Nicholas Cameron
9b252f936b
Bug 842389 - return the right thing from ProgressiveUpdate; r=cwiiis
2013-03-07 15:02:06 +00:00
Jeff Walden
72eca3f9c1
Bug 835542 - Implement mozilla::Abs. r=Ms2ger
...
--HG--
extra : rebase_source : a3e62ff76365d27cc4cb10e4fee942ddb8b10b79
2013-02-15 19:55:36 -08:00
Ed Morley
caab8e796b
Backed out changeset cacb9f3ee44d (bug 840693)
2013-03-04 14:37:43 +00:00
Anthony Jones
bce8f8e813
Bug 840693 - Change to using gfx:: types in AsyncPanZoomController; r=cjones
2013-03-04 13:25:26 +13:00
Benoit Girard
35297ef120
backout 9f044f9e981a (Bug 842389) due to page correctness regression bug 843997.
2013-02-22 13:32:58 -05:00
Jeff Gilbert
78f00c0f31
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
...
--HG--
extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
2013-02-13 15:26:24 -08:00
Ed Morley
23a70898de
Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts
2013-02-21 19:54:25 +00:00
Jeff Gilbert
197c718e7b
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
...
--HG--
extra : rebase_source : 5dad29809733a54a19cd3e5030498f00597d1dc8
2013-02-13 15:26:24 -08:00
Ryan VanderMeulen
b891b80fa0
Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE.
2013-02-20 10:01:20 -05:00
Jeff Gilbert
2187525c49
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
2013-02-13 15:26:24 -08:00
Nicholas Cameron
87d332a258
Bug 842389 - return the right thing from ProgressiveUpdate; r=BenWa,cwiiis
2013-02-20 09:01:34 +13:00
Chris Jones
6c35700be5
Bug 840372: Don't let valid regions grow beyond 8 rects. r=roc
2013-02-12 13:13:16 -08:00
Nicholas Cameron
c1b2e92063
Bug 836058; remove UseTiledThebes; r=BenWa
2013-01-29 14:38:46 +13:00
Paul Adenot
63641e4448
Bug 825325 - ImageContainer::NotifyPaintedImage is not called on android. r=nical
2013-01-18 16:57:17 +01:00
Ed Morley
3de1bf91c3
Backout b3a8618f901c (bug 829042), 34a9ef8f929d (bug 822933), 4c1215cefbab (bug 826349), 70bb7f775178 (bug 825325), e9c8447fb197 (bug 828713), eb6ebf01eafe (bug 828901), f1f3ef647920 (bug 825329), f9d7b5722d4f (bug 825329), 5add564d4546 (bug 819377), 55e93d1fa972 (bug 804875), f14639a3461e (bug 804875), 23456fc21052 (bug 814308) for Windows pgo-only mochitest-1 media test timeouts on a CLOSED TREE
2013-01-16 15:16:23 +00:00
Paul Adenot
66b6a9aeda
Bug 825325 - ImageContainer::NotifyPaintedImage is not called on android. r=nical
2013-01-15 19:57:04 +01:00
Oleg Romashin
dd18565bbe
Bug 824428 - Add Environment option which would allow to use Tiled Thebes Layers. r=bgirard
2013-01-14 20:21:02 -08:00
Robert O'Callahan
f8012aaeca
Bug 663776. Part 3: Refactor layer transform snapping to distinguish translation-snapping from rect-snapping, and don't snap translation+scale transforms when we don't know all four edges of the rect that needs to be snapped. r=mattwoodrow
...
This separates SnapTransform into SnapTransformTranslation, which just snaps translations
and nothing else, and SnapTransform, which snaps translation+scale of rectangles.
2012-12-07 12:58:13 +13:00
Ms2ger
aea685a0e8
Bug 805939 followup: include Hal.h correctly.
