This patch causes transition events to be dispatched as a separate step after
sampling the transitions. Eventually this will allow us to sample transitions
from their timeline (independently of where they came from and in potentially
any order) by separating the concepts of sampling and event dispatch.
This patch moves the logic for queueing events out of the logic for flushing
transitions making it a separate step. It still doesn't delay the dispatch of
those events into a separate step, however. That is done in a subsequent patch.
This patch also makes sure to clear any queued events when the nsPresShell that
owns the transition manager is destroyed. We don't expect CSSTransition::Tick to
be called anywhere except nsTransitionManger::FlushTransitions so there
shouldn't be any orphaned events but for completeness it seems best to add this
now. (Later, when we tick transitions from their timeline we will need this.)
This patch introduces a separate flag to CSSTransition for tracking if a
transition is newly-finished so we can correctly dispatch the transitionend
event. Although, this may seem to be redundant with the "IsFinishedTransition"
we also track, that state will soon be removed in bug 1181392 and hence this
flag will be needed then.
Note that Animation already has flags mIsPreviousStateFinished and
mFinishedAtLastComposeStyle which would appear to be similar however,
- mIsPreviousStateFinished will be removed in bug 1178665 and is updated more
often than we queue events so it is not useful here.
- mFinishedAtLastComposeStyle is used to determine if we can throttle a style
update and is also updated more frequently than we queue events and hence
can't be used here.
Once we guarantee one call to Tick() per frame we may be able to simplify this
by tracking "state on last tick" but for now we need this additional flag on
CSSTransition. CSSAnimation has a similar flag for this
(mPreviousPhaseOrIteration) which we may be able to unify at the same point.
This simply uses the DelayedEventDispatcher in place of the previous array of
TransitionEventInfo objects. Doing the actual delayed dispatch is performed in
a separate patch.
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
This patch extracts a utility class for queueing up a series of EventInfo
objects (of templated type) and then dispatching them. This covers the event
queuing behavior in nsAnimationManager so that we can reuse it in
nsTransitionManager.
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).
Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.
This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
There was a bug introduced in to animation_utils.js in
https://hg.mozilla.org/mozilla-central/rev/496e867cd2cd (bug 1070745). This
patch fixes this bug so we can be sure testing events correctly before messing
with them.
The goal of ComputeCollapsedBStartMargin is to collapse all of the
margins that collapse with a block's top margin. It does this by
scanning forward through the child list until it finds something that
blocks collapsing; it descends into children through recursion. When we
find a non-empty block or line, we stop collapsing and report to the
parent that the child is non-empty so that it stops collapsing as well.
This patch changes our behavior when we have clearance to do the same
thing that we do for non-empty lines or blocks (which makes both
occurrences of |goto done| be preceded by the same code). Without the
patch we would fail to report being non-empty to the parent (and instead
report emptiness based on the IsEmpty() method). This meant that,
without the patch, if a block has a child with clearance but also has
IsEmpty() true, we would stop scanning margins in that block after the
clearance, but start searching again for margins in the block's parent,
starting with the block's bottom margin. This patch sets *aBlockIsEmpty
to true in that case so that we do not pick up again in the block's
parent (or, potentially, grandparent, etc.).
This was introduced in bug 209694 (gecko-dev 13a65028) but became unused
through bug 292295 (gecko-dev 4593df2a57) and bug 300030 (gecko-dev
31f18988).