Commit Graph

73 Commits

Author SHA1 Message Date
Jeff Gilbert
98741092d9 Bug 1009734 - Wait until draw to warn about texture completeness. - r=kamidphish 2015-04-06 19:05:11 -07:00
Jeff Gilbert
edcfc45f66 Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-24 16:00:28 -07:00
Dan Glastonbury
3074a2818d Bug 1145492 - Update FramebufferTexture2D to allow binding mipmaps. r=jgilbert 2015-03-24 10:41:33 +10:00
Dan Glastonbury
d4b377d664 Bug 1048745 - Non square UniformMatrix. r=jgilbert 2015-03-23 16:37:59 +10:00
Phil Ringnalda
fb8d3b759a Back out f7657171e034 (bug 1017865) for relanding after already being backed out because it causes orange
CLOSED TREE
2015-03-16 21:32:52 -07:00
Jeff Gilbert
d0ee5cfaea Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 18:22:17 -07:00
Wes Kocher
1bb4495811 Backed out changeset ff27f90ed289 (bug 1017865) for gl orange 2015-03-16 18:03:40 -07:00
Jeff Gilbert
6719ded761 Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 12:48:52 -07:00
Dan Glastonbury
d4ee969786 Bug 1048741 - [WebGL2] texParameter: Fix silly bug in TEXTURE_COMPARE_FUNC handling. r=jgilbert 2015-03-13 16:16:05 +10:00
Jeff Gilbert
e1f2c0e6ed Bug 1130616 - Support EXT_color_buffer_half_float on ANGLE. - r=jrmuizel,khuey 2015-02-24 14:09:09 -08:00
Jeff Gilbert
2debc1744f Bug 1094457 - Implement ReadBuffer and RenderbufferStorageMultisample. - r=kamidphish 2015-02-18 16:57:05 -08:00
Jeff Gilbert
ea33309bb2 Bug 1124394 - Support Core profiles for GLContext. - r=kamidphish 2015-02-12 19:00:41 -08:00
Jeff Gilbert
8bb794cb82 Backout 80a88a3badba for causing bug 1130086. 2015-02-06 11:37:04 -08:00
Jeff Gilbert
67d833acf8 Bug 1124394 - Support WebGL 2 with Core Profiles on Mac. - r=kamidphish 2015-02-04 16:34:55 -08:00
Mike Hommey
824818ee98 Bug 1126593 - Add a global fallible instance, so that using fallible works directly, everywhere. r=njn
--HG--
rename : memory/mozalloc/fallible.h => memory/fallible/fallible.h
2015-02-02 09:56:13 +09:00
Wes Kocher
4bb251d0cc Backed out changeset 176166c0bae9 (bug 1124394) for b2g device bustage on a CLOSED TREE 2015-01-29 14:23:37 -08:00
Jeff Gilbert
54ef36bf57 Bug 1124394 - Support WebGL on Core Profiles on Mac. - r=kamidphish 2015-01-29 00:44:19 -08:00
Jeff Gilbert
1540d7f105 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-15 15:40:39 -08:00
Carsten "Tomcat" Book
3bf0bd1023 Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE 2015-01-13 09:07:26 +01:00
Jeff Gilbert
a710d6aa8d Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert
6307386153 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Wes Kocher
dbdca84112 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Wes Kocher
47b73a1721 Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert
807a468f6d Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert
1347579f17 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Milan Sreckovic
31f4e8d163 Bug 1110488 - Check for empty log before using it. r=jmuizelaar 2015-01-06 12:02:22 -05:00
Dan Glastonbury
abfb3aaa50 Bug 1062355 - Enable SH_LIMIT_CALL_STACK_DEPTH. r=jgilbert
--HG--
extra : rebase_source : 95194f8a6d7700d1d1a20bd38c6802cd5ef3cc62
2014-12-08 13:29:29 +10:00
Dan Glastonbury
39cecb01b3 Bug 1048731 - [WebGL2] Implement new buffer binding targets. r=jgilbert
--HG--
extra : rebase_source : cbba1bb1995a35e7238b40a6819274d2fb15a40c
extra : source : 0f5fc69cd1f616e224ff5837f4c7486c126197e0
2014-12-05 17:04:55 +10:00
Benjamin Bouvier
10976e5ebb Bug 1102870: Add Float32x4 and Int32x4 to the list of Scalar::Types; r=sfink,luke 2014-12-05 05:01:47 +01:00
Dan Glastonbury
f88bc8aa5e Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug
--HG--
extra : rebase_source : 40fe3ec66b091ced40f5a773fdc23d06bf6abc11
2014-11-26 12:00:06 +10:00
Dan Glastonbury
a9007d81dc Bug 1048741 - [WebGL2] texParameter: TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC support. r=jgilbert
--HG--
extra : rebase_source : 727064b75724cf72aa72d37c2989b06d2c2140bf
extra : histedit_source : 19b706d0208e621b1a0c10af3a48d90a2f1acdbd
2014-11-11 15:36:14 +10:00
Jeff Gilbert
904bb87e2c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Dan Glastonbury
91ae3552b9 Bug 1048747 - [WebGL2] Query active uniform blocks. r=jgilbert
--HG--
extra : rebase_source : a84e0bdb81451bdb9c150481855e6e1059f701c4
extra : source : 5154511552bc4bead080a17390bd28488219d65e
2014-10-27 09:43:34 +10:00
Dan Glastonbury
1e7f3c6079 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.

