Commit Graph

4 Commits

Author SHA1 Message Date
Ehsan Akhgari
826fbbc616 Bug 968479 - Remove the media.webaudio.enabled pref; r=roc
--HG--
extra : rebase_source : 3618cb3097aa99a79a06af016bf6b3a3c6f77208
2014-02-06 08:36:46 -05:00
Ehsan Akhgari
1a541f0ce4 Bug 915524 - Implement AudioBuffer.copyFromChannel and AudioBuffer.copyToChannel; r=roc 2013-09-17 07:30:32 -04:00
Ehsan Akhgari
0423e87304 Bug 813269 - Use double to represent time in Web Audio; r=bzbarsky 2012-11-19 15:52:29 -05:00
Ehsan Akhgari
5366306b68 Bug 793294 - Implement AudioBuffer; r=bzbarsky,smaug
This is the full implementation of the AudioBuffer object.  There are
two ways to create these objects from an audio context and this patch
implements only one of them.

The construction of the AudioBuffer object is a two step process: the
object should be created with operator new first, and then
InitializeBuffers should be called on it.  InitializeBuffers is
fallible, because it uses the JS API to create the underlying typed
arrays, but that's fine, since the length of the buffers comes from web
content, and we don't want to use infallible allocations for those
anyways.

We hold on to the JS objects from the C++ implementation, and trace
through all of those objects, so that a GC does not kill those object
without us knowing.

The buffer should be possible to manipulate from both C++ and JS, and
the C++ object probably needs to support a set of methods for the C++
callers at some point.
2012-09-25 17:58:50 -04:00