Bas Schouten
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a2492ec1e6
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Marco Bonardo
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aaac8f2d4c
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
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Bas Schouten
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88246aed65
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Matt Woodrow
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0072c1c361
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Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
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2011-02-09 09:40:34 +13:00 |
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Matt Woodrow
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f1d664e045
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Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
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2011-01-28 06:34:31 +01:00 |
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Matt Woodrow
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f1a534a9d2
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Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
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2011-01-28 06:34:25 +01:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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a6c66f0992
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
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Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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