/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLVERTEXARRAY_H_ #define WEBGLVERTEXARRAY_H_ #include "WebGLBindableName.h" #include "WebGLObjectModel.h" #include "WebGLBuffer.h" #include "WebGLVertexAttribData.h" #include "nsWrapperCache.h" #include "mozilla/LinkedList.h" namespace mozilla { class WebGLVertexArrayFake; class WebGLVertexArray : public nsWrapperCache , public WebGLBindableName , public WebGLRefCountedObject , public LinkedListElement , public WebGLContextBoundObject { // ----------------------------------------------------------------------------- // PUBLIC public: static WebGLVertexArray* Create(WebGLContext* context); void BindVertexArray() { /* Bind to dummy value to signal that this vertex array has ever been bound */ BindTo(LOCAL_GL_VERTEX_ARRAY_BINDING); BindVertexArrayImpl(); }; virtual void GenVertexArray() = 0; virtual void BindVertexArrayImpl() = 0; GLuint GLName() const { return mGLName; } // ------------------------------------------------------------------------- // IMPLEMENT PARENT CLASSES void Delete(); virtual void DeleteImpl() = 0; WebGLContext* GetParentObject() const { return Context(); } virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray) // ------------------------------------------------------------------------- // MEMBER FUNCTIONS bool EnsureAttrib(GLuint index, const char *info); bool HasAttrib(GLuint index) { return index < mAttribs.Length(); } bool IsAttribArrayEnabled(GLuint index) { return HasAttrib(index) && mAttribs[index].enabled; } // ----------------------------------------------------------------------------- // PROTECTED protected: WebGLVertexArray(WebGLContext* context); virtual ~WebGLVertexArray() { MOZ_ASSERT(IsDeleted()); }; // ------------------------------------------------------------------------- // MEMBERS nsTArray mAttribs; WebGLRefPtr mElementArrayBuffer; // ------------------------------------------------------------------------- // FRIENDSHIPS friend class WebGLVertexArrayFake; friend class WebGLContext; }; } // namespace mozilla #endif