Commit Graph

6826 Commits

Author SHA1 Message Date
Chris Lord
d4494f29a8 Bug 869696 - Use an alternative method to unlock gralloc textures on Adreno (TM) 205. r=bjacob
Targeting the NULL EGLImage causes slowness on the Geeksphone Peak,
and assumedly, other "Adreno (TM) 205" devices. Achieve the same
effect by deleting the GL texture instead.
2013-05-15 16:45:08 +01:00
Chris Lord
56a83632c5 Bug 869696 - Add AdrenoTM205 to renderer enum. r=bjacob
Add the 'Adreno (TM) 205' renderer string to the renderer enum in GLContext.
2013-05-15 16:43:22 +01:00
Chris Pearce
2893e0d7b6 Bug 872375 - Specify picture region in D3D9SurfaceImage. r=padenot 2013-05-20 13:14:13 +08:00
John Daggett
6ef6e22846 Bug 549861 - add missing files from reland patch. r=bustage 2013-05-20 12:47:32 +09:00
Jonathan Kew
1ecd77525b bug 847344 - refactor gfxFont/gfxFontEntry and associated classes for more efficient use of HarfBuzz and Graphite shaper APIs. r=roc 2013-05-16 17:29:20 +01:00
John Daggett
aa507d8c18 Bug 549861 - reland font-variant subproperties with DOM-peer review. r=khuey 2013-05-20 11:59:20 +09:00
David Zbarsky
10fbd7df86 [Bug 873679] Remove bogus assertion in AsyncCompositionManager.cpp r=roc 2013-05-19 19:17:22 -07:00
Ms2ger
9d5803279f Merge backout. 2013-05-19 20:26:58 +02:00
Ms2ger
e0c18984a5 Backout bug 549861 (changesets 27fb48df15ce:7ecd4e3863b4) for insufficient review. 2013-05-19 20:23:19 +02:00
Ms2ger
ecc15add17 Backout changeset 0a6d36fc3749 for conflicting with the backout of bug 549861. 2013-05-19 20:22:17 +02:00
Martijn Wargers
1df5a7b1e4 Bug 665218 - crash test 2013-05-18 18:38:34 +00:00
Jacek Caban
3f0974d229 Bug 840577 - Fix ANGLE cross compilation on case sensitive OSes, relanded
--HG--
extra : rebase_source : 5664ebb57dd0b60d352ce72f3f7b665e6d847189
2013-05-17 16:42:00 +02:00
John Daggett
00a68469c0 Bug 549861. Trim out kerning from gfxFontStyle. r=jkew 2013-05-13 18:45:38 +09:00
John Daggett
6758cb5e04 Bug 549861. Implement support for @font-feature-values rule. r=dbaron 2013-05-13 18:45:37 +09:00
John Daggett
c18a21b5f6 Bug 549861. Implement gfx support for font-variant-alternates. r=jkew 2013-05-13 18:45:37 +09:00
John Daggett
01200ec056 Bug 549861. Implement rendering support for simple font-variant properties. r=jkew 2013-05-13 18:45:36 +09:00
John Daggett
2d8bb34591 Bug 549861. Add constants needed to support font-variant subproperties. r=dbaron 2013-05-13 18:45:36 +09:00
Ed Morley
2710e5d6a9 Backed out changeset 496846474ed3 (bug 864774) 2013-05-13 10:05:49 +01:00
Matt Woodrow
a3bf84f7df Bug 870211 - Revert to using BasicTextureImage on CGL. r=roc 2013-05-13 16:52:55 +12:00
Mike Shal
d2b29f4e87 Bug 864774 - Part 2: Move CPPSRCS to moz.build as CPP_SOURCES; r=joey
From 140b9201e3b5d2d8efe7af286d279c2411dbc197 Mon Sep 17 00:00:00 2001
2013-04-23 17:54:15 -04:00
Martijn Wargers
9aa272bcb5 Bug 394751 - crash test 2013-05-12 23:09:30 +02:00
Bas Schouten
b78d7bc97a Bug 779029: Try to respect EXTEND_NONE when masking. r=jrmuizel
--HG--
extra : rebase_source : 0634d90f2c580fd4cc1ad73fb5b3406a6afda964
2013-05-12 15:03:12 +01:00
Makoto Kato
eafc3ffaf6 Bug 870647 - Add NanumGothic pref to Android. r=jfkthame 2013-05-11 17:00:42 +09:00
Ryan VanderMeulen
eb21097a79 Merge m-c to inbound. 2013-05-10 14:57:50 -04:00
Jim Mathies
f89e9f2d00 Bug 870724 - Check for a specific D3D type rather than the sdk version when defining D3D11 types in gfxWindowsPlatform.h. r=khuey 2013-05-10 08:26:10 -05:00
Trevor Saunders
181686bf1e bug 869284 - fix some gcc warnings for windows widgetish stuff r=roc 2013-05-06 22:04:02 -04:00
Matt Woodrow
9b421cc198 Bug 756601 - Use NS_roundf so that it compiles on windows. CLOSED TREE 2013-05-10 09:50:33 +12:00
Matt Woodrow
a6bc13035f Bug 756601 - Fix bugs with OMTC component alpha. r=roc 2013-05-10 09:02:50 +12:00
Matt Woodrow
b5f9287e07 Bug 756601 - Send the values of mScaleToSize/mScaleMode across IPC. r=roc 2013-05-10 09:02:50 +12:00
Matt Woodrow
2c2db73896 Bug 868259 - Fix BasicCompositor rendering. r=roc 2013-05-10 09:02:50 +12:00
Matt Woodrow
bf2eebbd4c Bug 756601 - Fix a few small layers refactoring bugs. r=Bas 2013-05-10 09:02:49 +12:00
Matt Woodrow
ee8133a490 Bug 756601 - Setup PaintWillResample correctly. r=roc 2013-05-10 09:02:49 +12:00
Matt Woodrow
bdcfb9acdc Bug 756601 - Use CreateThebesSurfaceAliasForDrawTarget_hack in CopyableCanvasLayer. r=roc 2013-05-10 09:02:49 +12:00
Matt Woodrow
665739eaea Bug 756601 - Round texture coords to the nearest texel. r=Bas 2013-05-10 09:02:49 +12:00
Matt Woodrow
ec2a27e32b Bug 756601 - Record memory usage for gfxQuartzSurface. r=jrmuizel 2013-05-10 09:02:49 +12:00
Matt Woodrow
e782ac7a86 Bug 756601 - Setup our OpenGL surface before compositing. r=mstange 2013-05-10 09:02:49 +12:00
Matt Woodrow
f6a99ea56f Bug 756601 - Use TextureImageCGL again, and used TiledTexturedImage for large textures. r=BenWa 2013-05-10 09:02:48 +12:00
Matt Woodrow
9c6aaf1b38 Bug 756601 - Use the right texture target when allocating texture in TextureHostOGL. r=Bas 2013-05-10 09:02:48 +12:00
Jeff Muizelaar
d94e90ba9d Bug 863498. Get the SurfaceTexture transform every draw. r=nical
ShadowImageLayerOGL::RenderLayer used to call gl()->GetSharedHandleDetails()
directly and uses that result.