--HG--
extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
2014-11-17 12:21:04 +10:00
Phil Ringnalda
06276f9b63 Back out changeset 63d194784378 (bug 1002281) for b2g build bustage
CLOSED TREE
2014-11-13 21:51:22 -08:00
Dan Glastonbury
50246bfc60 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.

--HG--
extra : source : 3e8c03d1e6a7845a608c4770981cec1dd8b09977
2014-11-14 14:15:10 +10:00
Jeff Gilbert
05815c441e Bug 1088345 - Don't run GL commands that may cause non-OOM errors. - r=kamidphish 2014-10-23 15:10:57 -07:00
Jeff Gilbert
da62b1f22c Bug 912196 - Deal with reading RGBA from RGBX. - r=kamidphish 2014-10-08 16:34:14 -07:00
Jeff Gilbert
656f440b46 Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish 2014-10-15 20:11:30 -07:00
David Anderson
648681fcb6 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957, r=jgilbert). 2014-10-16 13:07:01 -07:00
David Anderson
54c29f9db7 Backout 2cf543c271dc (wrong patch, no bug, r=me).
--HG--
extra : rebase_source : 7a88c22454dcfeb8ac848c5807ead7679a6e8d9f
2014-10-16 13:04:35 -07:00
David Anderson
446cd5d627 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL. (bug 1080957, r=jgilbert)
--HG--
extra : rebase_source : 599bd05e07d9a9f1b1e9f73255c5ef275358806a
2014-10-15 02:07:34 -07:00
David Anderson
e290f953ea WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert).
--HG--
extra : rebase_source : 6d948f27ec14cea54211f62dc0dc813419eb5151
2014-10-14 19:10:15 -07:00
David Anderson
40c36eb2bb WebGL2: implement TEXTURE_IMMUTABLE_FORMAT for getTexParameter (bug 1080299, r=jgilbert).
--HG--
extra : rebase_source : 79f493cb48e106c99685ae92d65d6dd228139489
2014-10-14 16:33:59 -07:00
Benoit Jacob
5301476dad Bug 1082248 - Skip redundant deferred texture image initialization when doing full-image updates - r=jgilbert 2014-10-14 08:54:52 -04:00
Benoit Jacob
ae5ab0e7bf Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Benoit Jacob
baf45833bf Bug 1081125 - WebGL2 3D textures - Part 1: add WebGLTexDimensions enum instead of using plain ints to distinguish between 2D and 3D calls - r=jgilbert 2014-10-13 19:42:15 -04:00
Benoit Jacob
1881e55755 Bug 1081125 - WebGL2 3D textures - Part 0: stop using plain ints for jsArrayTypes - r=jgilbert 2014-10-13 19:42:11 -04:00
Jeff Gilbert
7d390d0c80 Bug 1079848 - Large allocs should be infallible and handled. - r=kamidphish 2014-10-10 16:25:07 -07:00
Benoit Jacob
58267f65c0 Bug 1081286 - WebGL2: account for the fact that SRGB formats break the 1:1 mapping between sized formats and (unsized format, type) pairs - r=jgilbert 2014-10-11 19:07:33 -04:00