Benoit Jacob
|
00c9ea8ba6
|
Bug 641630. r=ted, a=respin
|
2011-03-17 15:07:16 -04:00 |
|
Benoit Jacob
|
414b73f1d0
|
Bug 630628 - Extract d3dx9_*.dll and d3dcompiler_*.dll from DirectX SDK at build time, and ship them with the build - r=vlad, a=blocker
|
2011-02-07 20:11:52 -05:00 |
|
Vladimir Vukicevic
|
1b67db06c8
|
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
|
2011-01-31 20:58:21 -05:00 |
|
Benoit Jacob
|
4d334d070e
|
Bug 630019 - fix ANGLE build, find any version of DirectX SDK - r=jag, a=blocking2.0
|
2011-01-31 20:58:02 -05:00 |
|
Mark Banner
|
ebb839218f
|
Bustage fix follow-up to bug 629538. Fix pedantic error in ShaderLang.h that only shows up in non-IPC builds due to the way IPC disables pedantic. r=bjacob,a=bustage-fix
|
2011-01-30 15:54:07 +00:00 |
|
Benoit Jacob
|
8b30bae5e3
|
Bug 629971 - fix non-libXUL build: had damaged and not properly applied angle-shared.patch - r+a=bustage-of-non-libxul-build
|
2011-01-29 23:43:11 -05:00 |
|
Benoit Jacob
|
e768d50d9e
|
Bug 629538 - Upgrade ANGLE to r550 - 3/3 - r=vlad, a=blocking2.0
|
2011-01-29 22:31:21 -05:00 |
|
Benoit Jacob
|
2c9eb4a658
|
Bug 629538 - Upgrade ANGLE to r550 - 2/3 - r=vlad, a=blocking2.0
|
2011-01-29 22:31:21 -05:00 |
|
Benoit Jacob
|
d5b139d66f
|
Bug 629538 - Upgrade ANGLE to r550 - 1/3 - r=vlad, a=blocking2.0
|
2011-01-29 22:31:21 -05:00 |
|
Vladimir Vukicevic
|
e24c8b11dd
|
b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream
|
2011-01-06 14:07:12 -08:00 |
|
Vladimir Vukicevic
|
fdf0a111fc
|
fix ANGLE build on Android (don't bother with OS detection with NSPR); bustage fix; a=b
|
2010-12-27 12:25:47 -08:00 |
|
Vladimir Vukicevic
|
7a38ddd560
|
b=621067; Update angle to r515 to pick up crash fix; r+a=vlad
|
2010-12-22 15:31:02 -08:00 |
|
Vladimir Vukicevic
|
5a5c544bbf
|
b=619798; upgrade ANGLE to r511; r+a=vlad
|
2010-12-16 12:49:06 -08:00 |
|
Benoit Jacob
|
eff6d05bfd
|
Bug 618525 - ANGLE leaks locale objects (ANGLE bug 93) - r+a=vlad
|
2010-12-11 10:13:22 -05:00 |
|
Benoit Jacob
|
7b4994abe3
|
Bug 597946 - ANGLE compiler freezes on shader with bad #ifdef (ANGLE bug 40) - r=vlad, a=blocking-betaN
|
2010-12-11 10:13:22 -05:00 |
|
Vladimir Vukicevic
|
8db3cedac7
|
b=603367; use ANGLE for WebGL on Win32; r=bjacob
|
2010-12-03 14:44:01 -08:00 |
|
Vladimir Vukicevic
|
fe9026382b
|
b=616290; upgrade ANGLE to r498; r=bjacob
|
2010-12-03 14:44:01 -08:00 |
|
Vladimir Vukicevic
|
d0b53174f7
|
b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b
|
2010-10-09 12:44:25 -07:00 |
|
Vladimir Vukicevic
|
246057b47c
|
b=602396; upgrade ANGLE to r445
|
2010-10-09 12:44:25 -07:00 |
|
Vladimir Vukicevic
|
5ff9acda51
|
b=590244; update ANGLE to r385; r=vlad; a=b
|
2010-09-01 15:04:51 -04:00 |
|
Vladimir Vukicevic
|
a17454d431
|
b=583375; update ANGLE to r367, forgot to regenerate parser; r=vlad
|
2010-07-31 12:04:26 -07:00 |
|
Robert Sayre
|
e015debe36
|
(b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists.
|
2010-07-31 00:01:14 -07:00 |
|
Vladimir Vukicevic
|
a827c80a2f
|
b=583375; update ANGLE to r367; r=vlad
|
2010-07-30 15:22:11 -07:00 |
|
Ginn Chen
|
ff09b88ca8
|
Bug 579856 Failed to build angle code with Sun Studio 12 r=vlad a=joedrew
|
2010-07-30 18:54:04 +08:00 |
|
Jacek Caban
|
68ad1d7609
|
Bug 579493 - ANGLE fails to compile on mingw r=vladimir
--HG--
extra : rebase_source : 52992f80a118d5fe124a285ead0a1e4fb53f7df6
|
2010-07-17 15:49:04 +02:00 |
|
Neil Rashbrook
|
726052be53
|
Windows static builds failing due to ANGLE changes, r=vlad
|
2010-07-17 14:22:26 +02:00 |
|
Vladimir Vukicevic
|
e06986f02d
|
Fix ANGLE on gcc shared non-libxul builds, r=irc, and I know it's a CLOSED TREE
|
2010-07-15 14:38:22 -07:00 |
|
Vladimir Vukicevic
|
ba073872bf
|
b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey
|
2010-07-15 12:49:09 -07:00 |
|
Vladimir Vukicevic
|
79bbb0f9ca
|
b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe
|
2010-07-14 20:52:34 -07:00 |
|
Vladimir Vukicevic
|
d5c4af94ea
|
b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source)
|
2010-07-14 20:52:32 -07:00 |
|