Commit Graph

12 Commits

Author SHA1 Message Date
Ehsan Akhgari
1021312f2f Bug 849713 - Part 1: Add DOM bindings for AudioBufferSourceNode loop attributes; r=roc 2013-03-10 12:56:14 -04:00
Ehsan Akhgari
99d22150ac Backed out 4 changesets (bug 849713) since builds fail because of warnings as errors
Backed out changeset e811d4258d45 (bug 849713)
Backed out changeset 26aa58e87d5d (bug 849713)
Backed out changeset 9a6552161eff (bug 849713)
Backed out changeset 3551877d9b92 (bug 849713)

Landing on a CLOSED TREE
2013-03-11 16:14:42 -04:00
Ehsan Akhgari
e39bc33233 Bug 849713 - Part 1: Add DOM bindings for AudioBufferSourceNode loop attributes; r=roc 2013-03-10 12:56:14 -04:00
Robert O'Callahan
088271f880 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.

--HG--
rename : content/media/MediaStreamGraph.cpp => content/media/MediaStreamGraphImpl.h
extra : rebase_source : 9fa0ec0efa304acd6513e427103d6339c78efa53
2013-02-05 12:07:25 +13:00
Ehsan Akhgari
631b308649 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Robert O'Callahan
45c5e4a1ad Bug 804837. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00
Robert O'Callahan
fc44cd635c Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00
Ehsan Akhgari
482a4e003a Bug 797150 - Rename AudioBufferSourceNode's noteOn and noteOff to start/stop; r=bzbarsky 2012-10-02 18:15:33 -04:00
Ehsan Akhgari
707fdff5de Bug 792649 - Make the simplest of Web Audio tests work without audio playback for now; r=bzbarsky 2012-09-24 23:31:58 -04:00
Ehsan Akhgari
0a35cb68cb Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-21 11:33:03 -04:00
Ehsan Akhgari
bc04fdf9fc Backout changeset 7d0776416955 (bug 792646) because of leaks 2012-09-20 19:47:07 -04:00
Ehsan Akhgari
a26464712e Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-20 18:05:38 -04:00