2012-12-23 14:48:07 +01:00
Chiajung Hung
34d6df648e
Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones
2012-11-22 10:40:57 +08:00
Mark Hammond
a2e03cff14
Backout cf585138ff25 (bug 805939) for Windows build bustage on a CLOSED TREE
2012-12-21 15:30:02 +11:00
Chiajung Hung
9c8179f70a
Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones
2012-11-22 10:40:57 +08:00
Oleg Romashin
20a9a6a166
Bug 822115 - nglayout.debug.widget_update_flashing pref cache is not thread safe. r=mattwoodrow
2012-12-16 11:25:04 -08:00
Jeff Walden
e0523203c9
Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger
2012-12-14 18:58:45 -05:00
Robert O'Callahan
0a7d1f4614
Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
...
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Ed Morley
4255844db7
Backout 55d5f3cd5c85, d89ae7f40549 & 270391fca858 (bug 663776) for assertions
2012-12-07 12:37:36 +00:00
Robert O'Callahan
a2b231d839
Bug 663776. Part 3: Refactor layer transform snapping to distinguish translation-snapping from rect-snapping, and don't snap translation+scale transforms when we don't know all four edges of the rect that needs to be snapped. r=mattwoodrow
...
This separates SnapTransform into SnapTransformTranslation, which just snaps translations
and nothing else, and SnapTransform, which snaps translation+scale of rectangles.
2012-12-07 12:58:13 +13:00
Chris Lord
742c5a38d7
Bug 818169 - Add a pref to configure resolution of low precision buffer. r=bgirard
2012-12-05 17:10:41 +00:00
Chris Lord
a961c59e8b
Bug 818025 - Fix BasicTiledThebesLayer fast path. r=bgirard
...
When disabling low precision and progressive rendering, BasicTiledThebesLayer
takes a fast path that avoids a lot of region operations, transformation and
iterations. Unfortunately, it also forgets to check if the mask layer exists
before trying to draw it, which causes an immediate crash in most cases.
2012-12-04 15:24:24 +00:00
Mats Palmgren
e6ad33709d
Bug 817574 - Replace NS_ABS with std::abs. r=roc
2012-12-04 13:33:33 +01:00
Matt Woodrow
7ff4b0f6f1
Bug 810302 - Don't try to draw layers with a singular transform on BasicLayers. r=roc
2012-11-30 11:11:04 +13:00
Chris Lord
e0d69bfa1b
Bug 814864 - Reconcile frame resolution difference in layer rendering. r=bgirard
...
Reconcile the difference when rendering a buffer that has a different frame
resolution to the primary buffer. This is handy for low precision buffers that
are updated at a different rate to primary buffers.
2012-11-29 13:08:41 +00:00
Chris Lord
6f781344f3
Bug 814864 - Do high precision updates before low precision updates. r=bgirard
...
Rather than interleaving high and low precision updates, do low after high.
This patch also refactors the code somewhat so that we don't needlessly
recalculate the values required for repeated transactions.
2012-11-29 13:08:40 +00:00
Jeff Gilbert
f0fdb0504f
Bug 811958 - Fix and move ShateType type - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
31671553a5
Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android
2012-11-26 13:48:20 -08:00
Jeff Gilbert
08572e4b8e
Bug 811958 - Fix and move ShareType type - r=bgirard
2012-11-26 12:51:57 -08:00
Chris Lord
fba6244af3
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
f15533b7e5
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
8b4fb00720
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
b85091b04e
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
a50634bd4c
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
26ab25e0a5
Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
...
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
e4979bfca9
Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
...
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Chris Lord
f3fe8a5a5d
Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
...
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
a1ca146c7c
Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
...
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Chris Lord
d51cbc3aac
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 19:16:53 +00:00
Chris Lord
561141a84b
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 19:16:53 +00:00
Chris Lord
960993b01b
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 19:16:52 +00:00
Chris Lord
9dafa73eb6
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 19:16:52 +00:00
Chris Lord
2016290103
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 19:16:52 +00:00