Commit Graph

15 Commits

Author SHA1 Message Date
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
1c6b3f0c4e Bug 716439; shaders for the dx9 backend. r-Bas 2012-03-07 10:09:19 +13:00
Robert O'Callahan
6043980c79 Bug 723484. Fix alpha values for image layers with opacity. r=bas 2012-03-20 20:55:40 +13:00
Daniel Holbert
7577dd6224 backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case 2012-03-20 10:22:53 -07:00
Robert O'Callahan
6b10b198ee Bug 723484. Fix alpha values for image layers with opacity. r=bas 2012-03-20 20:55:40 +13:00
Matt Woodrow
1e6a0c0b07 Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
Matt Woodrow
bea9136024 Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas 2011-12-09 16:21:45 +13:00
Neil Rashbrook
a823051c1e Fix DOS line endings rs=joedrew!
DONTBUILD
2011-05-26 20:41:33 +01:00
Robert O'Callahan
7e985e9c2e Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking 2011-01-03 14:48:09 +13:00
Bas Schouten
1a307b788a Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten
ba35c84ad7 Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
Matt Woodrow
8188c29e37 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Jeff Muizelaar
8854ffd842 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar
46319343f4 Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Bas Schouten
5c0ef5136a Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00