Doug Sherk
df87148215
Bug 750974: Move basic pan/zoom logic into Gecko C++ r=cjones,roc sr=smaug[widget/]
2012-07-19 23:48:25 -07:00
Jonathan Watt
e52e0a6f49
Bug 775697 - Cancel layer transactions that haven't ended after nsDisplaySVGEffects::PaintAsLayer returns. r=roc.
2012-07-20 00:53:55 -04:00
Chris Jones
a297e6c928
Followup to bug 775436: Fix thinko. r=gal
2012-07-19 21:34:21 -07:00
Jeff Gilbert
be44ef0388
Bug 774059 - Fix up references to glEGLImageTargetTexture2D - r=bjacob
2012-07-19 21:14:14 -07:00
Steve Fink
f20c2ef916
Backed out changeset afd9e75374e8 from a CLOSED TREE for breaking Windows builds
2012-07-19 14:55:48 -07:00
James Willcox
67949244f1
Bug 687267 - Initial support for Flash on Honeycomb r=benwa,vlad
2012-07-19 16:15:40 -04:00
Andreas Gal
bdee770482
Unbind external buffers by re-binding a dummy texture to work around GL driver issues with unlocking (bug 774530, r=cjones).
2012-07-19 11:40:04 -07:00
cbrocious@mozilla.com
e2ba0ff957
Strip out the progressive upload logic and other unnecessary upload paths from ShadowThebesLayerOGL (bug 775436, r=cjones).
2012-07-19 01:52:45 -07:00
ku.b@gmx.de
69919c6184
Bug 709732 - double color correction with X Color Management
2012-07-18 21:09:13 -04:00
Jeff Gilbert
420dd6ad44
merge the backout of cset d4a04cc38326
2012-07-18 15:25:59 -07:00
Jeff Gilbert
289b5c018d
Backed out changeset d4a04cc38326
2012-07-18 15:23:47 -07:00
Jeff Gilbert
c4f2d7a60e
Bug 774059 - Fix up references to glEGLImageTargetTexture2D - r=bjacob
2012-07-18 14:17:10 -07:00
Jeff Gilbert
8e80259430
Bug 774841 - Check the proper extension before using ImageTargetTexture2D - r=bgirard
2012-07-18 13:41:49 -07:00
David Zbarsky
88371b030a
[Bug 774505] Don't include Layers.h everywhere r=cjones
2012-07-18 12:31:40 -04:00
Nicholas Cameron
fad09f613e
Bug 767337; remove D3D10_RESOURCE_MISC_GDI_COMPATIBLE flag from D3D10 layer manager. r=roc
2012-07-18 15:02:12 -04:00
Rafael Ávila de Espíndola
6fa6b984a6
Bug 775134 - Remove extra ; r=ehsan.
...
--HG--
extra : rebase_source : 1d44663679e8f1944649d54608e5e6e6694e88c5
2012-07-18 12:15:47 -04:00
Bas Schouten
60391b14e8
Bug 772726. Part 4: Fix SampleTextTexturesPS(Masked) shaders to premultiply TextColor. r=jrmuizel
...
--HG--
extra : rebase_source : 76781e7f69db6d47b3ecf8d8c37bac284133c6be
2012-07-18 01:02:08 -04:00
Robert O'Callahan
fc590c6356
Bug 772726. Part 2: When BasicLayers is compositing directly to an Azure DrawTarget, Transform3D should handle the destination not having a CurrentSurface. r=mattwoodrow
...
--HG--
extra : rebase_source : 838f6b643d9ab4ca10a0bf9612eb2081e728288f
2012-07-18 01:02:07 -04:00
Jeff Gilbert
af031de17f
Bug 774688 - Mark reused buffer as dirty in BasicCanvasLayer - r=bas
2012-07-17 21:27:49 -07:00
Vladimir Vukicevic
ef9becd1a5
b=773071; use KHR_fence_sync instead of GuaranteedRsolve with EGLImage WebGL; r=jgilbert
2012-07-17 21:20:28 -04:00
Vladimir Vukicevic
ebab93cfd3
b=767064; use 4444/565 GL context format for WebGL on mobile; r=jgilbert,r=bjacob
2012-07-06 09:19:27 -04:00
Chris Jones
9af2a80734
Bug 745148, part 9: Hook up the pieces and enable direct compositor. r=roc
2012-07-17 16:59:45 -07:00
Chris Jones
df4d81a2c8
Bug 745148, part 8: Implement the little boilerplate-y bits and pieces needed for cross-process compositor. r=ajuma,BenWa
2012-07-17 16:59:45 -07:00
Chris Jones
ba57040674
Bug 745148, part 7: Create a RefLayer type to temporarily contain a foreign layer subtree during composition. r=BenWa sr=roc
2012-07-17 16:59:45 -07:00
Chris Jones
52df2c5fbb
Bug 745148, part 6: Allow layer trees to be given IDs so that the referent can be used in another context. r=ajuma sr=roc
2012-07-17 16:59:45 -07:00
Chris Jones
30ad2db6df
Bug 745148, part 5: Pass the layer tree to ShadowLayersUpdate(). r=ajuma
2012-07-17 16:59:44 -07:00
Chris Jones
261ec69d02
Bug 745148, part 4: Remove duplicated code in Basic*ContainerLayer. r=roc
2012-07-17 16:59:44 -07:00
Matt Woodrow
963214988b
Bug 539356 - Part 6 - Add compositing paint flashing to BasicLayers. r=roc
2012-07-17 13:03:51 -04:00
Matt Woodrow
8c49e4a361
Bug 539356 - Part 2 - Add new API to BasicLayers. r=roc
2012-07-17 13:03:51 -04:00
Matt Woodrow
d857e4f101
Bug 539356 - Part 1 - Allow LayerManagers to have multiple user data objects. r=roc
2012-07-17 13:03:50 -04:00
Jeff Gilbert
0170beea31
Bug 758844 - Requiet gfx/gl code spew - r=bjacob
2012-07-17 08:26:12 -07:00
Kan-Ru Chen
65a340614f
Bug 774552 - Draw GraphicBuffer directly. r=roc,BenWa
2012-07-17 10:12:58 +08:00
Marco Castelluccio
aa42157325
Bug 774134 - Support S3 texture compression with Mesa drivers - r=bjacob
2012-07-16 11:36:03 -04:00
Rafael Ávila de Espíndola
bcb764c6c8
Bug 774016 - Remove extra ;. r=khuey.
