntRect* r; while ((r = iter.Next()) != nullptr) { aDT->FillRect(Rect(r->x - aOffset.x, r->y - aOffset.y, r->width, r->height), ColorPattern(ToColor(aColor))); } } void ContentClientIncremental::NotifyBufferCreated(ContentType aType, TextureFlags aFlags) { mTextureInfo.mTextureFlags = aFlags; mContentType = aType; mForwarder->CreatedIncrementalBuffer(this, mTextureInfo, mBufferRect); } RotatedContentBuffer::PaintState ContentClientIncremental::BeginPaintBuffer(ThebesLayer* aLayer, uint32_t aFlags) { mTextureInfo.mDeprecatedTextureHostFlags = DeprecatedTextureHostFlags::DEFAULT; PaintState result; // We need to disable rotation if we're going to be resampled when // drawing, because we might sample across the rotation boundary. bool canHaveRotation = !(aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE); nsIntRegion validRegion = aLayer->GetValidRegion(); bool canUseOpaqueSurface = aLayer->CanUseOpaqueSurface(); ContentType contentType = canUseOpaqueSurface ? gfxContentType::COLOR : gfxContentType::COLOR_ALPHA; SurfaceMode mode; nsIntRegion neededRegion; bool canReuseBuffer; nsIntRect destBufferRect; while (true) { mode = aLayer->GetSurfaceMode(); neededRegion = aLayer->GetVisibleRegion(); // If we're going to resample, we need a buffer that's in clamp mode. canReuseBuffer = neededRegion.GetBounds().Size() <= mBufferRect.Size() && mHasBuffer && (!(aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE) || !(mTextureInfo.mTextureFlags & TextureFlags::ALLOW_REPEAT)); if (canReuseBuffer) { if (mBufferRect.Contains(neededRegion.GetBounds())) { // We don't need to adjust mBufferRect. destBufferRect = mBufferRect; } else { // The buffer's big enough but doesn't contain everything that's // going to be visible. We'll move it. destBufferRect = nsIntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size()); } } else { destBufferRect = neededRegion.GetBounds(); } if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { if (!gfxPrefs::ComponentAlphaEnabled() || !aLayer->GetParent() || !aLayer->GetParent()->SupportsComponentAlphaChildren()) { mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; } else { contentType = gfxContentType::COLOR; } } if ((aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE) && (!neededRegion.GetBounds().IsEqualInterior(destBufferRect) || neededRegion.GetNumRects() > 1)) { // The area we add to neededRegion might not be painted opaquely if (mode == SurfaceMode::SURFACE_OPAQUE) { contentType = gfxContentType::COLOR_ALPHA; mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; } // For component alpha layers, we leave contentType as gfxContentType::COLOR. // We need to validate the entire buffer, to make sure that only valid // pixels are sampled neededRegion = destBufferRect; } if (mHasBuffer && (mContentType != contentType || (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mHasBufferOnWhite)) { #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { if (mContentType != contentType) { printf_stderr("Layer's content type has changed\n"); } if ((mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mHasBufferOnWhite) { printf_stderr("Layer's component alpha status has changed\n"); } printf_stderr("Invalidating entire layer %p\n", aLayer); } #endif // We're effectively clearing the valid region, so we need to draw // the entire needed region now. result.mRegionToInvalidate = aLayer->GetValidRegion(); validRegion.SetEmpty(); mHasBuffer = false; mHasBufferOnWhite = false; mBufferRect.SetRect(0, 0, 0, 0); mBufferRotation.MoveTo(0, 0); // Restart decision process with the cleared buffer. We can only go // around the loop one more iteration, since mTexImage is null now. continue; } break; } result.mRegionToDraw.Sub(neededRegion, validRegion); if (result.mRegionToDraw.IsEmpty()) return result; if (destBufferRect.width > mForwarder->GetMaxTextureSize() || destBufferRect.height > mForwarder->GetMaxTextureSize()) { return result; } // BlitTextureImage depends on the FBO texture target being // TEXTURE_2D. This isn't the case on some older X1600-era Radeons. if (!mForwarder->SupportsTextureBlitting() || !mForwarder->SupportsPartialUploads()) { result.mRegionToDraw = neededRegion; validRegion.SetEmpty(); mHasBuffer = false; mHasBufferOnWhite = false; mBufferRect.SetRect(0, 0, 0, 0); mBufferRotation.MoveTo(0, 0); canReuseBuffer = false; } nsIntRect drawBounds = result.mRegionToDraw.GetBounds(); bool createdBuffer = false; TextureFlags bufferFlags = TextureFlags::NO_FLAGS; if (canHaveRotation) { bufferFlags |= TextureFlags::ALLOW_REPEAT; } if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { bufferFlags |= TextureFlags::COMPONENT_ALPHA; } if (canReuseBuffer) { nsIntRect keepArea; if (keepArea.IntersectRect(destBufferRect, mBufferRect)) { // Set mBufferRotation so that the pixels currently in mBuffer // will still be rendered in the right place when mBufferRect // changes to destBufferRect. nsIntPoint newRotation = mBufferRotation + (destBufferRect.TopLeft() - mBufferRect.TopLeft()); WrapRotationAxis(&newRotation.x, mBufferRect.width); WrapRotationAxis(&newRotation.y, mBufferRect.height); NS_ASSERTION(nsIntRect(nsIntPoint(0,0), mBufferRect.Size()).Contains(newRotation), "newRotation out of bounds"); int32_t xBoundary = destBufferRect.XMost() - newRotation.x; int32_t yBoundary = destBufferRect.YMost() - newRotation.y; if ((drawBounds.x < xBoundary && xBoundary < drawBounds.XMost()) || (drawBounds.y < yBoundary && yBoundary < drawBounds.YMost()) || (newRotation != nsIntPoint(0,0) && !canHaveRotation)) { // The stuff we need to redraw will wrap around an edge of the // buffer, so we will need to do a self-copy // If mBufferRotation == nsIntPoint(0,0) we could do a real // self-copy but we're not going to do that in GL yet. // We can't do a real self-copy because the buffer is rotated. // So allocate a new buffer for the destination. destBufferRect = neededRegion.GetBounds(); createdBuffer = true; } else { mBufferRect = destBufferRect; mBufferRotation = newRotation; } } else { // No pixels are going to be kept. The whole visible region // will be redrawn, so we don't need to copy anything, so we don't // set destBuffer. mBufferRect = destBufferRect; mBufferRotation = nsIntPoint(0,0); } } else { // The buffer's not big enough, so allocate a new one createdBuffer = true; } NS_ASSERTION(!(aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE) || destBufferRect == neededRegion.GetBounds(), "If we're resampling, we need to validate the entire buffer"); if (!createdBuffer && !mHasBuffer) { return result; } if (createdBuffer) { if (mHasBuffer && (mode != SurfaceMode::SURFACE_COMPONENT_ALPHA || mHasBufferOnWhite)) { mTextureInfo.mDeprecatedTextureHostFlags = DeprecatedTextureHostFlags::COPY_PREVIOUS; } mHasBuffer = true; if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { mHasBufferOnWhite = true; } mBufferRect = destBufferRect; mBufferRotation = nsIntPoint(0,0); NotifyBufferCreated(contentType, bufferFlags); } NS_ASSERTION(canHaveRotation || mBufferRotation == nsIntPoint(0,0), "Rotation disabled, but we have nonzero rotation?"); nsIntRegion invalidate; invalidate.Sub(aLayer->GetValidRegion(), destBufferRect); result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate); // If we do partial updates, we have to clip drawing to the regionToDraw. // If we don't clip, background images will be fillrect'd to the region correctly, // while text or lines will paint outside of the regionToDraw. This