/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "VBOArena.h" #include "GLContext.h" using namespace mozilla::gl; GLuint VBOArena::Allocate(GLContext *aGLContext) { if (!mAvailableVBOs.size()) { GLuint vbo; aGLContext->fGenBuffers(1, &vbo); mAllocatedVBOs.push_back(vbo); return vbo; } GLuint vbo = mAvailableVBOs.back(); mAvailableVBOs.pop_back(); return vbo; } void VBOArena::Reset() { mAvailableVBOs = mAllocatedVBOs; } void VBOArena::Flush(GLContext *aGLContext) { if (mAvailableVBOs.size()) { #ifdef DEBUG printf_stderr("VBOArena::Flush for %u VBOs\n", mAvailableVBOs.size()); #endif aGLContext->fDeleteBuffers(mAvailableVBOs.size(), &mAvailableVBOs[0]); } }