/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/Compositor.h" #include "base/message_loop.h" // for MessageLoop #include "mozilla/layers/CompositorParent.h" // for CompositorParent #include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc #include "mozilla/mozalloc.h" // for operator delete, etc #include "gfx2DGlue.h" namespace mozilla { namespace gfx { class Matrix4x4; } namespace layers { /* static */ LayersBackend Compositor::sBackend = LayersBackend::LAYERS_NONE; /* static */ LayersBackend Compositor::GetBackend() { AssertOnCompositorThread(); return sBackend; } /* static */ void Compositor::SetBackend(LayersBackend backend) { if (sBackend != LayersBackend::LAYERS_NONE && sBackend != backend) { // Assert this once we figure out bug 972891. //MOZ_CRASH("Trying to use more than one OMTC compositor."); #ifdef XP_MACOSX printf("ERROR: Changing compositor from %u to %u.\n", unsigned(sBackend), unsigned(backend)); #endif } sBackend = backend; } /* static */ void Compositor::AssertOnCompositorThread() { MOZ_ASSERT(CompositorParent::CompositorLoop() == MessageLoop::current(), "Can only call this from the compositor thread!"); } bool Compositor::ShouldDrawDiagnostics(DiagnosticFlags aFlags) { if ((aFlags & DiagnosticFlags::TILE) && !(mDiagnosticTypes & DiagnosticTypes::TILE_BORDERS)) { return false; } if ((aFlags & DiagnosticFlags::BIGIMAGE) && !(mDiagnosticTypes & DiagnosticTypes::BIGIMAGE_BORDERS)) { return false; } if (mDiagnosticTypes == DiagnosticTypes::NO_DIAGNOSTIC) { return false; } return true; } void Compositor::DrawDiagnostics(DiagnosticFlags aFlags, const nsIntRegion& aVisibleRegion, const gfx::Rect& aClipRect, const gfx::Matrix4x4& aTransform, uint32_t aFlashCounter) { if (!ShouldDrawDiagnostics(aFlags)) { return; } if (aVisibleRegion.GetNumRects() > 1) { nsIntRegionRectIterator screenIter(aVisibleRegion); while (const nsIntRect* rect = screenIter.Next()) { DrawDiagnostics(aFlags | DiagnosticFlags::REGION_RECT, ToRect(*rect), aClipRect, aTransform, aFlashCounter); } } DrawDiagnostics(aFlags, ToRect(aVisibleRegion.GetBounds()), aClipRect, aTransform, aFlashCounter); } void Compositor::DrawDiagnostics(DiagnosticFlags aFlags, const gfx::Rect& aVisibleRect, const gfx::Rect& aClipRect, const gfx::Matrix4x4& aTransform, uint32_t aFlashCounter) { if (!ShouldDrawDiagnostics(aFlags)) { return; } DrawDiagnosticsInternal(aFlags, aVisibleRect, aClipRect, aTransform, aFlashCounter); } RenderTargetRect Compositor::ClipRectInLayersCoordinates(Layer* aLayer, RenderTargetIntRect aClip) const { ContainerLayer* parent = aLayer->AsContainerLayer() ? aLayer->AsContainerLayer() : aLayer->GetParent(); while (!parent->UseIntermediateSurface() && parent->GetParent()) { parent = parent->GetParent(); } RenderTargetIntPoint renderTargetOffset = RenderTargetIntRect::FromUntyped( parent->GetEffectiveVisibleRegion().GetBounds()).TopLeft(); RenderTargetRect result; aClip = aClip + renderTargetOffset; RenderTargetIntSize destSize = RenderTargetIntSize(GetWidgetSize().width, GetWidgetSize().height); switch (mScreenRotation) { case ROTATION_0: result = RenderTargetRect(aClip.x, aClip.y, aClip.width, aClip.height); break; case ROTATION_90: result = RenderTargetRect(aClip.y, destSize.width - aClip.x - aClip.width, aClip.height, aClip.width); break; case ROTATION_270: result = RenderTargetRect(destSize.height - aClip.y - aClip.height, aClip.x, aClip.height, aClip.width); break; case ROTATION_180: result = RenderTargetRect(destSize.width - aClip.x - aClip.width, destSize.height - aClip.y - aClip.height, aClip.width, aClip.height); break; // ScreenRotation has a sentinel value, need to catch it in the switch // statement otherwise the build fails (-WError) default: {} } return result; } void Compositor::DrawDiagnosticsInternal(DiagnosticFlags aFlags, const gfx::Rect& aVisibleRect, const gfx::Rect& aClipRect, const gfx::Matrix4x4& aTransform, uint32_t aFlashCounter) { #ifdef MOZ_B2G int lWidth = 4; #elif defined(ANDROID) int lWidth = 10; #else int lWidth = 2; #endif float opacity = 0.7f; gfx::Color color; if (aFlags & DiagnosticFlags::CONTENT) { color = gfx::Color(0.0f, 1.0f, 0.0f, 1.0f); // green if (aFlags & DiagnosticFlags::COMPONENT_ALPHA) { color = gfx::Color(0.0f, 1.0f, 1.0f, 1.0f); // greenish blue } } else if (aFlags & DiagnosticFlags::IMAGE) { color = gfx::Color(1.0f, 0.0f, 0.0f, 1.0f); // red } else if (aFlags & DiagnosticFlags::COLOR) { color = gfx::Color(0.0f, 0.0f, 1.0f, 1.0f); // blue } else if (aFlags & DiagnosticFlags::CONTAINER) { color = gfx::Color(0.8f, 0.0f, 0.8f, 1.0f); // purple } // make tile borders a bit more transparent to keep layer borders readable. if (aFlags & DiagnosticFlags::TILE || aFlags & DiagnosticFlags::BIGIMAGE || aFlags & DiagnosticFlags::REGION_RECT) { lWidth = 1; opacity = 0.5f; color.r *= 0.7f; color.g *= 0.7f; color.b *= 0.7f; } if (mDiagnosticTypes & DiagnosticTypes::FLASH_BORDERS) { float flash = (float)aFlashCounter / (float)DIAGNOSTIC_FLASH_COUNTER_MAX; color.r *= flash; color.g *= flash; color.b *= flash; } EffectChain effects; effects.mPrimaryEffect = new EffectSolidColor(color); // left this->DrawQuad(gfx::Rect(aVisibleRect.x, aVisibleRect.y, lWidth, aVisibleRect.height), aClipRect, effects, opacity, aTransform); // top this->DrawQuad(gfx::Rect(aVisibleRect.x + lWidth, aVisibleRect.y, aVisibleRect.width - 2 * lWidth, lWidth), aClipRect, effects, opacity, aTransform); // right this->DrawQuad(gfx::Rect(aVisibleRect.x + aVisibleRect.width - lWidth, aVisibleRect.y, lWidth, aVisibleRect.height), aClipRect, effects, opacity, aTransform); // bottom this->DrawQuad(gfx::Rect(aVisibleRect.x + lWidth, aVisibleRect.y + aVisibleRect.height-lWidth, aVisibleRect.width - 2 * lWidth, lWidth), aClipRect, effects, opacity, aTransform); } } // namespace } // namespace