/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matt Woodrow * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_LINESEGMENT_H #define GFX_LINESEGMENT_H #include "gfxTypes.h" #include "gfxPoint.h" struct THEBES_API gfxLineSegment { gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd) : mStart(aStart) , mEnd(aEnd) {} bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo) { // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points gfxFloat deltaY = (mEnd.y - mStart.y); gfxFloat deltaX = (mEnd.x - mStart.x); gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x); gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x); // If both results have the same sign, then we're on the correct side of the line. // 0 (on the line) is always considered in. if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0)) return true; return false; } /** * Determines if two line segments intersect, and returns the intersection * point in aIntersection if they do. * * Coincident lines are considered not intersecting as they don't have an * intersection point. */ bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection) { gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) - (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y); // Parallel or coincident. We treat coincident as not intersecting since // these lines are guaranteed to have corners that intersect instead. if (!denominator) { return false; } gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) - (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x); gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) - (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x); gfxFloat ua = anumerator / denominator; gfxFloat ub = bnumerator / denominator; if (ua <= 0.0 || ua >= 1.0 || ub <= 0.0 || ub >= 1.0) { //Intersection is outside of the segment return false; } aIntersection = mStart + (mEnd - mStart) * ua; return true; } gfxPoint mStart; gfxPoint mEnd; }; #endif /* GFX_LINESEGMENT_H */