Chris Lord
a961c59e8b
Bug 818025 - Fix BasicTiledThebesLayer fast path. r=bgirard
...
When disabling low precision and progressive rendering, BasicTiledThebesLayer
takes a fast path that avoids a lot of region operations, transformation and
iterations. Unfortunately, it also forgets to check if the mask layer exists
before trying to draw it, which causes an immediate crash in most cases.
2012-12-04 15:24:24 +00:00
Mats Palmgren
e6ad33709d
Bug 817574 - Replace NS_ABS with std::abs. r=roc
2012-12-04 13:33:33 +01:00
Chris Jones
e67677ce8b
Bug 813372: Guard against TiledTextureImage with dimensions of 0. r=mattwoodrow a=blocking-basecamp
2012-12-04 00:39:21 -08:00
Tobias Netzel
87e6033bb0
Bug 817045 - Note and patch in gfx/cairo. r=jmuizelaar
2012-12-03 20:26:16 -05:00
Tobias Netzel
d010e2972f
Bug 817045 - Enable libpixman VMX acceleration. r=jmuizelaar
2012-12-03 20:26:16 -05:00
Joe Drew
915318f7cd
Bug 813090 - Fix license block on imported Chromium code. r=gerv
2012-12-03 18:04:22 -05:00
Chris Jones
31e9b5c3bc
Bug 813356: Skip subtrees with null roots during resolution. r=roc a=blocking-basecamp
2012-12-03 12:45:42 -08:00
Mats Palmgren
ea73e01986
Bug 817459 - Include mozilla/mozalloc.h when needed to avoid link errors. r=tbsaunde
2012-12-03 20:53:27 +01:00
Anthony Jones
079e618a7c
Bug 798194 - Fix problem with resizing the composition bounds. r=roc
2012-12-02 20:33:53 -05:00
Trevor Saunders
8f3dd5f313
bug 801466 - part 2 remove usage of prmem in gfx/ r=jmuizelaar
2012-12-02 15:33:59 -05:00
Chris Lord
9b229ca87b
Bug 814437 - Address review comments that were missed. r=bgirard
...
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 23:11:37 +00:00
Ehsan Akhgari
12de3548e2
Backed out changeset 5368aced79b3 (bug 814437) because it breaks Android builds
2012-11-30 15:41:08 -05:00
Chris Lord
524e13922f
Bug 814437 - Address review comments that were missed. r=bgirard
...
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 19:52:17 +00:00
Daniel Holbert
bd93e9aac8
Bug 816885: Guard GetDisplayportCoverage() in LayerManagerOGL.cpp with #ifdef MOZ_ANDROID_OMTC, since it's only used in #ifdef-guarded code. r=Cwiiis
2012-11-30 09:59:00 -08:00
Michael Wu
9bc0b72544
Bug 774458 - Only send clicks on confirmed single taps, r=cjones
2012-11-29 21:26:11 -05:00
Matt Woodrow
7ff4b0f6f1
Bug 810302 - Don't try to draw layers with a singular transform on BasicLayers. r=roc
2012-11-30 11:11:04 +13:00
Boris Zbarsky
4adc2730f3
Bug 815671 part 4. Remove some array copying in gfx code. r=roc
2012-11-29 11:14:13 -05:00
Chris Lord
e0d69bfa1b
Bug 814864 - Reconcile frame resolution difference in layer rendering. r=bgirard
...
Reconcile the difference when rendering a buffer that has a different frame
resolution to the primary buffer. This is handy for low precision buffers that
are updated at a different rate to primary buffers.
2012-11-29 13:08:41 +00:00
Chris Lord
6f781344f3
Bug 814864 - Do high precision updates before low precision updates. r=bgirard
...
Rather than interleaving high and low precision updates, do low after high.
This patch also refactors the code somewhat so that we don't needlessly
recalculate the values required for repeated transactions.
2012-11-29 13:08:40 +00:00
Chris Lord
8df438c5af
Bug 814437 - Fix checkerboard measurement when using a critical displayport. r=bgirard
...
The checkerboard measurement depended on the displayport coverage of the
viewport, which was calculated in LayerRenderer. When using a critical
displayport, this value changes, but this was not being accounted for.
We have all the context we need for this Gecko-side, so move this code into
LayerManagerOGL::ComputeRenderIntegrity and account for displayport coverage
correctly.