This makes us do something similar. As a concequence we also drop the
mTextureTransform member because we are not caching it anymore.

I do wonder if it would make more sense for the content thread to send
the transform along with the update to make sure that it always matches.
This would also make it so that we have no chance of causing a GC
in the compositor to get the transform by calling through java.

--HG--
extra : rebase_source : 7520870d8f0f0bb81c4acbb3b2011f8b0056d53f
2013-05-08 18:04:59 -04:00
Ryan VanderMeulen
3a1c7fb6c7 Merge m-c to inbound. 2013-05-09 13:21:14 -04:00
Michael Wu
f4c0d1ead7 Bug 870375 - back out bug 869011 for startup crashes on devices 2013-05-09 13:01:22 -04:00
Michael Wu
1ec46fee8a Backed out changeset 7e4d9be02b8f (bug 869011) for causing bug 870375 2013-05-09 13:00:14 -04:00
Ed Morley
8a04bf8e38 Backed out changeset a23a23055e13 (bug 863498) for compilation failures on a CLOSED TREE 2013-05-09 17:31:59 +01:00
Jeff Muizelaar
3709c7cd90 Bug 863498. Get the SurfaceTexture transform every draw. r=nical
ShadowImageLayerOGL::RenderLayer used to call gl()->GetSharedHandleDetails()
directly and uses that result.

This makes us do something similar. As a concequence we also drop the
mTextureTransform member because we are not caching it anymore.

I do wonder if it would make more sense for the content thread to send
the transform along with the update to make sure that it always matches.
This would also make it so that we have no chance of causing a GC
in the compositor to get the transform by calling through java.
2013-05-08 18:04:59 -04:00
Jim Mathies
8475194898 Bug 830347 - Fixup Windows omtc code so that it builds builds with the 601 sdk. r=bas 2013-05-09 10:32:50 -05:00
Jacek Caban
d0b651581b Bug 830347 - Fixed TextureD3D11.h compilation on GCC. 2013-05-08 13:48:56 +02:00
Joe Drew
099014057f Bug 869011 - Use the correct shader for RGBX gralloc textures. r=bjacob
--HG--
extra : rebase_source : cb20795caae616cbbaa7dcbe568d51afcc155e35
2013-05-06 14:27:37 -04:00
Bas Schouten
50da3357c5 Bug 830347 - Part 2: Add the code for CompositorD3D11. r=jrmuizel 2013-05-03 19:34:29 +02:00
Bas Schouten
1ed8695dc3 Bug 830347 - Part 1: Initialize D3D11 device when needed. r=jrmuizel 2013-05-01 16:27:09 +02:00
Nathan Froyd
dbba9baf39 Bug 858131 - rewrite FloatingPoint.h to be C++-only instead of C-compatible C++; r+original-author=Waldo 2013-05-01 16:55:13 -04:00