/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_ipc_UnixSocket_h #define mozilla_ipc_UnixSocket_h #include #include #include "nsString.h" #include "nsAutoPtr.h" #include "mozilla/RefPtr.h" namespace mozilla { namespace ipc { struct UnixSocketRawData { static const size_t MAX_DATA_SIZE = 1024; uint8_t mData[MAX_DATA_SIZE]; // Number of octets in mData. size_t mSize; size_t mCurrentWriteOffset; /** * Constructor for situations where size is not known beforehand. (for * example, when reading a packet) * */ UnixSocketRawData() : mSize(0), mCurrentWriteOffset(0) { } /** * Constructor for situations where size is known beforehand (for example, * when being assigned strings) * */ UnixSocketRawData(int aSize) : mSize(aSize), mCurrentWriteOffset(0) { } }; class UnixSocketImpl; /** * UnixSocketConnector defines the socket creation and connection/listening * functions for a UnixSocketConsumer. Due to the fact that socket setup can * vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc), * this allows the user to create whatever connection mechanism they need while * still depending on libevent for non-blocking communication handling. * * FIXME/Bug 793980: Currently only virtual, since we only support bluetooth. * Should make connection functions for other unix sockets so we can support * things like RIL. */ class UnixSocketConnector { public: UnixSocketConnector() {} virtual ~UnixSocketConnector() {} /** * Establishs a file descriptor for a socket. * * @return File descriptor for socket */ virtual int Create() = 0; /** * Since most socket specifics are related to address formation into a * sockaddr struct, this function is defined by subclasses and fills in the * structure as needed for whatever connection it is trying to build * * @param aIsServer True is we are acting as a server socket * @param aAddrSize Size of the struct * @param aAddr Struct to fill * @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise. */ virtual void CreateAddr(bool aIsServer, socklen_t& aAddrSize, struct sockaddr *aAddr, const char* aAddress) = 0; /** * Does any socket type specific setup that may be needed * * @param aFd File descriptor for opened socket * * @return true is successful, false otherwise */ virtual bool SetUp(int aFd) = 0; }; enum SocketConnectionStatus { SOCKET_DISCONNECTED = 0, SOCKET_CONNECTING = 1, SOCKET_CONNECTED = 2 }; class UnixSocketConsumer : public RefCounted { public: UnixSocketConsumer(); virtual ~UnixSocketConsumer(); SocketConnectionStatus GetConnectionStatus() { return mConnectionStatus; } /** * Function to be called whenever data is received. This is only called on the * main thread. * * @param aMessage Data received from the socket. */ virtual void ReceiveSocketData(UnixSocketRawData* aMessage) = 0; /** * Queue data to be sent to the socket on the IO thread. Can only be called on * originating thread. * * @param aMessage Data to be sent to socket * * @return true if data is queued, false otherwise (i.e. not connected) */ bool SendSocketData(UnixSocketRawData* aMessage); /** * Convenience function for sending strings to the socket (common in bluetooth * profile usage). Converts to a UnixSocketRawData struct. Can only be called * on originating thread. * * @param aMessage String to be sent to socket * * @return true if data is queued, false otherwise (i.e. not connected) */ bool SendSocketData(const nsACString& aMessage); /** * Starts a task on the socket that will try to connect to a socket in a * non-blocking manner. * * @param aConnector Connector object for socket type specific functions * @param aAddress Address to connect to. * * @return true on connect task started, false otherwise. */ bool ConnectSocket(UnixSocketConnector* aConnector, const char* aAddress); /** * Starts a task on the socket that will try to accept a new connection in a * non-blocking manner. * * @param aConnector Connector object for socket type specific functions * * @return true on listen started, false otherwise */ bool ListenSocket(UnixSocketConnector* aConnector); /** * Queues the internal representation of socket for deletion. Can be called * from main thread. */ void CloseSocket(); /** * Cancels connect/accept task loop, if one is currently running. */ void CancelSocketTask(); /** * Callback for socket connect/accept success. Called after connect/accept has * finished. Will be run on main thread, before any reads take place. */ virtual void OnConnectSuccess() = 0; /** * Callback for socket connect/accept error. Will be run on main thread. */ virtual void OnConnectError() = 0; /** * Callback for socket disconnect. Will be run on main thread. */ virtual void OnDisconnect() = 0; /** * Called by implementation to notify consumer of success. */ void NotifySuccess(); /** * Called by implementation to notify consumer of error. */ void NotifyError(); /** * Called by implementation to notify consumer of disconnect. */ void NotifyDisconnect(); private: UnixSocketImpl* mImpl; SocketConnectionStatus mConnectionStatus; }; } // namespace ipc } // namepsace mozilla #endif // mozilla_ipc_Socket_h