Commit Graph

10 Commits

Author SHA1 Message Date
Michael Wu
d8e503c38b Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
L. David Baron
efffd3fdc3 Remove unused (and unnecessarily slow) method gfxAlphaBoxBlur::PremultiplyAlpha. (Bug 633369) r=roc 2011-03-03 13:18:42 -08:00
Oleg Romashin
3874b00931 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part1 r=roc a=apporval2.0 2010-11-24 11:35:21 +02:00
Justin Lebar
43b18d2b18 Backed out changeset a5ec817740f0. a=orange 2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Dave Townsend
1244f0ae62 Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage 2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
L. David Baron
b272e35a61 Change the blur radius for -moz-box-shadow and text-shadow to match what is specified in css3-background, and the blur radius for canvas to follow what is specified in HTML5. (Bug 590039) r=roc a2.0=blocking2.0:beta6
This fixes the multiplication by 1.5 in
gfxAlphaBoxBlur::CalculateBlurRadius (originally added in changeset
ce9f05b57b95 for bug 467518) to work correctly.  It was previously a
multiplication by 1 due to integer division.  CalculateBlurRadius
previously multiplied by 1.880; it now multiplies by 2.820.

This changes canvas shadow handling to multiply shadowBlur by 2 before
taking its square root, as described in the spec.  This means that
canvas shadow blurs 8px or smaller are 1.5 times larger than they were
previously (due to the CalculateBlurRadius change), and canvas shadow
blurs larger than 8px are 2.121 times larger than they were previously
(due to the CalculateBlurRadius change *and* the additional factor of
sqrt(2)).

This changes text-shadow and -moz-box-shadow handling to use
CalculateBlurRadius on half of the value given instead of passing the
value through directly.  This means that text-shadow and box-shadow
blurs are multiplied by 1.410 relative to their old sizes.  It also
means that we round rather than floor, so that the effect that used to
be drawn by a blur in the range 1px to 1.99px is now drawn by a blur
anywhere in the range 0.36px to 1.05px, the effect that used to be drawn
by a blur in the range 2px to 2.99px is now drawn by a blur anywhere in
the range 1.06px to 1.77px, what used to be a drawn by a blur in the
range 3px to 3.99px is now drawn by a blur anywhere in the range 1.78px
to 2.47px, etc.
2010-09-11 09:27:12 -07:00
Robert O'Callahan
79b8d06302 Bug 581222. Extend gfxAlphaBlur to support "spread radii". r=vlad
--HG--
extra : rebase_source : e644ae08007e52c524c3237d336441f1413f846b
2010-08-23 21:30:07 +12:00
Zack Weinberg
29e6f9c217 Bug 571989 part 5: move gfx/src/thebes/utils/* to gfx/thebes. r=joedrew
--HG--
rename : gfx/src/thebes/utils/gfxBlur.cpp => gfx/thebes/gfxBlur.cpp
rename : gfx/src/thebes/utils/gfxBlur.h => gfx/thebes/gfxBlur.h
rename : gfx/src/thebes/utils/gfxThebesUtils.cpp => gfx/thebes/gfxThebesUtils.cpp
rename : gfx/src/thebes/utils/gfxThebesUtils.h => gfx/thebes/gfxThebesUtils.h
rename : gfx/src/thebes/utils/nsCoreAnimationSupport.h => gfx/thebes/nsCoreAnimationSupport.h
rename : gfx/src/thebes/utils/nsCoreAnimationSupport.mm => gfx/thebes/nsCoreAnimationSupport.mm
2010-07-13 14:54:21 -07:00