Bas Schouten
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a2492ec1e6
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Matt Woodrow
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bb828dfbec
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Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
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2011-01-20 15:47:47 +13:00 |
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Robert O'Callahan
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d50c26afdc
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Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
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Dhiren Bhatia
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4079e0a4d6
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Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
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2011-01-12 17:51:27 +13:00 |
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Bas Schouten
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8cf8dbf2c9
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Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
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2011-01-12 01:52:25 +01:00 |
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Michael Wu
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a3ec8a5ae1
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Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
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2010-12-13 16:14:07 -08:00 |
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Oleg Romashin
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0da1b085e9
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Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
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2010-12-10 21:32:52 +02:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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3e8591afde
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Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8
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2010-10-19 21:08:31 +02:00 |
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Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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