becomes apparent // with concave regions. Right now the scrollbars invalidate a narrow strip of the bar // although they never cover it. This leads to two draw rects, the narow strip and the actually // newly exposed area. It would be wise to fix this glitch in any way to have simpler // clip and draw regions. result.mClip = DrawRegionClip::DRAW; result.mMode = mode; return result; } DrawTarget* ContentClientIncremental::BorrowDrawTargetForPainting(const PaintState& aPaintState, RotatedContentBuffer::DrawIterator* aIter) { if (aPaintState.mMode == SurfaceMode::SURFACE_NONE) { return nullptr; } if (aIter) { if (aIter->mCount++ > 0) { return nullptr; } aIter->mDrawRegion = aPaintState.mRegionToDraw; } DrawTarget* result = nullptr; nsIntRect drawBounds = aPaintState.mRegionToDraw.GetBounds(); MOZ_ASSERT(!mLoanedDrawTarget); // BeginUpdate is allowed to modify the given region, // if it wants more to be repainted than we request. if (aPaintState.mMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { nsIntRegion drawRegionCopy = aPaintState.mRegionToDraw; RefPtr onBlack = GetUpdateSurface(BUFFER_BLACK, drawRegionCopy); RefPtr onWhite = GetUpdateSurface(BUFFER_WHITE, aPaintState.mRegionToDraw); if (onBlack && onWhite) { NS_ASSERTION(aPaintState.mRegionToDraw == drawRegionCopy, "BeginUpdate should always modify the draw region in the same way!"); FillSurface(onBlack, aPaintState.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(0.0, 0.0, 0.0, 1.0)); FillSurface(onWhite, aPaintState.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(1.0, 1.0, 1.0, 1.0)); mLoanedDrawTarget = Factory::CreateDualDrawTarget(onBlack, onWhite); } else { mLoanedDrawTarget = nullptr; } } else { mLoanedDrawTarget = GetUpdateSurface(BUFFER_BLACK, aPaintState.mRegionToDraw); } if (!mLoanedDrawTarget) { NS_WARNING("unable to get context for update"); return nullptr; } result = mLoanedDrawTarget; mLoanedTransform = mLoanedDrawTarget->GetTransform(); mLoanedTransform.Translate(-drawBounds.x, -drawBounds.y); result->SetTransform(mLoanedTransform); mLoanedTransform.Translate(drawBounds.x, drawBounds.y); if (mContentType == gfxContentType::COLOR_ALPHA) { gfxUtils::ClipToRegion(result, aPaintState.mRegionToDraw); nsIntRect bounds = aPaintState.mRegionToDraw.GetBounds(); result->ClearRect(Rect(bounds.x, bounds.y, bounds.width, bounds.height)); } return result; } void ContentClientIncremental::Updated(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy) { if (IsSurfaceDescriptorValid(mUpdateDescriptor)) { mForwarder->UpdateTextureIncremental(this, TextureIdentifier::Front, mUpdateDescriptor, aRegionToDraw, mBufferRect, mBufferRotation); mUpdateDescriptor = SurfaceDescriptor(); } if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) { mForwarder->UpdateTextureIncremental(this, TextureIdentifier::OnWhiteFront, mUpdateDescriptorOnWhite, aRegionToDraw, mBufferRect, mBufferRotation); mUpdateDescriptorOnWhite = SurfaceDescriptor(); } } TemporaryRef ContentClientIncremental::GetUpdateSurface(BufferType aType, const nsIntRegion& aUpdateRegion) { nsIntRect rgnSize = aUpdateRegion.GetBounds(); if (!mBufferRect.Contains(rgnSize)) { NS_ERROR("update outside of image"); return nullptr; } SurfaceDescriptor desc; if (!mForwarder->AllocSurfaceDescriptor(rgnSize.Size().ToIntSize(), mContentType, &desc)) { NS_WARNING("creating SurfaceDescriptor failed!"); return nullptr; } if (aType == BUFFER_BLACK) { MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor)); mUpdateDescriptor = desc; } else { MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)); MOZ_ASSERT(aType == BUFFER_WHITE); mUpdateDescriptorOnWhite = desc; } return GetDrawTargetForDescriptor(desc, gfx::BackendType::COREGRAPHICS); } } }