Commit Graph

80 Commits

Author SHA1 Message Date
Bas Schouten
005c4bc381 Bug 621156 - Followup: Clarify comment. r+a=comment DONTBUILD 2011-01-03 18:29:10 +01:00
Bas Schouten
337324ab1f Bug 621156: Return a properly working surface from GetAsSurface. r=jrmuizel a=blocking-final 2011-01-03 18:05:47 +01:00
Bas Schouten
f34157c8d5 Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9 2010-12-29 01:07:15 +00:00
Bas Schouten
76fed664bf Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9 2010-12-29 01:07:12 +00:00
Bas Schouten
692f5c8f55 Bug 620665 - Part 2: Use fallback when ImageContainer's backend type doesn't match. r=roc a=blocking-beta9 2010-12-29 01:07:04 +00:00
Bas Schouten
e4cc92e61d Bug 620665 - Part 1: Expose backend type on ImageContainers. r=roc a=blocking-beta9 2010-12-29 01:07:00 +00:00
Oleg Romashin
3ae058666d Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-30 08:02:46 +02:00
Bas Schouten
68b4817704 Bug 613790: Comment update follow-up. a=comment 2010-12-16 08:08:49 +00:00
Bas Schouten
5bd3bb5cf5 Bug 613790: Use GDI compatible flag for our swap chains. r=jrmuizel a=blocking-final 2010-12-16 01:35:44 +00:00
Bas Schouten
476b6e29ba Bug 615316 - Part 3: Support any container in ImageLayerD3D10. r=jrmuizel a=blocking-betan 2010-12-15 21:37:15 +01:00
Bas Schouten
0ded4e0978 Bug 615316 - Part 2: Support GetAsSurface for CairoImageD3D10. r=jrmuizel 2010-12-15 21:37:12 +01:00
Bas Schouten
82a42d2ced Bug 615316 - Part 1: Factor out SurfaceToTexture conversion for D3D10 Image Layers. r=jrmuizel 2010-12-15 21:37:10 +01:00
Michael Wu
a3ec8a5ae1 Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart 2010-12-13 16:14:07 -08:00
Oleg Romashin
0da1b085e9 Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f 2010-12-10 21:32:52 +02:00
Bas Schouten
d6b50ba309 Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew 2010-12-07 18:42:08 +01:00
Oleg Romashin
61e5abed8a Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0 2010-11-30 07:51:56 +02:00
Bas Schouten
cec0586948 Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final 2010-12-02 19:44:18 +01:00
Justin Lebar
43b18d2b18 Backed out changeset a5ec817740f0. a=orange 2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Dave Townsend
1244f0ae62 Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage 2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Tatiana Meshkova
b3ef0bae09 bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc 2010-11-16 18:33:56 -05:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
dde42e33c1 Bug 606411: Remove ImageContainerD3D10 dependencies on LayerManagerD3D10. r=roc a=blocking-final 2010-10-26 00:24:57 +02:00
Bas Schouten
f2b22b6625 Bug 603071 - Part 2: Fix race condition in PlanarYCbCrImageD3D10. r=roc a=blocking-beta8 2010-10-19 21:08:34 +02:00
Bas Schouten
3e8591afde Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8 2010-10-19 21:08:31 +02:00
Bas Schouten
a6c66f0992 Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
Bas Schouten
4fe7e27b52 Bug 601785: Use true pointer size for x64 builds. r=vlad a=approval2.0 2010-10-08 18:02:41 +02:00
Bas Schouten
9f234ad045 Bug 601053: Prevent DXGI from handling alt+enter. r=vlad a=blocking-beta8 2010-10-08 18:02:39 +02:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00