/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sw=4 et tw=78: * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef jsscript_h___ #define jsscript_h___ /* * JS script descriptor. */ #include "jsatom.h" #include "jsprvtd.h" JS_BEGIN_EXTERN_C /* * Type of try note associated with each catch or finally block or with for-in * loop. */ typedef enum JSTryNoteKind { JSTN_CATCH, JSTN_FINALLY, JSTN_ITER } JSTryNoteKind; /* * Exception handling record. */ struct JSTryNote { uint8 kind; /* one of JSTryNoteKind */ uint8 padding; /* explicit padding on uint16 boundary */ uint16 stackDepth; /* stack depth upon exception handler entry */ uint32 start; /* start of the try statement or for-in loop relative to script->main */ uint32 length; /* length of the try statement or for-in loop */ }; typedef struct JSTryNoteArray { uint32 length; /* number of notes in the array */ JSTryNote notes[1]; /* the first eleemnt of notes array */ } JSTryNoteArray; struct JSScript { jsbytecode *code; /* bytecodes and their immediate operands */ uint32 length; /* length of code vector */ jsbytecode *main; /* main entry point, after predef'ing prolog */ uint16 version; /* JS version under which script was compiled */ uint16 numGlobalVars; /* declared global var/const/function count */ JSAtomMap atomMap; /* maps immediate index to literal struct */ const char *filename; /* source filename or null */ uintN lineno; /* base line number of script */ uintN depth; /* maximum stack depth in slots */ JSTryNoteArray *trynotes; /* exception table for this script */ JSPrincipals *principals; /* principals for this script */ JSObject *object; /* optional Script-class object wrapper */ }; /* No need to store script->notes now that it is allocated right after code. */ #define SCRIPT_NOTES(script) ((jssrcnote*)((script)->code+(script)->length)) /* * Check if pc is inside a try block that has finally code. GC calls this to * check if it is necessary to schedule generator.close() invocation for an * unreachable generator. */ JSBool js_IsInsideTryWithFinally(JSScript *script, jsbytecode *pc); extern JS_FRIEND_DATA(JSClass) js_ScriptClass; extern JSObject * js_InitScriptClass(JSContext *cx, JSObject *obj); /* * On first new context in rt, initialize script runtime state, specifically * the script filename table and its lock. */ extern JSBool js_InitRuntimeScriptState(JSRuntime *rt); /* * On last context destroy for rt, if script filenames are all GC'd, free the * script filename table and its lock. */ extern void js_FinishRuntimeScriptState(JSRuntime *rt); /* * On JS_DestroyRuntime(rt), forcibly free script filename prefixes and any * script filename table entries that have not been GC'd, the latter using * js_FinishRuntimeScriptState. * * This allows script filename prefixes to outlive any context in rt. */ extern void js_FreeRuntimeScriptState(JSRuntime *rt); extern const char * js_SaveScriptFilename(JSContext *cx, const char *filename); extern const char * js_SaveScriptFilenameRT(JSRuntime *rt, const char *filename, uint32 flags); extern uint32 js_GetScriptFilenameFlags(const char *filename); extern void js_MarkScriptFilename(const char *filename); extern void js_MarkScriptFilenames(JSRuntime *rt, JSBool keepAtoms); extern void js_SweepScriptFilenames(JSRuntime *rt); /* * Two successively less primitive ways to make a new JSScript. The first * does *not* call a non-null cx->runtime->newScriptHook -- only the second, * js_NewScriptFromCG, calls this optional debugger hook. * * The js_NewScript function can't know whether the script it creates belongs * to a function, or is top-level or eval code, but the debugger wants access * to the newly made script's function, if any -- so callers of js_NewScript * are responsible for notifying the debugger after successfully creating any * kind (function or other) of new JSScript. */ extern JSScript * js_NewScript(JSContext *cx, uint32 length, uint32 snlength, uint32 tnlength); extern JS_FRIEND_API(JSScript *) js_NewScriptFromCG(JSContext *cx, JSCodeGenerator *cg, JSFunction *fun); /* * New-script-hook calling is factored from js_NewScriptFromCG so that it * and callers of js_XDRScript can share this code. In the case of callers * of js_XDRScript, the hook should be invoked only after successful decode * of any owning function (the fun parameter) or script object (null fun). */ extern JS_FRIEND_API(void) js_CallNewScriptHook(JSContext *cx, JSScript *script, JSFunction *fun); extern JS_FRIEND_API(void) js_CallDestroyScriptHook(JSContext *cx, JSScript *script); extern void js_DestroyScript(JSContext *cx, JSScript *script); extern void js_TraceScript(JSTracer *trc, JSScript *script); /* * To perturb as little code as possible, we introduce a js_GetSrcNote lookup * cache without adding an explicit cx parameter. Thus js_GetSrcNote becomes * a macro that uses cx from its calls' lexical environments. */ #define js_GetSrcNote(script,pc) js_GetSrcNoteCached(cx, script, pc) extern jssrcnote * js_GetSrcNoteCached(JSContext *cx, JSScript *script, jsbytecode *pc); /* XXX need cx to lock function objects declared by prolog bytecodes. */ extern uintN js_PCToLineNumber(JSContext *cx, JSScript *script, jsbytecode *pc); extern jsbytecode * js_LineNumberToPC(JSScript *script, uintN lineno); extern JS_FRIEND_API(uintN) js_GetScriptLineExtent(JSScript *script); /* * If magic is non-null, js_XDRScript succeeds on magic number mismatch but * returns false in *magic; it reflects a match via a true *magic out param. * If magic is null, js_XDRScript returns false on bad magic number errors, * which it reports. * * NB: callers must call js_CallNewScriptHook after successful JSXDR_DECODE * and subsequent set-up of owning function or script object, if any. */ extern JSBool js_XDRScript(JSXDRState *xdr, JSScript **scriptp, JSBool *magic); JS_END_EXTERN_C #endif /* jsscript_h___ */