/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is IBM Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __NS_SVGMASKFRAME_H__ #define __NS_SVGMASKFRAME_H__ #include "nsSVGContainerFrame.h" #include "gfxPattern.h" #include "gfxMatrix.h" class gfxContext; typedef nsSVGContainerFrame nsSVGMaskFrameBase; class nsSVGMaskFrame : public nsSVGMaskFrameBase { friend nsIFrame* NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); protected: nsSVGMaskFrame(nsStyleContext* aContext) : nsSVGMaskFrameBase(aContext), mMaskParentMatrix(nsnull), mInUse(PR_FALSE) {} public: NS_DECL_FRAMEARENA_HELPERS // nsSVGMaskFrame method: already_AddRefed ComputeMaskAlpha(nsSVGRenderState *aContext, nsIFrame* aParent, const gfxMatrix &aMatrix, float aOpacity = 1.0f); #ifdef DEBUG NS_IMETHOD Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow); #endif /** * Get the "type" of the frame * * @see nsGkAtoms::svgMaskFrame */ virtual nsIAtom* GetType() const; #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("SVGMask"), aResult); } #endif private: // A helper class to allow us to paint masks safely. The helper // automatically sets and clears the mInUse flag on the mask frame // (to prevent nasty reference loops). It's easy to mess this up // and break things, so this helper makes the code far more robust. class AutoMaskReferencer { public: AutoMaskReferencer(nsSVGMaskFrame *aFrame) : mFrame(aFrame) { NS_ASSERTION(!mFrame->mInUse, "reference loop!"); mFrame->mInUse = PR_TRUE; } ~AutoMaskReferencer() { mFrame->mInUse = PR_FALSE; } private: nsSVGMaskFrame *mFrame; }; nsIFrame *mMaskParent; nsCOMPtr mMaskParentMatrix; // recursion prevention flag PRPackedBool mInUse; // nsSVGContainerFrame methods: virtual gfxMatrix GetCanvasTM(); }; #endif