2012-07-16 11:01:45 -04:00
Rafael Ávila de Espíndola
cabf5ed4ca
Bug 774019 - Remove extra ; r=khuey.
2012-07-16 10:59:59 -04:00
Rafael Ávila de Espíndola
38ee4211e5
Bug 774020 - Remove extra ; r=khuey.
2012-07-16 10:59:15 -04:00
Oleg Romashin
4ed37a1e48
Bug 728524 - Invalid OP fix. r=jgilbert
2012-07-15 11:11:17 -04:00
Oleg Romashin
87c9d28596
Bug 728524 - Render to shared EGLImage/Texture implementation. r=bgirard,vlad,jgilbert
2012-05-31 21:30:08 -04:00
Oleg Romashin
e8ff7a5510
Bug 728524 - Public shared texture API + Canvas impl. r=bgirard,vlad,jgilbert
2012-05-31 21:30:08 -04:00
Oleg Romashin
9d63823eac
Bug 728524 - Minor rework for TexImage filter setup. r=bgirard
2012-07-15 11:11:05 -04:00
Nicolas Silva
1ada2b604f
Bug 598868: Add support for pushing video frames directly to the compositor thread, bypassing the content thread. r=cjones
2012-07-13 15:38:09 -04:00
Nicolas Silva
049d5a6366
Bug 763234 - Use only one compositor thread with OMTC. r=cjones
2012-07-13 11:25:29 -04:00
Jeff Muizelaar
091c38ffda
Bug 683243. Dither 16 bit gradients. r=BenWa
...
This does a 2x2 ordered dither in the same way that Skia does.
One of the things I'm currently unhappy with is that it duplicates
the gradient walker code for 16 bits. We could turn it into a large
macro that does the appropriate things for 16 bit and 32 bit
versions, but that's not particularly appealing.
2012-07-04 11:42:29 -04:00
Jeff Muizelaar
3770f17103
Bug 683243. Add a 16 bit pipeline. r=BenWa
...
This is to support dithering 16 bit gradients with decent performance.
2012-07-11 12:58:17 -04:00
Phil Ringnalda
cfef187ad4
Back out 0c1f34eb5b93 and 0f987ac28e8c (bug 683243) for Android R2 bustage
2012-07-12 22:27:34 -07:00
Jeff Muizelaar
40983c8443
Bug 683243. Dither 16 bit gradients. r=BenWa
...
This does a 2x2 ordered dither in the same way that Skia does.
One of the things I'm currently unhappy with is that it duplicates
the gradient walker code for 16 bits. We could turn it into a large
macro that does the appropriate things for 16 bit and 32 bit
versions, but that's not particularly appealing.
--HG--
extra : rebase_source : ef89cd53d68166db825bb993e1262db342ba9b5d
2012-07-04 11:42:29 -04:00
Jeff Muizelaar
6d431e1711
Bug 683243. Add a 16 bit pipeline. r=BenWa
...
This is to support dithering 16 bit gradients with decent performance.
--HG--
extra : rebase_source : cffa90d5959211c8c1953867d85c7799ed52d662
2012-07-11 12:58:17 -04:00
Chris Jones
db8fe81f49
Bug 773192: Only proxy drawing to a non-default target in BasicShadowableLayerManager, i.e. drawWindow(USE_WIDGET_LAYERS) for a content context, when the request is same-process. r=ajuma
2012-07-12 14:07:13 -07:00
Chris Jones
a461883264
Bug 765734, part 6: Integrate gralloc buffers into the shadow-layers pipelines. r=gal
...
--HG--
extra : rebase_source : f7d46aeab3c44d237c8f2ab690caf00f6cd3270d
2012-07-12 05:51:58 -07:00
Chris Jones
2e1fa258fd
Bug 765734, part 5: Disable texture-upload hacks on b2g. (This code is dead for android currently too, to be removed soon.) r=BenWa
...
--HG--
extra : rebase_source : d78019d51647bf55ff8bded0f35549100e72dd6c
2012-07-12 05:51:58 -07:00