/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "XULFormControlAccessible.h" #include "Accessible-inl.h" #include "HTMLFormControlAccessible.h" #include "nsAccUtils.h" #include "nsCoreUtils.h" #include "DocAccessible.h" #include "nsIAccessibleRelation.h" #include "Relation.h" #include "Role.h" #include "States.h" #include "TreeWalker.h" #include "XULMenuAccessible.h" #include "nsIDOMNSEditableElement.h" #include "nsIDOMXULButtonElement.h" #include "nsIDOMXULCheckboxElement.h" #include "nsIDOMXULMenuListElement.h" #include "nsIDOMXULSelectCntrlItemEl.h" #include "nsIDOMXULTextboxElement.h" #include "nsIEditor.h" #include "nsIFrame.h" #include "nsITextControlFrame.h" #include "nsMenuPopupFrame.h" #include "nsNameSpaceManager.h" #include "mozilla/dom/Element.h" using namespace mozilla::a11y; //////////////////////////////////////////////////////////////////////////////// // XULButtonAccessible //////////////////////////////////////////////////////////////////////////////// XULButtonAccessible:: XULButtonAccessible(nsIContent* aContent, DocAccessible* aDoc) : AccessibleWrap(aContent, aDoc) { if (ContainsMenu()) { mGenericTypes |= eMenuButton; } else { mGenericTypes |= eButton; } } XULButtonAccessible::~XULButtonAccessible() { } //////////////////////////////////////////////////////////////////////////////// // XULButtonAccessible: nsISupports NS_IMPL_ISUPPORTS_INHERITED0(XULButtonAccessible, Accessible) //////////////////////////////////////////////////////////////////////////////// // XULButtonAccessible: nsIAccessible uint8_t XULButtonAccessible::ActionCount() { return 1; } void XULButtonAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) { if (aIndex == eAction_Click) aName.AssignLiteral("press"); } bool XULButtonAccessible::DoAction(uint8_t aIndex) { if (aIndex != 0) return false; DoCommand(); return true; } //////////////////////////////////////////////////////////////////////////////// // XULButtonAccessible: Accessible role XULButtonAccessible::NativeRole() { return roles::PUSHBUTTON; } uint64_t XULButtonAccessible::NativeState() { // Possible states: focused, focusable, unavailable(disabled). // get focus and disable status from base class uint64_t state = Accessible::NativeState(); // Buttons can be checked -- they simply appear pressed in rather than checked nsCOMPtr xulButtonElement(do_QueryInterface(mContent)); if (xulButtonElement) { nsAutoString type; xulButtonElement->GetType(type); if (type.EqualsLiteral("checkbox") || type.EqualsLiteral("radio")) { state |= states::CHECKABLE; bool checked = false; int32_t checkState = 0; xulButtonElement->GetChecked(&checked); if (checked) { state |= states::PRESSED; xulButtonElement->GetCheckState(&checkState); if (checkState == nsIDOMXULButtonElement::CHECKSTATE_MIXED) { state |= states::MIXED; } } } } if (ContainsMenu()) state |= states::HASPOPUP; if (mContent->HasAttr(kNameSpaceID_None, nsGkAtoms::_default)) state |= states::DEFAULT; return state; } //////////////////////////////////////////////////////////////////////////////// // XULButtonAccessible: Widgets bool XULButtonAccessible::IsWidget() const { return true; } bool XULButtonAccessible::IsActiveWidget() const { return FocusMgr()->HasDOMFocus(mContent); } bool XULButtonAccessible::AreItemsOperable() const { if (IsMenuButton()) { Accessible* menuPopup = mChildren.SafeElementAt(0, nullptr); if (menuPopup) { nsMenuPopupFrame* menuPopupFrame = do_QueryFrame(menuPopup->GetFrame()); return menuPopupFrame->IsOpen(); } } return false; // no items } Accessible* XULButtonAccessible::ContainerWidget() const { if (IsMenuButton() && mParent && mParent->IsAutoComplete()) return mParent; return nullptr; } bool XULButtonAccessible::IsAcceptableChild(Accessible* aPossibleChild) const { // In general XUL button has not accessible children. Nevertheless menu // buttons can have button (@type="menu-button") and popup accessibles // (@type="menu-button", @type="menu" or columnpicker. // XXX: no children until the button is menu button. Probably it's not // totally correct but in general AT wants to have leaf buttons. roles::Role role = aPossibleChild->Role(); // Get an accessible for menupopup or panel elements. if (role == roles::MENUPOPUP) return true; // Button type="menu-button" contains a real button. Get an accessible // for it. Ignore dropmarker button which is placed as a last child. if (role != roles::PUSHBUTTON || aPossibleChild->GetContent()->IsXULElement(nsGkAtoms::dropMarker)) return false; return mContent->AttrValueIs(kNameSpaceID_None, nsGkAtoms::type, nsGkAtoms::menuButton, eCaseMatters); } //////////////////////////////////////////////////////////////////////////////// // XULButtonAccessible