Commit Graph

102 Commits

Author SHA1 Message Date
Vladimir Vukicevic
ce22e24d56 b=767064; use 4444/565 GL context format for WebGL on mobile; r=jgilbert 2012-07-06 09:19:27 -04:00
Benoit Jacob
0c1f91c4b7 Bug 769812 - ATI OpenGL driver renders point sprite upside-down - r=jgilbert 2012-07-05 10:13:46 -04:00
Nicolas Silva
b8baec98b5 Bug 761849 - D[OGL] Don't convert video texture to RGBA for better performance on desktoop. r=joe 2012-06-21 16:58:49 -04:00
Daniel Holbert
0fed280097 Bug 766666: Remove unused variable 'found' in GLContext.cpp's "RemoveNamesFromArray" function. r=bjacob 2012-06-20 12:40:16 -07:00
David Zbarsky
08a87d5cc9 Bug 765989 - Add fail on warnings to some gfx directories r=benwa 2012-06-19 21:12:30 -07:00
Brad Lassey
71069fdd08 bug 765388 - assertion: GL supports OES_EGL_image without supplying its functions r=jrmuizel 2012-06-15 15:06:35 -07:00
Jeff Gilbert
aef6231428 Bug 729726 - Use BGRA-texture-backed FBOs where available. r=bjacob 2012-06-16 10:01:24 -04:00
Benoit Jacob
d9920d2433 Bug 763559 - Enable WEBGL_compressed_texture_s3tc with ANGLE - r=jgilbert 2012-06-14 23:16:21 -04:00
Andrew Quartey
2b6232de46 Bug 764972: Fix typo in GLContext.cpp error message. r=jgilbert 2012-06-14 15:39:57 -07:00
Jeff Gilbert
f8c10a1c5b Bug 762263 - Add EGLSync - r=bjacob 2012-06-12 14:39:43 -07:00
Jeff Gilbert
102120e83e Bug 762265 - Modernize EGL extension detection, similar to GLContext - r=bjacob 2012-06-12 14:39:18 -07:00
Jeff Gilbert
ec2c14c939 Bug 762259 - Drop vendor suffixes from EGLImage for internal uses - r=bjacob 2012-06-12 14:36:10 -07:00
John Drinkwater
15c380056a Bug 758844 - Disable debug output unless MOZ_GL_DEBUG is defined. r=jgilbert 2012-06-11 08:25:06 -07:00
Oleg Romashin
68967e0b3c Bug 760834 - Fix mIterationCallback initialization order warning. r=Cwiis 2012-06-04 16:49:57 -07:00
Nicholas Cameron
ff3f144642 Bug 753784; add the ability to force a single tile. r=roc 2012-05-22 19:14:03 -04:00
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Benoit Jacob
0e96bf2ae1 Back out patches from bug 749678, except for the include guards - no review, fix regression (Bug 753350)
Unfortunately, in-process plugins using OpenGL break the assumption made by these patches, that the current GL context is only changed by GLContext::MakeCurrent. Another issue, regardless of in-process, is that our host-side code in nsCoreAnimationSupport.mm uses direct CGL calls, bypassing GLContext.
2012-05-12 19:23:56 -04:00
Benoit Jacob
875848ef77 Bug 739648 - add mFlags field to TextureImage; introduce GetSrcTileRect flipping tile y-coords as needed; use it in DirectUpdate() to fix WebGL compositing bug - r=bgirard 2012-05-09 16:55:31 -04:00
Jon Buckley
abfe75ece8 Bug 728017 - Implement WEBGL_compressed_texture_s3tc - r=bjacob 2012-05-08 13:29:31 -04:00
Ed Morley
5885a6edd0 Backout ba7cf6fd10ae (bug 728017) for failing to compile 2012-05-08 18:50:45 +01:00
Jon Buckley
3954a6b841 Bug 728017 - Implement WEBGL_compressed_texture_s3tc - r=bjacob 2012-05-08 13:29:31 -04:00
Benoit Jacob
87c8149a38 Bug 749678 - 1/5 - Switch GLContext to use mozilla::tls for current context - r=jrmuizel
See comment above class GLContextTLSStorage
2012-05-08 09:47:34 -04:00
Benoit Jacob
37788a6a83 Backing out bug 739648 for linux build failure 2012-05-03 16:26:04 -04:00
Benoit Jacob
b5690cc915 Bug 739648 - WebGL rendering is broken on Android due to tiles being rendered at y-flipped coordinates - r=bgirard 2012-05-03 15:59:19 -04:00
Nicholas Cameron
9828673083 Bug 716439; changes to glContext. r=BenWa 2012-04-04 17:56:22 +12:00
Jeff Gilbert
8fd1db572f Bug 708136 - Don't teardown GL objects if teardown's makecurrent fails - r=bjacob 2012-04-30 19:05:59 -07:00
Oleg Romashin
02168e45af Bug 743314 - Force CanUploadSubtextures on Maemo6 harmattan. r=chrislord.net 2012-04-28 09:05:41 -04:00
Jeff Gilbert
0a18d7d12e Bug 739775 - Refactor ResizeOffscreenFBO - r=bjacob 2012-04-25 15:10:43 +01:00
Ali Juma
02c5a8de49 Bug 741319 - Delete textures using the same context used to create them, on the thread that owns that context. r=joe 2012-04-10 16:20:02 -04:00
Benoit Jacob
46768022a6 Bug 741730 - Remove USE_GLES2 - r=romaxa 2012-04-10 11:49:21 -04:00
Benoit Jacob
574847287b Bug 686735 - 1/2 - Implement no-gfx-driver-workarounds mode - r=joe,ajuma,jgilbert
Part 1: introduce the gfx.work-around-driver-bugs preference and handle most existing workarounds
2012-04-10 11:49:10 -04:00
Jeff Gilbert
7d33dde9d8 Bug 739421 - Implement/expose ARB_sync in GLContext - r=bjacob 2012-04-06 16:57:55 -07:00
Jeff Gilbert
309a688dea Bug 741689 - Disable poorly implemented GL extensions on load - r=bjacob 2012-04-04 18:44:55 -07:00
Ali Juma
44bb4bb484 Bug 741984 - Prevent tiled texture upload from going into an infinite loop. r=Cwiiis 2012-04-04 10:26:05 -04:00
Jeff Gilbert
9fe0e7def9 Bug 732765 - Fail gracefully when we lack GL functionality - r=bjacob 2012-03-29 13:47:20 -07:00
Chris Lord
24ec18f899 Bug 739604 - Don't leave mCurrentImage in an inconsistent state. r=ajuma
Setting MOZ_DUMP_PAINT_LIST when using tiled textures was causing crashes, one
of which was due to TextureImage function calls happening outside of tile
iteration and accessing invalid memory.

