/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2010 Mozilla Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WEBGLTEXELCONVERSIONS_H_ #define WEBGLTEXELCONVERSIONS_H_ #ifdef __SUNPRO_CC #define __restrict #endif #include "WebGLTypes.h" #include #include "mozilla/Attributes.h" namespace mozilla { // single precision float // seeeeeeeemmmmmmmmmmmmmmmmmmmmmmm // half precision float // seeeeemmmmmmmmmm // IEEE 16bits floating point: const uint16_t kFloat16Value_Zero = 0x0000; // = 0000000000000000b const uint16_t kFloat16Value_One = 0x3C00; // = 0011110000000000b const uint16_t kFloat16Value_Infinity = 0x7C00; // = 0111110000000000b const uint16_t kFloat16Value_NaN = 0x7FFF; // = 011111yyyyyyyyyyb (nonzero y) MOZ_ALWAYS_INLINE uint16_t packToFloat16(float v) { union { float f32Value; uint32_t f32Bits; }; f32Value = v; // pull the sign from v into f16bits uint16_t f16Bits = uint16_t(f32Bits >> 16) & 0x8000; const uint32_t mantissa = f32Bits & 0x7FFFFF; const uint32_t exp = (f32Bits >> 23) & 0xFF; // Adapted from: OpenGL ES 2.0 Programming Guide Appx. // Converting Float to Half-Float // 143 = 255 - 127 + 15 // = sp_max - sp_bias + hp_bias if (exp >= 143) { if (mantissa && exp == 0xFF) { // Single precision was NaN return f16Bits | kFloat16Value_NaN; } else { // Outside range, store as infinity return f16Bits | kFloat16Value_Infinity; } } // too small, try to make a denormalized number // 112 = 255 - 127 - (15 + 1) // = sp_max - sp_bias - (hp_bias + 1) if (exp <= 112) { return f16Bits | uint16_t(mantissa >> (14 + 112 - exp)); } f16Bits |= uint16_t(exp - 112) << 10; f16Bits |= uint16_t(mantissa >> 13) & 0x03FF; return f16Bits; } MOZ_ALWAYS_INLINE float unpackFromFloat16(uint16_t v) { union { float f32Value; uint32_t f32Bits; }; // grab sign bit f32Bits = uint32_t(v & 0x8000) << 16; uint16_t exp = (v >> 10) & 0x001F; uint16_t mantissa = v & 0x03FF; if (exp) { // Handle denormalized numbers // Adapted from: OpenGL ES 2.0 Programming Guide Appx. // Converting Float to Half-Float if (mantissa) { exp = 112; // See packToFloat16 mantissa <<= 1; // For every leading zero, decrement the exponent // and shift the mantissa to the left while ((mantissa & (1 << 10)) == 0) { mantissa <<= 1; --exp; } mantissa &= 0x03FF; f32Bits |= (exp << 23) | (mantissa << 13); // Denormalized number return f32Value; } // +/- zero return f32Value; } if (exp == 0x001F) { if (v & 0x03FF) { // this is a NaN f32Bits |= 0x7FFFFFFF; } else { // this is -inf or +inf f32Bits |= 0x7F800000; } return f32Value; } f32Bits |= uint32_t(exp + (-15 + 127)) << 23; f32Bits |= uint32_t(v & 0x03FF) << 13; return f32Value; } MOZ_BEGIN_ENUM_CLASS(WebGLTexelPremultiplicationOp, int) None, Premultiply, Unpremultiply MOZ_END_ENUM_CLASS(WebGLTexelPremultiplicationOp) namespace WebGLTexelConversions { template struct IsFloatFormat { static const bool Value = Format == WebGLTexelFormat::RGBA32F || Format == WebGLTexelFormat::RGB32F || Format == WebGLTexelFormat::RA32F || Format == WebGLTexelFormat::R32F || Format == WebGLTexelFormat::A32F; }; template struct IsHalfFloatFormat { static const bool Value = Format == WebGLTexelFormat::RGBA16F || Format == WebGLTexelFormat::RGB16F || Format == WebGLTexelFormat::RA16F || Format == WebGLTexelFormat::R16F || Format == WebGLTexelFormat::A16F; }; template struct Is16bppFormat { static const bool Value = Format == WebGLTexelFormat::RGBA4444 || Format == WebGLTexelFormat::RGBA5551 || Format == WebGLTexelFormat::RGB565; }; template::Value, bool Is16bpp = Is16bppFormat::Value, bool IsHalfFloat = IsHalfFloatFormat::Value> struct DataTypeForFormat { typedef uint8_t Type; }; template struct DataTypeForFormat { typedef float Type; }; template struct DataTypeForFormat { typedef uint16_t Type; }; template struct DataTypeForFormat { typedef uint16_t Type; }; template struct IntermediateFormat { static const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Value = IsFloatFormat::Value ? WebGLTexelFormat::RGBA32F : IsHalfFloatFormat::Value ? WebGLTexelFormat::RGBA16F : WebGLTexelFormat::RGBA8; }; inline GLenum GLFormatForTexelFormat(WebGLTexelFormat format) { switch (format) { case WebGLTexelFormat::R8: return LOCAL_GL_LUMINANCE; case WebGLTexelFormat::A8: return LOCAL_GL_ALPHA; case WebGLTexelFormat::RA8: return LOCAL_GL_LUMINANCE_ALPHA; case WebGLTexelFormat::RGBA5551: return LOCAL_GL_RGBA; case WebGLTexelFormat::RGBA4444: return LOCAL_GL_RGBA; case WebGLTexelFormat::RGB565: return LOCAL_GL_RGB; case WebGLTexelFormat::D16: return LOCAL_GL_DEPTH_COMPONENT; case WebGLTexelFormat::RGB8: return LOCAL_GL_RGB; case WebGLTexelFormat::RGBA8: return LOCAL_GL_RGBA; case WebGLTexelFormat::BGRA8: return LOCAL_GL_BGRA; case WebGLTexelFormat::BGRX8: return LOCAL_GL_BGR; case WebGLTexelFormat::R32F: return LOCAL_GL_LUMINANCE; case WebGLTexelFormat::A32F: return LOCAL_GL_ALPHA; case WebGLTexelFormat::D32: return LOCAL_GL_DEPTH_COMPONENT; case WebGLTexelFormat::D24S8: return LOCAL_GL_DEPTH_STENCIL; case WebGLTexelFormat::RA32F: return LOCAL_GL_LUMINANCE_ALPHA; case WebGLTexelFormat::RGB32F: return LOCAL_GL_RGB; case WebGLTexelFormat::RGBA32F: return LOCAL_GL_RGBA; case WebGLTexelFormat::R16F: return LOCAL_GL_LUMINANCE; case WebGLTexelFormat::A16F: return LOCAL_GL_ALPHA; case WebGLTexelFormat::RA16F: return LOCAL_GL_LUMINANCE_ALPHA; case WebGLTexelFormat::RGB16F: return LOCAL_GL_RGB; case WebGLTexelFormat::RGBA16F: return LOCAL_GL_RGBA; default: MOZ_CRASH("Unknown texel format. Coding mistake?"); return LOCAL_GL_INVALID_ENUM; } } inline size_t TexelBytesForFormat(WebGLTexelFormat format) { switch (format) { case WebGLTexelFormat::R8: case WebGLTexelFormat::A8: return 1; case WebGLTexelFormat::RA8: case WebGLTexelFormat::RGBA5551: case WebGLTexelFormat::RGBA4444: case WebGLTexelFormat::RGB565: case WebGLTexelFormat::R16F: case WebGLTexelFormat::A16F: case WebGLTexelFormat::D16: return 2; case WebGLTexelFormat::RGB8: return 3; case WebGLTexelFormat::RGBA8: case WebGLTexelFormat::BGRA8: case WebGLTexelFormat::BGRX8: case WebGLTexelFormat::R32F: case WebGLTexelFormat::A32F: case WebGLTexelFormat::D32: case WebGLTexelFormat::D24S8: case WebGLTexelFormat::RA16F: return 4; case WebGLTexelFormat::RGB16F: return 6; case WebGLTexelFormat::RGBA16F: case WebGLTexelFormat::RA32F: return 8; case WebGLTexelFormat::RGB32F: return 12; case WebGLTexelFormat::RGBA32F: return 16; default: MOZ_ASSERT(false, "Unknown texel format. Coding mistake?"); return 0; } } MOZ_ALWAYS_INLINE bool HasAlpha(WebGLTexelFormat format) { return format == WebGLTexelFormat::A8 || format == WebGLTexelFormat::A16F || format == WebGLTexelFormat::A32F || format == WebGLTexelFormat::RA8 || format == WebGLTexelFormat::RA16F || format == WebGLTexelFormat::RA32F || format == WebGLTexelFormat::RGBA8 || format == WebGLTexelFormat::BGRA8 || format == WebGLTexelFormat::RGBA16F || format == WebGLTexelFormat::RGBA32F || format == WebGLTexelFormat::RGBA4444 || format == WebGLTexelFormat::RGBA5551; } MOZ_ALWAYS_INLINE bool HasColor(WebGLTexelFormat format) { return format == WebGLTexelFormat::R8 || format == WebGLTexelFormat::R16F || format == WebGLTexelFormat::R32F || format == WebGLTexelFormat::RA8 || format == WebGLTexelFormat::RA16F || format == WebGLTexelFormat::RA32F || format == WebGLTexelFormat::RGB8 || format == WebGLTexelFormat::BGRX8 || format == WebGLTexelFormat::RGB565 || format == WebGLTexelFormat::RGB16F || format == WebGLTexelFormat::RGB32F || format == WebGLTexelFormat::RGBA8 || format == WebGLTexelFormat::BGRA8 || format == WebGLTexelFormat::RGBA16F || format == WebGLTexelFormat::RGBA32F || format == WebGLTexelFormat::RGBA4444 || format == WebGLTexelFormat::RGBA5551; } /****** BEGIN CODE SHARED WITH WEBKIT ******/ // the pack/unpack functions here are originally from this file: // http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/GraphicsContext3D.cpp //---------------------------------------------------------------------- // Pixel unpacking routines. template MOZ_ALWAYS_INLINE void unpack(const SrcType* __restrict src, DstType* __restrict dst) { MOZ_ASSERT(false, "Unimplemented texture format conversion"); } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = 0xFF; } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = 0xFF; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint8_t* __restrict dst) { uint16_t packedValue = src[0]; uint8_t r = (packedValue >> 11) & 0x1F; uint8_t g = (packedValue >> 6) & 0x1F; uint8_t b = (packedValue >> 1) & 0x1F; dst[0] = (r << 3) | (r & 0x7); dst[1] = (g << 3) | (g & 0x7); dst[2] = (b << 3) | (b & 0x7); dst[3] = (packedValue & 0x1) ? 