/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_SVGCLIPPATHFRAME_H__ #define __NS_SVGCLIPPATHFRAME_H__ #include "mozilla/Attributes.h" #include "gfxMatrix.h" #include "nsSVGContainerFrame.h" #include "nsSVGUtils.h" class nsRenderingContext; class nsISVGChildFrame; typedef nsSVGContainerFrame nsSVGClipPathFrameBase; class nsSVGClipPathFrame : public nsSVGClipPathFrameBase { friend nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); protected: explicit nsSVGClipPathFrame(nsStyleContext* aContext) : nsSVGClipPathFrameBase(aContext) , mInUse(false) { AddStateBits(NS_FRAME_IS_NONDISPLAY); } public: NS_DECL_FRAMEARENA_HELPERS // nsIFrame methods: virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) MOZ_OVERRIDE {} // nsSVGClipPathFrame methods: /** * If the SVG clipPath is simple (as determined by the IsTrivial() method), * calling this method simply pushes a clip path onto the DrawTarget. If the * SVG clipPath is not simple then calling this method will paint the * clipPath's contents (geometry being filled only, with opaque black) to the * DrawTarget. In this latter case callers are expected to first push a * group before calling this method, then pop the group after calling and use * it as a mask to mask the clipped frame. * * XXXjwatt Maybe split this into two methods. */ nsresult ApplyClipOrPaintClipMask(nsRenderingContext* aContext, nsIFrame* aClippedFrame, const gfxMatrix &aMatrix); /** * aPoint is expected to be in aClippedFrame's SVG user space. */ bool PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint &aPoint); // Check if this clipPath is made up of more than one geometry object. // If so, the clipping API in cairo isn't enough and we need to use // mask based clipping. bool IsTrivial(nsISVGChildFrame **aSingleChild = nullptr); bool IsValid(); // nsIFrame interface: virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) MOZ_OVERRIDE; virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) MOZ_OVERRIDE; /** * Get the "type" of the frame * * @see nsGkAtoms::svgClipPathFrame */ virtual nsIAtom* GetType() const MOZ_OVERRIDE; #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE { return MakeFrameName(NS_LITERAL_STRING("SVGClipPath"), aResult); } #endif SVGBBox GetBBoxForClipPathFrame(const SVGBBox &aBBox, const gfxMatrix &aMatrix); /** * If the clipPath element transforms its children due to * clipPathUnits="objectBoundingBox" being set on it and/or due to the * 'transform' attribute being set on it, this function returns the resulting * transform. */ gfxMatrix GetClipPathTransform(nsIFrame* aClippedFrame); private: // A helper class to allow us to paint clip paths safely. The helper // automatically sets and clears the mInUse flag on the clip path frame // (to prevent nasty reference loops). It's easy to mess this up // and break things, so this helper makes the code far more robust. class MOZ_STACK_CLASS AutoClipPathReferencer { public: explicit AutoClipPathReferencer(nsSVGClipPathFrame *aFrame MOZ_GUARD_OBJECT_NOTIFIER_PARAM) : mFrame(aFrame) { MOZ_GUARD_OBJECT_NOTIFIER_INIT; NS_ASSERTION(!mFrame->mInUse, "reference loop!"); mFrame->mInUse = true; } ~AutoClipPathReferencer() { mFrame->mInUse = false; } private: nsSVGClipPathFrame *mFrame; MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER }; gfxMatrix mMatrixForChildren; // recursion prevention flag bool mInUse; // nsSVGContainerFrame methods: virtual gfxMatrix GetCanvasTM() MOZ_OVERRIDE; }; #endif