Fix this crash by reverting NextTile behaviour to never leave mCurrentImage
point to an invalid tile, as was the case prior to bug 732917.
2012-03-28 19:10:10 +01:00
Benoit Jacob
3ee00f35ed Bug 737182 - limit max texture size on Mac Intel driver - r=bgirard 2012-03-26 12:15:53 -04:00
Oleg Romashin
8b91f70e77 Bug 738865 - Use Small Tiles should not be Android only. r=chrislord.net,bgirard 2012-03-24 18:08:06 -04:00
Chris Lord
3b90179676 Bug 738740 - Fix handling of parameters in nsTArray::ReplaceElementAt. r=bz
Handle the parameters given to ReplaceElementAt the same way as those given to
other methods in the class. This allows removal of the & in GLContext.cpp that
was taking the address of a temporary, and causing a build error when using
clang, or when using GCC with particular parameters.
2012-03-23 19:27:25 +00:00
Chris Lord
15d21e7d38 Bug 737434 - Reuse tiles when resizing tiled textures. r=bgirard
Instead of scrapping all tiles when a tiled texture is resized, reuse as many
tiles as possible. Strictly speaking, more tiles could be reused, but the
selected reuse strategy maintains the spacial structure of the texture, and we
don't often resize in such a way as to make this inefficient.
2012-03-23 11:30:57 +00:00
Jeff Muizelaar
ac3b70e489 Bug 737686. Avoid glTexSubImage2D on PowerVR hardware. r=gwright
glTexSubImage causes a readback on PowerVR hardware if the texture
has already been uploaded. Disabling CanUploadSubTextures() brings
the median upload speed from 26ms to 10ms.
2012-03-20 19:13:50 -04:00
Chris Lord
7fb495f3bd Bug 732917 - Use tile iteration functions in DirectUpdate. r=ajuma
So that the tile iteration callback remains useful, use the public iteration
functions when iterating over tiles in TiledTextureImage::DirectUpdate.
2012-03-17 12:06:29 +00:00
Chris Lord
68fd5151c9 Bug 732917 - Add a callback function for tile iteration. r=ajuma
Add the ability to set a callback function to be called on tile iteration.
2012-03-17 12:06:29 +00:00
George Wright
1ec77ce75f Bug 732865 - Clean up the GLContext* classes. r=bgirard,joe
--HG--
extra : rebase_source : f4f057f354772ff38d37fbc6e179f3cde9e218d1
2012-03-16 18:24:12 -04:00
George Wright
aaef82ac19 Backed out changeset aad5bc8b3433 2012-03-16 15:02:01 -04:00
George Wright
342337ca94 Bug 732865 - Clean up the GLContext* classes. r=bgirard,joe 2012-03-16 14:30:09 -04:00
Benoit Girard
188ca471f6 Merge mc->Maple 2012-03-13 11:05:28 -04:00
Jeff Gilbert
53e3a3954c Bug 729702 - Use ReadPixelsIntoImageSurface in CopyToTarget instead of duplicating functionality - r=BenWa 2012-03-12 18:42:02 -07:00
Benoit Girard
5950b72a1a Merge mc->maple 2012-03-09 18:16:26 -05:00
Chris Lord
e3be8a819f Bug 734175 - Fix uploading all tiles when subtextures are unsupported. r=bgirard
The check for sub-texture support happens before iterating over tiles in
TiledTextureImage, and forces the bounds to the boundaries of the
TiledTextureImage. This causes any upload on a TiledTextureImage to re-upload
every single tile, regardless of whether it intersects with the upload region.

Fix this by moving this check inside of the tile iteration loop, and expanding
individual tile upload regions to tile boundaries.
2012-03-09 10:22:59 +00:00