0xFF : 0; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint8_t* __restrict dst) { uint16_t packedValue = src[0]; uint8_t r = (packedValue >> 12) & 0x0F; uint8_t g = (packedValue >> 8) & 0x0F; uint8_t b = (packedValue >> 4) & 0x0F; uint8_t a = packedValue & 0x0F; dst[0] = (r << 4) | r; dst[1] = (g << 4) | g; dst[2] = (b << 4) | b; dst[3] = (a << 4) | a; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint8_t* __restrict dst) { uint16_t packedValue = src[0]; uint8_t r = (packedValue >> 11) & 0x1F; uint8_t g = (packedValue >> 5) & 0x3F; uint8_t b = packedValue & 0x1F; dst[0] = (r << 3) | (r & 0x7); dst[1] = (g << 2) | (g & 0x3); dst[2] = (b << 3) | (b & 0x7); dst[3] = 0xFF; } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[0]; dst[2] = src[0]; dst[3] = 0xFF; } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[0]; dst[2] = src[0]; dst[3] = src[1]; } template<> MOZ_ALWAYS_INLINE void unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = 0; dst[1] = 0; dst[2] = 0; dst[3] = src[0]; } template<> MOZ_ALWAYS_INLINE void unpack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void unpack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = 1.0f; } template<> MOZ_ALWAYS_INLINE void unpack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[0]; dst[2] = src[0]; dst[3] = 1.0f; } template<> MOZ_ALWAYS_INLINE void unpack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[0]; dst[2] = src[0]; dst[3] = src[1]; } template<> MOZ_ALWAYS_INLINE void unpack(const float* __restrict src, float* __restrict dst) { dst[0] = 0; dst[1] = 0; dst[2] = 0; dst[3] = src[0]; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = kFloat16Value_One; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[0]; dst[2] = src[0]; dst[3] = kFloat16Value_One; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[0]; dst[2] = src[0]; dst[3] = src[1]; } template<> MOZ_ALWAYS_INLINE void unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = kFloat16Value_Zero; dst[1] = kFloat16Value_Zero; dst[2] = kFloat16Value_Zero; dst[3] = src[0]; } //---------------------------------------------------------------------- // Pixel packing routines. // template MOZ_ALWAYS_INLINE void pack(const SrcType* __restrict src, DstType* __restrict dst) { MOZ_ASSERT(false, "Unimplemented texture format conversion"); } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); dst[0] = srcR; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); dst[0] = srcR; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); dst[0] = srcR; dst[1] = src[3]; } // FIXME: this routine is lossy and must be removed. template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); dst[0] = srcR; dst[1] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); dst[0] = srcR; dst[1] = srcG; dst[2] = srcB; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); dst[0] = srcR; dst[1] = srcG; dst[2] = srcB; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); dst[0] = srcR; dst[1] = srcG; dst[2] = srcB; dst[3] = src[3]; } // FIXME: this routine is lossy and must be removed. template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint8_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); dst[0] = srcR; dst[1] = srcG; dst[2] = srcB; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { *dst = ( ((src[0] & 0xF0) << 8) | ((src[1] & 0xF0) << 4) | (src[2] & 0xF0) | (src[3] >> 4) ); } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); *dst = ( ((srcR & 