Ehsan Akhgari
33bb32f549
Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
...
This patch was automatically generated using the following script:
function convert() {
echo "Converting $1 to $2..."
find . \
! -wholename "*/.git*" \
! -wholename "obj-ff-dbg*" \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert MOZ_OVERRIDE override
convert MOZ_FINAL final
2015-03-21 12:28:04 -04:00
David Anderson
cf720c0a8e
Implement GetMaxTextureSize in the basic compositor. (bug 1135883, r=mattwoodrow)
2015-02-24 13:39:01 -08:00
Brian Smith
f239d701ac
Bug 1119072, Part 16: Replace uses of hash_set with unodered_set (gfx), r=bas
...
--HG--
extra : rebase_source : 6fe532f999372f71b7e544231b4727c86aa34d70
2015-01-08 15:42:38 -08:00
Ryan VanderMeulen
47a9f5c2f5
Bug 1114577 - GFX cleanups now that Windows SDK 8.1 is the minimum supported version. r=jmuizelaar, r=glandium
2015-01-07 11:32:07 -05:00
Bas Schouten
d4181f7c5f
Bug 1099335: Base decision to use a complex clip on whether a DT supports regoin clipping. r=jrmuizel
...
DrawTargets that support region clipping are able to clip to regions effectively. Other DrawTargets go through expensive complex clip paths. When invalidating regions we have code that draws in multiple steps when using Direct2D to avoid this expense, we should base the decision to do this simply on whether the DrawTarget supports fast region clipping.
2014-11-16 19:17:40 +00:00
Jonathan Watt
d103dd96a6
Bug 1027763, part 4 - Add a new DrawTarget::GetType() method and three generic type enum values for it to return. r=Bas, r=jrmuizel
2014-06-27 10:17:49 +01:00
Jonathan Watt
3480cabb15
Bug 1027763, part 1 - Rename DrawTarget::GetType() to DrawTarget::GetBackendType() in Moz2D code. r=Bas
2014-06-19 21:35:33 +01:00
Markus Stange
6692bd50f7
Bug 982698 - Make FilterNodeD2D1 support DataSourceSurface input surfaces. r=Bas
2014-04-15 23:45:11 +01:00
Ehsan Akhgari
cc2dbcc735
Bug 935778 - Part 0.6: Add support for MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME and use it in moz2d
...
X-Git-Commit-ID: bc256ac44cbba52b04f8f0390965632ec4507608
2014-02-24 08:23:37 -05:00
Jacek Caban
fc6cfb39f1
Bug 970364 - Fix conversions between enum classes and ints in gfx/2d/. r=bas.schouten
2014-02-11 13:44:17 +01:00
Benoit Jacob
06f7a9c4a2
Bug 958375 - 8/9 - Make remaining Moz2D enums typed - r=Bas
...
Specifically:
r=Bas for manual changes
f=Bas for automatic changes
See attachments on the bug for the specific breakdown.
2014-01-10 14:06:17 -05:00
Benoit Jacob
2d5774ca0a
Bug 958375 - 6/9 - Make BackendType and NativeSurfaceType typed enums - r=Bas
...
Specifically:
r=Bas for manual changes
f=Bas for automatic changes
See attachments on the bug for the specific breakdown.
2014-01-10 14:06:16 -05:00
Matt Woodrow
47153c6c2d
Bug 946475 - Avoid using AutoSaveRestoreClippedOut for ClearRect when the cumulative clip can be represented as a single axis aligned rectangle. r=Bas
2013-12-12 10:11:37 +13:00
Markus Stange
f96cfc66b0
Bug 924102 - Add a FilterNode implementation that uses Direct2D 1.1 effects. Most of this patch was written by Bas. r=mstange, r=Bas
2013-11-27 12:25:16 +01:00
Markus Stange
3b8525bea8
Bug 924102 - Implement DrawTarget filter APIs with FilterNodeSoftware for Cairo, CG, D2D, D2D1 and Dual. r=Bas
2013-11-27 12:22:56 +01:00
Birunthan Mohanathas
6e206a8696
Bug 784739 - Switch from NULL to nullptr in gfx/2d/; r=Bas
...
--HG--
extra : rebase_source : 340bb0ff65c56c23bf2a4c8e24d082e938997831
2013-07-20 11:48:55 +03:00
Jacek Caban
a1d8801b86
Bug 880836 - Fixed 'extra qualification' error on GCC.
2013-06-29 12:13:17 +02:00
Bas Schouten
178c9b506d
Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel
2013-06-19 22:48:40 +02:00
Bas Schouten
339613f6ba
Bug 878032 - Part 1: Factor out some simle none-RenderTarget dependent functions. r=jrmuizel
2013-06-19 22:48:40 +02:00
Ehsan Akhgari
87dd79fd6e
Backed out 2 changesets (bug 878032) because of Windows build bustage
...
Backed out changeset 3cb61a7d5746 (bug 878032)
Backed out changeset 627c03f469d8 (bug 878032)
Landed on a CLOSED TREE
2013-06-19 17:35:21 -04:00
Bas Schouten
533345357e
Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel
2013-06-19 22:48:40 +02:00
Bas Schouten
20fd8ab1d8
Bug 878032 - Part 1: Factor out some simle none-RenderTarget dependent functions. r=jrmuizel
2013-06-19 22:48:40 +02:00
Jeff Muizelaar
6fc104ba83
Bug 880836. Add MaskSurface() to Azure. r=bas
...
