Switch from using the interface objects from the Xrays compartment to wrapping
interface objects and interface prototype objects in Xrays. Make dom binding
Xrays deal with both instance objects and interface and interface prototype
objects.
Unforgeable attributes are defined directly on the object, not on the
prototype. So we keep them in a separate spec array and define them
during object creation as needed.
This means that we have to pass that separate spec array to the Xray
helpers, unfortunately, which somewhat complicates those.
There are several changes here:
1) When wrapping a callback interface object for JS, just extract the
underlying JSObject from inside it and hand that object out.
2) Flag callback interface descriptors as "not concrete" (only matters
for cases when they have constants on the interface object) and not
wrappercached (will catch bugs if someone tries to treat them as a
Gecko object).
3) Fix a preexisting bug in sequence wrapping where we'd try to
JS_DefineElement twice if we were wrapping a null value for a
sequence of nullable interface objects.
For new DOM proxies, we could probably use the Xray expando machinery for the
regular expando object as well, and free up one of the reserved slots. That's
more than I want to bite off for the moment, though.
I also decided not to block on bug 760095 and just kick the problem of globals
with new binding down the road a little bit.
The |ok| parent check goes away because it's ill-conceived. All it's really checking is that proxies are parented to the global, and it's impossible to port to SpecialPowers, because SpecialPowers will think that the proxy is parented to the SpecialPowers global. I don't think this check is very important, so I removed it.
In the new setup, all per-interface DOM binding files are exported into
mozilla/dom. General files not specific to an interface are also exported into
mozilla/dom.
In terms of namespaces, most things now live in mozilla::dom. Each interface
Foo that has generated code has a mozilla::dom::FooBinding namespace for said
generated code (and possibly a mozilla::bindings::FooBinding_workers if there's
separate codegen for workers).
IDL enums are a bit weird: since the name of the enum and the names of its
entries all end up in the same namespace, we still generate a C++ namespace
with the name of the IDL enum type with "Values" appended to it, with a
::valuelist inside for the actual C++ enum. We then typedef
EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to
refer to the values, but means that values from different enums don't collide
with each other.
The enums with the proto and constructor IDs in them now live under the
mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively.
Again, this lets us deal sanely with the whole "enum value names are flattened
into the namespace the enum is in" deal.
The main benefit of this setup (and the reason "Binding" got appended to the
per-interface namespaces) is that this way "using mozilla::dom" should Just
Work for consumers and still allow C++ code to sanely use the IDL interface
names for concrete classes, which is fairly desirable.
--HG--
rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp
rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h