When animation-name does not match a keyframes rule, we should not dispatch
animation events as per:
"Any animation for which both a valid keyframe rule and a non-zero duration
are defined will run and generate events; this includes animations with empty
keyframe rules."
http://dev.w3.org/csswg/css-animations/#events
Since bug 1004377, however, we started dispatching events in this case because
we no longer ignore animations whose set of keyframes is empty.
This patch checks for a matching keyframes rule in BuildAnimations and if one is
not found, no corresponding animation is generated.
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):
- Never set the buffer's mode.
Years ago, Emacs did not have a good JavaScript mode, so it made sense
to use Java or C++ mode in .js files. However, Emacs has had js-mode for
years now; it's perfectly serviceable, and is available and enabled by
default in all major Emacs packagings.
Selecting a mode in the -*- file variable line -*- is almost always the
wrong thing to do anyway. It overrides Emacs's default choice, which is
(now) reasonable; and even worse, it overrides settings the user might
have made in their '.emacs' file for that file extension. It's only
useful when there's something specific about that particular file that
makes a particular mode appropriate.
- Correctly propagate settings that establish the correct indentation
level for this file: c-basic-offset and js2-basic-offset should be
js-indent-level. Whatever value they're given should be preserved;
different parts of our tree use different indentation styles.
- We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
Remove tab-width: settings, at least in files that don't contain tab
characters.
- Remove js2-mode settings that belong in the user's .emacs file, like
js2-skip-preprocessor-directives.
This patch adds a test for transitions with a delay that run on the compositor.
Currently animations (including transitions) are not sent to the compositor
until they reach the end of their delay phase introducing the possibility that
the behavior might differ for animations with or without delays.
This patch adds a simple test for a transition with a delay. It also fixes an
existing bug in the opacity test. Also, it moves the step where the "transition"
property is removed to the end of the test sequence rather than the end of the
opacity test (which previously happened to occur at the end of the test
sequence).
This patch removes the check that skipped queueing events for animations
without keyframes since the spec indicates such animations should dispatch
events.
There is a further correctness fix here for the case where a keyframes rule
is modified using the CSSOM so that it becomes empty. Previously when we
came to create the new animation rules we would end up setting
ElementAnimations::mNeedRefreshes to false since we check if the keyframes
rule is empty and if it is we would skip all further processing (including
setting mNeedsRefreshes).
That means that:
(a) We may end up unregistering from the refresh observer so we would never
dispatch the end event for such an animation.
(b) If the animation was running on the compositor we may never remove it from
the compositor or may not do it in a timely fashion.
To fix both these problems, this patch removes the check for an empty keyframes
rule so that mNeedsRefreshes is set in this case.
This patch adjusts the tests for transform transitions that run on the
compositor to handle transitions that begin with a non-invertible transform.
In this case the first sample at the start of the animation won't create
a layer because in nsDisplayTransform::BuildLayer
/ FrameLayerBuilder::BuildContainerLayerFor we'll skip creating the layer once
we notice the equivalent matrix is singular.
In this patch we detect that case and force an extra sample betwee 0 and 200s at
100s. This means the layer will be created at t=100s and be available for
querying at the next sample.
Similar issues could occur, for example, if the transforms at both t=0s
and t=100s are not invertible but currently that doesn't occur. We can add
handling for that if and when it becomes necessary.
This patch takes the existing tests for transitions running on the compositor
and makes them re-use the same test utility methods as used for testing CSS
Animations that run on the compositor. This means these tests now also check
that the transition is in fact running on the compositor when it is expected to.
It seems the big_omta_round_error is no longer needed so I've removed that.
The test that begins with "skew(45deg, 45deg)" currently fails so it is skipped
here. This is addressed in the next patch in the series.
This patch simply re-arranges the order of arguments to omta_is_approx so that
the delta sits along side the values being compared.
This, I think, makes more sense and also is more consistent when converting
tests from test_animations.html to test_animations_omta.html since the
"RunningOn" parameter is consistently inserted in the second-to-last position
just before the description for both omta_is and omta_is_approx.
This patch removes the line from new_div that forced a style flush. This was
very confusing because:
* It behaved differently to new_div in test_animations.html so copying tests
over was more complex (particularly when registering for events is involved).
* It meant after setting up initial style using new_div you could just call
waitForPaints but if you updated style using elem.style you'd need to call
waitForPaintsFlushed.
In adjusting test_animations_omta.html we are able to simplify the tests
somewhat. This patch also adds a few additional checks that waiting to update
the compositor does not produce different results.
This patch moves some test utility methods from test_animations_omta.html to
animation_utils.js. It also renames addAsyncTest to addAsyncAnimTest and
likewise for a few other methods.
This patch adjusts GetComputedTimingAt to set the time fraction and current
iteration fields of the output computed timing correctly for animations with
zero iteration duration. Care must be taken to handle cases such as animations
that have zero duration but repeat infinitely.
The code is significantly re-arranged to more closely align with the naming and
algorithms defined in Web Animations.