This gives a substantial performance improvement over the more general Mask():
Test (MaskSurface10x10): 1.93042ms +/- 0.305028
Test (MaskSurface100x100): 2.33435ms +/- 1.00807
Test (MaskSurface500x500): 28.0472ms +/- 0.820744
Test (MaskSurface1000x1000): 107.656ms +/- 6.44615
Test (Mask10x10): 13.5237ms +/- 0.0932034
Test (Mask100x100): 14.0742ms +/- 1.21005
Test (Mask500x500): 96.5596ms +/- 1.81415
Test (Mask1000x1000): 356.891ms +/- 9.30592
--HG--
extra : rebase_source : a3031305302fb4abe93aa480df35ed0936d68cd8
2013-06-12 23:57:51 -04:00
Ryan VanderMeulen
01296b90c1
Backed out changeset 8dcb029b9ca5 (bug 880836) for asserts.
...
CLOSED TREE
2013-06-18 12:08:19 -04:00
Jeff Muizelaar
f7aa0ef397
Bug 880836. Add MaskSurface() to Azure. r=bas
...
This gives a substantial performance improvement over the more general Mask():
Test (MaskSurface10x10): 1.93042ms +/- 0.305028
Test (MaskSurface100x100): 2.33435ms +/- 1.00807
Test (MaskSurface500x500): 28.0472ms +/- 0.820744
Test (MaskSurface1000x1000): 107.656ms +/- 6.44615
Test (Mask10x10): 13.5237ms +/- 0.0932034
Test (Mask100x100): 14.0742ms +/- 1.21005
Test (Mask500x500): 96.5596ms +/- 1.81415
Test (Mask1000x1000): 356.891ms +/- 9.30592
--HG--
rename : layout/reftests/svg/text/dynamic-non-scaling-stroke-ref.svg => layout/reftests/svg/non-scaling-stroke-03-ref.svg
rename : layout/reftests/svg/text/dynamic-non-scaling-stroke.svg => layout/reftests/svg/non-scaling-stroke-03.svg
extra : rebase_source : a1218b8bc5cdcec7d4dd94561d841fb6e2a8ce5d
2013-06-12 23:57:51 -04:00
Brian R. Bondy
317076c311
Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas
2012-11-25 14:00:31 -05:00
Bas Schouten
e77095ab40
Bug 798931: Push clip layers to the correct render targets. r=roc
2012-10-08 12:17:17 +02:00
Bas Schouten
d4bc6c631b
Bug 784382 - Part 2: Use new ID2D1DeviceContext interface in Azure. r=jrmuizel
2012-10-07 01:43:16 +02:00
Bas Schouten
c2c8bcf85c
Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel
2012-09-18 23:04:42 +00:00
Joe Drew
c12d40e347
Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
...
--HG--
extra : rebase_source : cfa9fc8ae592880e22e1f14cee42539b4f911668
2012-08-14 14:06:12 -04:00
Joe Drew
012f6296d7
Back out 98d2c24ce932 for failing to build r=moron
2012-08-15 12:51:33 -04:00
Joe Drew
7d9c231869
Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
...
--HG--
extra : rebase_source : 9b12a2af4c55f4dc383e8075b400e7a1fbe1ac23
2012-08-14 14:06:12 -04:00
Robert O'Callahan
16858576bf
Bug 772726. Part 3: Optimize DrawTargetD2D::GetClippedGeometry for the case where all clips are rectangles, to work around a D2D geometry-intersection bug. r=bas
...
--HG--
extra : rebase_source : 72a21554ec37818e1b5ba4c36d03e4f81010c6a1
2012-08-10 23:18:36 +12:00
Bas Schouten
0e378470a6
Bug 770033 - Part 3: Deal with extend modes for D2D partial bitmap uploads. r=jrmuizel
2012-07-04 20:23:16 +02:00
Bas Schouten
d8b7729753
Bug 765845: Reduce calling frequency of SetTextRenderingParams. r=jrmuizel
2012-06-26 02:59:18 +02:00
Bas Schouten
64457eec20
Bug 761397 - Part 1: Cache ID2D1Layers for D2D Azure backend. r=jrmuizel
2012-06-20 23:41:16 +02:00
Bas Schouten
5dad9a7e0a
Bug 738189: Add memory reporting for Azure VRAM usage. r=jrmuizel
2012-06-20 23:41:16 +02:00
Bas Schouten
d27e8a8a34
Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
2012-05-21 17:27:30 +02:00
Bas Schouten
2c927c7673
Bug 756454: User 2D texture for gradient realizations. r=jrmuizel
2012-05-21 17:24:05 +02:00
Ed Morley
4e2da8437f
Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes
2012-05-21 18:56:46 +01:00
Bas Schouten
27f9d6c065
Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
2012-05-21 17:27:30 +02:00
Bas Schouten
4174e69824
Bug 756454: User 2D texture for gradient realizations. r=jrmuizel
2012-05-21 17:24:05 +02:00
Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Bas Schouten
842825c810
Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
e36b44e8c2
Bug 717393 - Part 3: Cache ClippedGeometry for D2D Azure backend. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
13c1257585
Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
ef709193e2
Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel
2012-03-19 19:20:17 +00:00
Bas Schouten
9be9c0d565
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 06:56:11 +01:00
Phil Ringnalda
65d20c6b05
Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange
2011-12-27 21:09:44 -08:00
Bas Schouten
c30eae6661
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 03:51:38 +01:00