Commit Graph

25 Commits

Author SHA1 Message Date
foo
31b3709c86 Bug 772457 - add --disable-webgl, remove --disable-angle, clean up configure.in - r=vladv
Note that MOZ_ANGLE is renamed to MOZ_ANGLE_RENDERER
2012-07-10 22:33:03 -04:00
Gervase Markham
d4eb7d5782 Bug 759095 - upgrade license to MPL 2, and other licensing cleanups.
--HG--
extra : rebase_source : da55a4937383eda2baf7c9a362501da8ee664146
2012-05-29 16:52:43 +01:00
Benoit Jacob
9cfcf06e7c Bug 748654 - drop patch making us use mozalloc in angle - r=jgilbert 2012-04-30 17:43:12 -04:00
Benoit Jacob
30ec0fc1a6 Bug 734657 - Upgrade ANGLE to r1042 - no review
The upstream is at:
  http://code.google.com/p/angleproject/

This update allows to pass all conformance tests on Windows with ANGLE renderer; also fixes 2 crashes (see dependent bugs).
2012-04-15 15:05:00 -04:00
Benoit Jacob
e69450ea31 Bug 676071 - ANGLE patch: use SpookyHash to generate mapped ids, instead of a monotonic identifier - r=jgilbert 2012-03-02 15:42:49 -05:00
Benoit Jacob
57f5391e3e Bug 720438 - Update ANGLE to r963 - no review
No review because this is just syncing us with upstream:
  http://code.google.com/p/angleproject/

This is also doing some cleanup, removing stale/empty files and updating patches.

The main benefit from this update is that long-identifier-shortening has been fixed.
2012-01-26 12:04:15 -05:00
Mike Hommey
50456a422a Bug 709914 - Slice out the ANGLE compiler from libxul on Windows. r=khuey,a=philor 2011-12-15 06:40:23 +01:00
Benoit Jacob
e3f00a8572 Bug 697333 - Update ANGLE to r809 - no review
This is just syncing us with the upstream,

  http://code.google.com/p/angleproject/

This gets us two important fixes, for bug 676071 and bug 694495.
2011-11-02 00:56:35 -04:00
Benoit Jacob
f43b187c10 Bug 658826 - disable optimization in D3DCompiler to avoid freeze bugs - r=jrmuizel
ANGLE's own buildsystem, which Chrome uses, has been doing this for a long time. This aligns us with them.
2011-10-03 23:09:03 -04:00
Benoit Jacob
7f79f5e7b1 Bug 680840 - Use infallible allocations in GrowAtomTable() - r=dveditz 2011-09-09 18:00:21 -04:00
Benoit Jacob
5de2c95a0d Bug 682506 - Upgrade ANGLE to r740 - r=upstream
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578

The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.

This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
2011-08-30 18:50:05 -04:00
Benoit Jacob
78960e0532 Bug 673075 - import ANGLE r711 - r=upstream
This lets ANGLE reject shaders that have recursive functions.
2011-08-15 15:54:25 -04:00
Makoto Kato
bcce667983 Bug 616918 - Turn on ANGLE on Win64. r=bjacob 2011-08-11 19:17:54 +09:00
Benoit Jacob
2c0eb7e54e Bug 657748 - Update ANGLE to r653 - a=joe
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.

http://code.google.com/p/angleproject/

This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Matheus Kerschbaum
35f86c76ad Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew 2011-05-23 18:54:47 +02:00
Joe Drew
8452c3dcf1 Bug 641630 - Write proper makefiles for ANGLE. r=bjacob,khuey,ted
--HG--
extra : rebase_source : ff1657325b7ccb3dede8ab587c16e1749ab28c46
2011-03-29 18:16:39 -04:00
Joe Drew
e8ff106234 Bug 641630 - Rename compiler/debug.{h,cpp} to compiler/compilerdebug.{h,cpp} r=bjacob
--HG--
rename : gfx/angle/src/compiler/debug.cpp => gfx/angle/src/compiler/compilerdebug.cpp
rename : gfx/angle/src/compiler/debug.h => gfx/angle/src/compiler/compilerdebug.h
extra : rebase_source : cc2d21846981ffd28bf0d7215274171569f43bbd
2011-03-29 18:16:39 -04:00
Benoit Jacob
00c9ea8ba6 Bug 641630. r=ted, a=respin 2011-03-17 15:07:16 -04:00
Benoit Jacob
414b73f1d0 Bug 630628 - Extract d3dx9_*.dll and d3dcompiler_*.dll from DirectX SDK at build time, and ship them with the build - r=vlad, a=blocker 2011-02-07 20:11:52 -05:00
Benoit Jacob
4d334d070e Bug 630019 - fix ANGLE build, find any version of DirectX SDK - r=jag, a=blocking2.0 2011-01-31 20:58:02 -05:00
Vladimir Vukicevic
8db3cedac7 b=603367; use ANGLE for WebGL on Win32; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
fe9026382b b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
d0b53174f7 b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b 2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
ba073872bf b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey 2010-07-15 12:49:09 -07:00
Vladimir Vukicevic
79bbb0f9ca b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe 2010-07-14 20:52:34 -07:00