Rik Cabanier
cf484321c1
Bug 917943 - Fix color-burn and color-dodge blend modes for Direct2D. r=Bas
2013-09-19 14:48:30 -04:00
Rik Cabanier
3024c6e42a
Bug 809927: Add new blend modes and implement them for Direct2D. r=bas
2012-12-12 21:28:17 +01:00
Bas Schouten
c2c8bcf85c
Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel
2012-09-18 23:04:42 +00:00
Bas Schouten
60391b14e8
Bug 772726. Part 4: Fix SampleTextTexturesPS(Masked) shaders to premultiply TextColor. r=jrmuizel
...
--HG--
extra : rebase_source : 76781e7f69db6d47b3ecf8d8c37bac284133c6be
2012-07-18 01:02:08 -04:00
Bas Schouten
efff313ab0
Bug 756424: Properly set the rasterizer for FillGlyphsManual. r=jrmuizel
2012-05-21 17:24:00 +02:00
Ed Morley
4e2da8437f
Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes
2012-05-21 18:56:46 +01:00
Bas Schouten
e6b26d6359
Bug 756424: Properly set the rasterizer for FillGlyphsManual. r=jrmuizel
2012-05-21 17:24:00 +02:00
Bas Schouten
842825c810
Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
9be9c0d565
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 06:56:11 +01:00
Phil Ringnalda
65d20c6b05
Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange
2011-12-27 21:09:44 -08:00
Bas Schouten
c30eae6661
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 03:51:38 +01:00
Jeff Muizelaar
783a3434f0
Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob
...
We were accidentally squaring alpha this caused our surface to end up with superluminescent values.
Fix this by only multiplying alpha with the color componenets and not itself.
2011-07-28 16:31:28 -04:00
Jeff Muizelaar
49346550bd
Bug 672646. D2D: Fix trasparent radial gradients. r=roc
...
The output merger stage was expecting premultiplied alpha
and we were giving non-premultiplied. Fix by premultiplying
in the shader.
Also adds a reftest for this situation.
2011-07-21 18:40:41 -04:00
Bas Schouten
70cf943058
Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
...
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
951afc154e
Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel
2011-07-05 06:28:20 +00:00
Bas Schouten
1fb2634ff2
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
...
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00