2012-11-29 12:03:38 +00:00
Chris Lord
c9fb3330b3
Bug 814437 - Count low precision rendering 0.5x towards checkerboarding. r=bgirard
2012-11-29 12:03:27 +00:00
Benjamin Chen
cbf8129880
Bug 804985 - [browser] don't try to zoom out wider than the page width r=cjones
...
1. bring the zoom factor into BrowserElementScrollng.js
2. fix the zoom ratio in AsyncPanZoomController::ZoomToRect
3. fix the relation between _isRectZoomedIn and AsyncPanZoomController::ZoomToRect
4. zoom it out if the rect reach the device maximal zoom ratio
2012-11-28 17:18:12 +08:00
Cervantes Yu
de45932fd3
Bug 806596 - Don't fire double tap if the delayed task to timeout the 1st tap fails to run in time. r=roc
2012-11-28 22:46:50 -05:00
Mats Palmgren
edf8cdeef3
Bug 815489 - Don't let Blur() swap mData since the buffer is also used by the image surface. r=roc
2012-11-28 19:55:36 +01:00
Nicholas Nethercote
da226d8e42
Bug 711901 - When possible, measure, don't compute, the size of imgFrame::mImageSurface. r=joedrew.
...
--HG--
extra : rebase_source : 72dc61c2618166262ec6d83778d7bd2a3a7b5d61
2012-11-26 16:29:56 -08:00
Jeff Gilbert
0466aaefe7
Bug 811958 - Move TextureImage into its own files - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
f0fdb0504f
Bug 811958 - Fix and move ShateType type - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
495dc78702
Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
31671553a5
Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android
2012-11-26 13:48:20 -08:00
Jeff Gilbert
c8b0be7790
Bug 811958 - Move TextureImage to its own files - r=bgirard
2012-11-26 12:51:58 -08:00
Jeff Gilbert
08572e4b8e
Bug 811958 - Fix and move ShareType type - r=bgirard
2012-11-26 12:51:57 -08:00
Jeff Gilbert
c11ab4f1da
Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard
2012-11-26 12:51:57 -08:00
Oleg Romashin
cba29c6203
Bug 814979 - Fennec build fails with Mer SDK: invalid inclusion of GLXLibrary.h. r=glandium,mattwoodrow
2012-11-26 00:08:22 -08:00
Brian R. Bondy
19fd7aceb1
Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas
2012-11-25 14:00:31 -05:00
Joe Drew
3e41b25008
Bug 813124 - Make Cairo's image surface correctly handle having multiple clip paths set on the context. r=jrmuizel,roc
2012-11-23 11:57:10 -05:00
George Wright
cf706b0313
Bug 751418 - Move common functions from DrawTargetSkia to HelpersSkia r=mattwoodrow
2012-10-16 17:16:45 -04:00
George Wright
73099f5a78
Bug 814171 - Intercept calls for maximum texture/framebuffer sizes in GLContext::fGetIntegerv r=jgilbert
2012-11-13 17:35:35 -05:00
Chris Pearce
70e5180d4e
Bug 814541 - Silence warnings in gfx/layers/d3d9/Nv3DVUtils.cpp. r=Bas
2012-11-23 15:21:20 +13:00
Bas Schouten
0aef574264
Bug 814101: Respect system-wide cleartype setting. r=jrmuizel,jfkthame
2012-11-23 02:53:12 +01:00
David Zbarsky ext:(%2C%20David%20Baron%20%3Cdbaron%40dbaron.org%3E%2C%20Chris%20Jones%20%3Cjones.chris.g%40gmail.com%3E)
1b8a2e6d1c
Bug 788409: When the compositor runs past the end of an animation, just fill forwards until the main thread catches up. r=dbaron a=blocking-basecamp
2012-11-22 15:49:06 -08:00
Benoit Jacob
9a4a91a17e
Bug 814159 - disable the global context on EGL altogether - r=jrmuizel
...
Was already disabled on Windows, Android, B2G. Only EGL platform remaining was Meego. This simplifies code quite a bit. If this doesn't break things, we can do further dead code removal.
2012-11-22 13:53:11 -05:00
Andrea Marchesini
69e6efa6ee
Bug 808266 - Add memory reporter for GrallocBufferActor. r=cjones
2012-11-22 08:39:56 -05:00
Chris Lord
fba6244af3
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
f15533b7e5
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
8b4fb00720
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
b85091b04e
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
a50634bd4c
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
26ab25e0a5
Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
...
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
687263ae68
Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
...
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 22:34:19 +00:00
Chris Lord
e4979bfca9
Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
...
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00