protected bool XULButtonAccessible::ContainsMenu() const { static nsIContent::AttrValuesArray strings[] = {&nsGkAtoms::menu, &nsGkAtoms::menuButton, nullptr}; return mContent->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::type, strings, eCaseMatters) >= 0; } //////////////////////////////////////////////////////////////////////////////// // XULDropmarkerAccessible //////////////////////////////////////////////////////////////////////////////// XULDropmarkerAccessible:: XULDropmarkerAccessible(nsIContent* aContent, DocAccessible* aDoc) : LeafAccessible(aContent, aDoc) { } uint8_t XULDropmarkerAccessible::ActionCount() { return 1; } bool XULDropmarkerAccessible::DropmarkerOpen(bool aToggleOpen) const { bool isOpen = false; nsCOMPtr parentButtonElement = do_QueryInterface(mContent->GetFlattenedTreeParent()); if (parentButtonElement) { parentButtonElement->GetOpen(&isOpen); if (aToggleOpen) parentButtonElement->SetOpen(!isOpen); } else { nsCOMPtr parentMenuListElement = do_QueryInterface(parentButtonElement); if (parentMenuListElement) { parentMenuListElement->GetOpen(&isOpen); if (aToggleOpen) parentMenuListElement->SetOpen(!isOpen); } } return isOpen; } void XULDropmarkerAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) { aName.Truncate(); if (aIndex == eAction_Click) { if (DropmarkerOpen(false)) aName.AssignLiteral("close"); else aName.AssignLiteral("open"); } } bool XULDropmarkerAccessible::DoAction(uint8_t index) { if (index == eAction_Click) { DropmarkerOpen(true); // Reverse the open attribute return true; } return false; } role XULDropmarkerAccessible::NativeRole() { return roles::PUSHBUTTON; } uint64_t XULDropmarkerAccessible::NativeState() { return DropmarkerOpen(false) ? states::PRESSED : 0; } //////////////////////////////////////////////////////////////////////////////// // XULCheckboxAccessible //////////////////////////////////////////////////////////////////////////////// XULCheckboxAccessible:: XULCheckboxAccessible(nsIContent* aContent, DocAccessible* aDoc) : LeafAccessible(aContent, aDoc) { } role XULCheckboxAccessible::NativeRole() { return roles::CHECKBUTTON; } uint8_t XULCheckboxAccessible::ActionCount() { return 1; } void XULCheckboxAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) { if (aIndex == eAction_Click) { if (NativeState() & states::CHECKED) aName.AssignLiteral("uncheck"); else aName.AssignLiteral("check"); } } bool XULCheckboxAccessible::DoAction(uint8_t aIndex) { if (aIndex != eAction_Click) return false; DoCommand(); return true; } uint64_t XULCheckboxAccessible::NativeState() { // Possible states: focused, focusable, unavailable(disabled), checked // Get focus and disable status from base class uint64_t state = LeafAccessible::NativeState(); state |= states::CHECKABLE; // Determine Checked state nsCOMPtr xulCheckboxElement = do_QueryInterface(mContent); if (xulCheckboxElement) { bool checked = false; xulCheckboxElement->GetChecked(&checked); if (checked) { state |= states::CHECKED; int32_t checkState = 0; xulCheckboxElement->GetCheckState(&checkState); if (checkState == nsIDOMXULCheckboxElement::CHECKSTATE_MIXED) state |= states::MIXED; } } return state; } //////////////////////////////////////////////////////////////////////////////// // XULGroupboxAccessible //////////////////////////////////////////////////////////////////////////////// XULGroupboxAccessible:: XULGroupboxAccessible(nsIContent* aContent, DocAccessible* aDoc) : AccessibleWrap(aContent, aDoc) { } role XULGroupboxAccessible::NativeRole() { return roles::GROUPING; } ENameValueFlag XULGroupboxAccessible::NativeName(nsString& aName) { // XXX: we use the first related accessible only. Accessible* label = RelationByType(RelationType::LABELLED_BY).Next(); if (label) return label->Name(aName); return eNameOK; } Relation XULGroupboxAccessible::RelationByType(RelationType aType) { Relation rel = AccessibleWrap::RelationByType(aType); if (aType != RelationType::LABELLED_BY) return rel; // The label for xul:groupbox is generated from xul:label that is // inside the anonymous content of the xul:caption. // The xul:label has an accessible object but the xul:caption does not uint32_t childCount = ChildCount(); for (uint32_t childIdx = 0; childIdx < childCount; childIdx++) { Accessible* childAcc = GetChildAt(childIdx); if (childAcc->Role() == roles::LABEL) { // Ensure that it's our label Relation reverseRel = childAcc->RelationByType(RelationType::LABEL_FOR); Accessible* testGroupbox = nullptr; while ((testGroupbox = reverseRel.Next())) if (testGroupbox == this) { // The