Commit Graph

22 Commits

Author SHA1 Message Date
Chris Jones
015c13454b Bug 570294, part g: Implement basic ShadowLayers and share basic layers with remote processes. r=Bas sr=vlad
--HG--
extra : rebase_source : aca1e9e2ebb49f000bbe5116c04145f8aff8ac03
2010-07-21 16:17:33 -05:00
Chris Jones
f6a490c7cb Bug 570294, part f: Implement the "manager" side of IPC layers. r=vlad
--HG--
extra : rebase_source : 8c99ac9f20dd92ab8d1f8379d166339366be4c60
2010-07-21 16:17:33 -05:00
Chris Jones
1623d769fb Bug 570294, part e: Implement the "forwarder" side of IPC layers. r=jrmuizel
--HG--
extra : rebase_source : 43c9bd051ec500d08ebd7bce6767c1be36abcd26
2010-07-21 16:17:33 -05:00
Chris Jones
1c983c1028 Bug 570294, part c: C++ part of Layers IPC interface. r=Bas sr=vlad
--HG--
extra : rebase_source : 12246bd29d0469630c406dea4b137e792002de57
2010-07-21 16:17:33 -05:00
Chris Jones
544264704f Bug 567421, part 2: Implement Dump[Self](FILE*) and Log[Self]() methods for layers. r=roc 2010-07-21 13:06:33 -05:00
Robert O'Callahan
8442c7897c Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad 2010-03-04 10:37:04 +13:00
Justin Wood
ce097ec76a Bug 467051 - Introduce GLOBAL_DEPS to build system (gfx/cairo) r=vlad, feedback+=ted
--HG--
extra : rebase_source : 3dee9c67387cb9b72dd81da6d52ad996afa2bfae
2010-05-30 22:49:32 -04:00
Neil Rashbrook
9270d2e6b4 Bug 569490 Don't build D3D9 layer if we can't find d3d9.h r=ted,jmuizelaar 2010-06-06 11:37:44 +01:00
Vladimir Vukicevic
917dfcb032 b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
Bas Schouten
5c0ef5136a Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00
Vladimir Vukicevic
b99bb96c47 b=561168; convert canvas to use layers for rendering; r=roc,bas 2010-05-17 21:04:22 -07:00
Robert O'Callahan
74823b00ed Bug 561959. Implement ColorLayer, which paints a solid color into its layer. r=bas,sr=vlad 2010-05-13 12:56:11 +12:00
Bas Schouten
181e985775 Bug 560147: Follow-up fixing non-libxul builds. This will include layers into thebes.dll, and ensure thebes.dll exposes the correct symbols. r=ted 2010-04-28 22:43:52 +02:00
Bas Schouten
c7f958ebfc Bug 560147: Use the new Unified OpenGL Wrapper for OpenGL layers, and remove wrapper code from layers. r=vlad 2010-04-27 04:09:47 +02:00
Chris Double
39352b97f4 Bug 551277 - Replace liboggplay YUV to RGB color conversion code - r=roc 2010-04-19 13:17:06 +12:00
Bas Schouten
42e017024d Bug 546517: The layers OpenGL backend. r=vlad 2010-03-30 06:48:52 +02:00
Robert O'Callahan
686b3c0470 Bug 538323. Part 1: create ImageLayers and associated API for displaying pixel-buffers in various formats. r=jrmuizel,sr=dbaron 2010-03-02 12:09:35 +13:00
Bas Schouten
51c74f7eb9 Bug 550846: Restructure layers to use different directories for different backends. r=roc,ted
--HG--
rename : gfx/layers/BasicLayers.cpp => gfx/layers/basic/BasicLayers.cpp
rename : gfx/layers/BasicLayers.h => gfx/layers/basic/BasicLayers.h
2010-03-14 18:30:40 +01:00
Boying Lu
8880b5ccf2 Bug 549805 - Failed to build liblayer.so on OpenSolaris. r=roc, sr=vlad 2010-03-04 10:26:11 +01:00
Mark Banner
4a7de671ca Fix windows debug build bustage from bug 534425 2010-03-01 10:46:37 +00:00
Robert O'Callahan
13329db1f8 Bug 534425. Part 2: Create BasicLayers implementation. r=jrmuizel 2010-03-01 20:56:18 +13:00
Robert O'Callahan
0bdda6b815 Bug 534425. Part 1: Create initial layers API. r=jmuizelaar,sr=dbaron 2010-03-01 20:56:18 +13:00