A couple of tests in test_animations.html have been tweaked to account for
floating-point error. This is not because the new code is less precise but
actually the opposite. These tests fall on the transition point of step-timing
functions. The new code uses the closest possible floating-point representation
of these times which happens to cause them to fall on the opposite side of the
transition point.
For example, in evaluating a point 3s into a reversed interval the old code
would give us an intermediate time fraction of:
0.29999999999999982
When we reverse that by subtracting from 1.0 we get: 0.70000000000000018
With the code in this patch we get an intermediate time fraction of:
0.29999999999999999
When we reverse that by subtracting from 1.0 we get: 0.69999999999999996
Hence we fall on the opposite side of the transition boundary.
This patch adds tests for triggering animations based on the length of the
animation-name property as well as tests for dynamic changes to style rules.
These tests are based on tests in test_animations.html but for directed at
animations that run on the compositor thread.
This patch adds tests for the cascanding of keyframes rules based on those in
test_animations.html but for animations that run on the compositor thread.
This patch adds tests for the interaction of animation and restyling (Bug
686656) based on those in test_animations.html but for animations that run on
the compositor thread.
The implementation here current expects BOTH the following to fail:
- The comparison between the OMTA value and the expected value
- The comparison between the OMTA value and the computed value
This generally tends to be the case since the computed value and expected value
normally match unless we have a bug that affects all CSS animations. If we need
to mark tests where the computed value is also wrong we'll need to modify the
behavior here at that time.
This patch also applies this new function to the author !important test that was
previously commented-out because it currently fails.
This patch also ensures that when we have an animation running on the compositor
when it should not that we still compare the values produced on the compositor
and on the main thread so that the visual result is correct even if the
performance characteristics are not.
This patch adds tests for the handling of author !important rules and animations
based on similar tests in test_animations.html but for animations that run on
the compositor thread.
Due to bug 847287, these tests don't pass and are partly disabled. Subsequent
patches add todo_is tests for this.
This patch adds a version of tests in test_animations.html for bug 651456 which
covers multiple samples with the same timestamp. The version here, however,
tests animations that run on the compositor thread.
This patch adds a version of tests in test_animations.html for keyframe
animations with multiple properties where some properties are present in only
some keyframes. The version here, however, tests animations that run on the
compositor thread.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.8 The 'animation-delay' Property", for animations
that run on the compositor thread.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.7 The 'animation-play-state' Property", for animations
that run on the compositor thread.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.6 The 'animation-direction' Property, for animations
that run on the compositor thread.
This patch addresses and issue where the OMTA style and computed style were not
comparing equal in one particular case.
In this case AddTransformTranslate in nsStyleAnimation would give us
a translate-y value of 94.331673 in both cases (i.e. when calculating the
animated value on the compositor thread or when fetching computed style).
For the OMTA case, however, after we apply additional layer transformations and
then reverse them (so we can query the CSS value) we'd end up with 94.331642,
a difference of 0.000031. The reversing procedure is only used for testing so
the actual error introduced here by the additional layer transformations is
probably less.
Unfortunately, when we pass 94.331642 this along to MatrixToCSSValue we get back
matrix(1, 0, 0, 1, 94.3316) since it only outputs 6 digits of precision.
On the other hand, on the computed style end we'd pass 94.331673 to
MatrixToCSSValue which gives us matrix(1, 0, 0, 1, 94.3317), so the error swells
from 0.000031 to 0.0001.
Then when we subtract 94.3316 from 94.3317 in Javascript we get
0.00010000000000331966 due to floating-point precision issues which compares
greater than the default tolerance of 0.0001.
This patch simply adjusts the default tolerance to 0.00011 to accommodate
these floating-point differences.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.5 The 'animation-iteration-count' Property" for animations
that run on the compositor thread.
These tests surface an issue where in some cases precision errors lead to
discrepencies between the OMTA style and computed style. This is fixed in
a subsequent patch in this series.
This patch adds a version of the tests in test_animations.html under the
heading, "css3-animations: 3.2. The 'animation-name' Property" that tests the
same features when animations are running on the compositor thread.
The test harness code for normalizing transform inputs to a standard form for
comparison fails to detect the case where the input is a string such as
{ tx: "20px" }
instead of:
{ tx: 20 }
When we go to compare matrix components we fail if:
Math.abs(a.comp - b.comp) > tolerance
But if a.comp or b.comp is a string, we'll get NaN on the LHS and
"NaN > tolerance" will return false so we'll skip the failure handling and
continue onto the next component. That means if we have input { tx: "30px" } and
we get "20" as the x-translation component we'll pass the test.
This patch fixes this condition to check for isNaN.
We *could* also just drop a few .map(parseFloat) calls into
convertObjectTo3dMatrix and convertArrayTo3dMatrix to ensure "20px" becomes 20
but there may be situations where that masks bugs (since "20px" and "20em" turn
into the same thing) so for now this minimal fix should be enough.
This patch converts the tests in test_animations.html under the heading,
"css3-animations: 3.1. Timing functions for keyframes" to an equivalent version
for testing animations that run on the compositor thread.