Commit Graph

15 Commits

Author SHA1 Message Date
Ehsan Akhgari
cee73c3f9e Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions 2012-07-03 20:26:18 -04:00
Matt Woodrow
36717ce675 Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-06-30 15:06:10 +12:00
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
1ab21b5f10 Bug 716439; using masks in each of the dx9 backend layers. r-Bas 2012-03-07 10:07:48 +13:00
Benoit Girard
dd61f3a2ea Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333 Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1 Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Robert O'Callahan
b36673c985 Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking 2011-01-19 21:27:54 +13:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
911e5dfba9 Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN 2010-10-21 22:41:04 +02:00
Bas Schouten
1a307b788a Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten
16fbc64865 Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Matt Woodrow
76ed4033a0 Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Bas Schouten
c5e57ed188 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Bas Schouten
5c0ef5136a Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00