Jeff Muizelaar
581b00842e
Bug 1076020. Update to ANGLE 2182 + fixes.
...
This corresponds to ANGLE commit 9a2e6ac98a10907b1241bd5709597912e08f63fb
It vastly improves D3D11 performance on Intel GPUs by
avoiding write to multiple render targets when unneeded.
2014-10-09 15:08:59 -04:00
Vladimir Vukicevic
4d73c7e4a1
b=1010371; Update ANGLE; r=upstream
...
--HG--
rename : gfx/angle/src/compiler/64bit-lexer-safety.patch => gfx/angle/src/compiler/translator/64bit-lexer-safety.patch
rename : gfx/angle/src/compiler/ExtensionBehavior.h => gfx/angle/src/compiler/translator/ExtensionBehavior.h
rename : gfx/angle/src/compiler/InitializeDll.h => gfx/angle/src/compiler/translator/InitializeDll.h
rename : gfx/angle/src/compiler/InitializeGlobals.h => gfx/angle/src/compiler/translator/InitializeGlobals.h
rename : gfx/angle/src/compiler/InitializeParseContext.h => gfx/angle/src/compiler/translator/InitializeParseContext.h
rename : gfx/angle/src/compiler/MMap.h => gfx/angle/src/compiler/translator/MMap.h
rename : gfx/angle/src/compiler/PoolAlloc.h => gfx/angle/src/compiler/translator/PoolAlloc.h
rename : gfx/angle/src/compiler/Pragma.h => gfx/angle/src/compiler/translator/Pragma.h
rename : gfx/angle/src/compiler/QualifierAlive.h => gfx/angle/src/compiler/translator/QualifierAlive.h
rename : gfx/angle/src/compiler/RemoveTree.h => gfx/angle/src/compiler/translator/RemoveTree.h
rename : gfx/angle/src/compiler/generate_parser.sh => gfx/angle/src/compiler/translator/generate_parser.sh
rename : gfx/angle/src/compiler/glslang.h => gfx/angle/src/compiler/translator/glslang.h
rename : gfx/angle/src/libGLESv2/renderer/IndexBuffer11.h => gfx/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
rename : gfx/angle/src/libGLESv2/renderer/IndexBuffer9.h => gfx/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
rename : gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.h => gfx/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
rename : gfx/angle/src/libGLESv2/renderer/SwapChain9.h => gfx/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
rename : gfx/angle/src/libGLESv2/renderer/VertexDeclarationCache.h => gfx/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
rename : gfx/angle/src/libGLESv2/renderer/shaders/Blit.vs => gfx/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
2014-07-04 11:49:25 -04:00
Jeff Gilbert
165e1c1872
Bug 861039 - Update ANGLE to r2042. - r=bjacob
2013-05-13 05:12:37 -07:00
Benoit Jacob
2a22a3e1f7
Bug 774755 - 1/8 - Update ANGLE to r1242 - no review
...
--HG--
rename : gfx/angle/src/compiler/compilerdebug.h => gfx/angle/src/compiler/debug.h
2012-07-25 12:13:45 -04:00
Benoit Jacob
30ec0fc1a6
Bug 734657 - Upgrade ANGLE to r1042 - no review
...
The upstream is at:
http://code.google.com/p/angleproject/
This update allows to pass all conformance tests on Windows with ANGLE renderer; also fixes 2 crashes (see dependent bugs).
2012-04-15 15:05:00 -04:00
Benoit Jacob
257620bd20
Bug 696889 - Upgrade ANGLE to r802 - no review
...
This is syncing us with the ANGLE project at
http://code.google.com/p/angleproject/
Also, with this new ANGLE revision, two WebGL conformance tests are now passing on windows so this patch removes them from failing_tests_windows.txt.
--HG--
rename : gfx/angle/angle-instrinsic-msvc2005.patch => gfx/angle/angle-intrinsic-msvc2005.patch
2011-10-25 08:58:43 -04:00
Vladimir Vukicevic
fe9026382b
b=616290; upgrade ANGLE to r498; r=bjacob
2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
d5c4af94ea
b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source)
2010-07-14 20:52:32 -07:00