0xF0) << 8) | ((srcG & 0xF0) << 4) | (srcB & 0xF0) | (src[3] >> 4)); } // FIXME: this routine is lossy and must be removed. template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); *dst = ( ((srcR & 0xF0) << 8) | ((srcG & 0xF0) << 4) | (srcB & 0xF0) | (src[3] >> 4)); } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { *dst = ( ((src[0] & 0xF8) << 8) | ((src[1] & 0xF8) << 3) | ((src[2] & 0xF8) >> 2) | (src[3] >> 7)); } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); *dst = ( ((srcR & 0xF8) << 8) | ((srcG & 0xF8) << 3) | ((srcB & 0xF8) >> 2) | (src[3] >> 7)); } // FIXME: this routine is lossy and must be removed. template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); *dst = ( ((srcR & 0xF8) << 8) | ((srcG & 0xF8) << 3) | ((srcB & 0xF8) >> 2) | (src[3] >> 7)); } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { *dst = ( ((src[0] & 0xF8) << 8) | ((src[1] & 0xFC) << 3) | ((src[2] & 0xF8) >> 3)); } template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = src[3] / 255.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); *dst = ( ((srcR & 0xF8) << 8) | ((srcG & 0xFC) << 3) | ((srcB & 0xF8) >> 3)); } // FIXME: this routine is lossy and must be removed. template<> MOZ_ALWAYS_INLINE void pack(const uint8_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; uint8_t srcR = static_cast(src[0] * scaleFactor); uint8_t srcG = static_cast(src[1] * scaleFactor); uint8_t srcB = static_cast(src[2] * scaleFactor); *dst = ( ((srcR & 0xF8) << 8) | ((srcG & 0xFC) << 3) | ((srcB & 0xF8) >> 3)); } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { float scaleFactor = src[3]; dst[0] = src[0] * scaleFactor; dst[1] = src[1] * scaleFactor; dst[2] = src[2] * scaleFactor; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { float scaleFactor = src[3]; dst[0] = src[0] * scaleFactor; dst[1] = src[1] * scaleFactor; dst[2] = src[2] * scaleFactor; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { float scaleFactor = src[3]; dst[0] = src[0] * scaleFactor; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const float* __restrict src, float* __restrict dst) { float scaleFactor = src[3]; dst[0] = src[0] * scaleFactor; dst[1] = scaleFactor; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = unpackFromFloat16(src[3]); dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = unpackFromFloat16(src[3]); dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = unpackFromFloat16(src[3]); dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[3]; } template<> MOZ_ALWAYS_INLINE void pack(const uint16_t* __restrict src, uint16_t* __restrict dst) { float scaleFactor = unpackFromFloat16(src[3]); dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); dst[1] = scaleFactor; } /****** END CODE SHARED WITH WEBKIT ******/ template MOZ_ALWAYS_INLINE void convertType(const SrcType* __restrict src, DstType* __restrict dst) { MOZ_ASSERT(false, "Unimplemented texture format conversion"); } template<> MOZ_ALWAYS_INLINE void convertType(const uint8_t* __restrict src, uint8_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void convertType(const uint16_t* __restrict src, uint16_t* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void convertType(const float* __restrict src, float* __restrict dst) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; } template<> MOZ_ALWAYS_INLINE void convertType(const uint8_t* __restrict src, float* __restrict dst) { const float scaleFactor = 1.f / 255.0f; dst[0] = src[0] * scaleFactor; dst[1] = src[1] * scaleFactor; dst[2] = src[2] * scaleFactor; dst[3] = src[3] * scaleFactor; } template<> MOZ_ALWAYS_INLINE void convertType(const uint8_t* __restrict src, uint16_t* __restrict dst) { const float scaleFactor = 1.f / 255.0f; dst[0] = packToFloat16(src[0] * scaleFactor); dst[1] = packToFloat16(src[1] * scaleFactor); dst[2] = packToFloat16(src[2] * scaleFactor); dst[3] = packToFloat16(src[3] * scaleFactor); } } // end namespace WebGLTexelConversions } // end namespace mozilla #endif // WEBGLTEXELCONVERSIONS_H_