Robert O'Callahan
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b36673c985
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Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
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2011-01-19 21:27:54 +13:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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911e5dfba9
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Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
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2010-10-21 22:41:04 +02:00 |
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Bas Schouten
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1a307b788a
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
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Bas Schouten
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16fbc64865
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
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Matt Woodrow
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76ed4033a0
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
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Bas Schouten
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c5e57ed188
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
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Bas Schouten
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5c0ef5136a
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
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