Commit Graph

65 Commits

Author SHA1 Message Date
Brian Birtles
a9caeb7c14 Bug 1078122 part 9 - Move queuing of CSS animation events to CSSAnimationPlayer; r=dholbert
This patch moves the code for queuing CSS animation events from
nsAnimationManager to CSSAnimationPlayer. In doing so, it also moves the
mLastNotification member and associated enum values.
2014-10-20 13:55:47 +09:00
Brian Birtles
c1827936f3 Bug 1078122 part 8 - Use the new GetTarget overload in AnimationPlayer; r=dholbert 2014-10-20 13:55:47 +09:00
Brian Birtles
ca9820abe3 Bug 1078122 part 7 - Add method to Animation to get the target element and pseudo; r=dholbert 2014-10-20 13:55:47 +09:00
Brian Birtles
3646c5e59a Bug 1078122 part 6 - Store the previous finished state; r=dholbert
AnimationPlayer::CanThrottle determines if an animation player has just finished
by inspecting the value of mLastNotification. This is problematic for two
reasons:

1. mLastNotification is intended to be used for events (as the XXX comment
   notes)
2. mLastNotification is specific to CSS Animations and should be moved to
   CSSAnimationPlayer.

To address this, this patch adds an extra member mIsPreviousStateFinished. The
Web Animations spec already defines animation players as having such a member:

  http://w3c.github.io/web-animations/#previous-finished-state

We set it to true when we calculate the style for an animation that has
finished. This differs slightly from the code it is replacing as explained
below.

In the case of CSS Animations we perform the following sequence of steps on each
sample.

  1. EnsureStyleRuleFor (calls CanThrottle, and maybe ComposeStyle)
  2. GetEventsForCurrentTime

In the existing code, we update mLastNotification in (2) which happens on every
sample, even throttled samples.

In this patch, however, we update mIsPreviousStateFinished in (1) during the
ComposeStyle step which only happens for unthrottled samples. So, as of this
patch, in CanThrottle, we ask "have we newly entered the finished state since
the last *unthrottled* sample?", whereas previously we simply looked for
a change since the last sample, throttled or not. However, if the answer to the
question is "yes", then we'll run an unthrottled sample and update
mIsPreviousStateFinished so these should be functionally equivalent.

Another subtle difference is that this patch looks at the player's finished
state rather than the animation phase of its source content, and these will
produce different results in the case where the player is paused. However, since
paused animations are not run on the compositor, this should not matter.

In the case of CSS Transitions, AnimationPlayer::CanThrottle() is not currently
used and so mIsPreviousStateFinished is irrelevant.

Ultimately, both the existing and the new code is somewhat fragile but hopefully
this will be addressed by:
* Replacing mIsPreviousStateFinished with inspecting whether the finished
  promise is settled (bug 1074630),
* Merging more of the code in nsAnimationManager and nsTransitionManager and
  applying a unified approach to sampling that better accommodates these
  considerations.
2014-10-20 13:55:47 +09:00
Brian Birtles
2a97ceb537 Bug 1078122 part 5 - Move CSSAnimationPlayer to nsAnimationManager; r=dholbert
This patch takes the CSSAnimationPlayer object, currently defined in
dom/animation/AnimationPlayer.{cpp,h}, and moves it to
layout/style/nsAnimationManager.{cpp,h} where the rest of the CSS
Animations-specific code lives.

At the same time it extends the scope of the mozilla namespace block in
nsAnimationManager.h to also include the AnimationEventInfo and EventArray types
since these classes, which don't have an ns* prefix, probably should be in the
mozilla namespace anyway.
2014-10-20 13:55:46 +09:00
Brian Birtles
49afac5506 Bug 1078122 part 4 - Make the mSource and mTimeline members of AnimationPlayer protected; r=dholbert 2014-10-20 13:55:46 +09:00
Brian Birtles
3458ab6540 Bug 1078122 part 3 - Move animation value building down to the Animation objects; r=dholbert
This patch extracts the logic for calculating animation styles from
AnimationPlayerCollection and puts the bulk of it into the Animation objects.
Some of the initial logic surrounding the animation player state (e.g. is it
paused or not, etc.) is put into AnimationPlayer.

In future we may shift this logic even further down to the AnimationEffect
objects but currently we don't create such objects unless necessary.
2014-10-20 13:55:46 +09:00
Brian Birtles
b46fbc6e51 Bug 1078122 part 2 - Encapsulate mIsRunningOnCompositor in AnimationPlayer; r=dholbert 2014-10-20 13:55:46 +09:00
Brian Birtles
75670f2118 Bug 1078122 part 1 - Move checks for animation throttling to AnimationPlayer; r=dholbert
This patch moves code from AnimationPlayerCollection to AnimationPlayer.

However, there is one subtle change in logic involved. Previously, we would test
if the player had finished by getting the computed time of its source content
and checking if it was in the after phase or not. In this patch, however, we
simply check the play state to see if it is finished or not.

These two approaches differ in the case where an animation is paused after it
has finished. The animation phase approach will indicate the player has
finished, but the play state approach will indicate the player has paused (since
the "paused" state trumps the "finished" state). This, however, should not
produce any observable effect because when an animation is paused
mIsRunningOnCompositor will be false (we don't put paused animations on the
compositor).
2014-10-20 13:55:45 +09:00
Brian Birtles
3727776b2f Bug 1078119 - Rename AnimationTimeline/AnimationPlayer GetCurrentTimeDuration; r=bz
This patch performs the following renaming:

  AnimationPlayer::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationPlayer::GetCurrentTimeDuration -> GetCurrentTime
  AnimationTimeline::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationTimeline::GetCurrentTimeDuration -> GetCurrentTime
2014-10-20 13:55:45 +09:00
David Zbarsky
f175044a0f Bug 1037321 - Implement playState on AnimationPlayer; r=birtles, r=bz 2014-10-20 13:55:45 +09:00
Brian Birtles
50a57c0182 Bug 1070745 part 9 - Tests for play/pause behavior; r=dholbert 2014-10-20 13:55:45 +09:00
Brian Birtles
7191337b01 Bug 1070745 part 8 - Use play/pause from nsAnimationManager; r=dholbert
This patch uses the PlayFromStyle/PauseFromStyle methods on CSSAnimationPlayer
to perform play/pause control. (This allows us to encapsulate mHoldTime and
mPaused. We will encapsulate mStartTime etc. in subsequent bugs.

The override behavior of play()/pause() with regard to animation-play-state is:
* pause()/play() override the current animation-play-state
* pause() causes the player to remain paused until play() is called regardless
  of changes to animation-play-state
(* Calling play() will override the animation-play-state but won't "stick". i.e.
   subsequently setting animation-play-state: paused will pause the animation.)

These different permutations are tested in the next patch in this series.

This interaction will probably become more complicated once we introduce
finishing behavior (since we might not want animations to restart when
setting animation-play-state: running).
2014-10-20 13:55:44 +09:00
Brian Birtles
9ca11aa5cf Bug 1070745 part 7 - Add style flush at the beginning of Play(); r=dholbert
For players running CSS animations and CSS transitions we should perform a style
flush before running play() so that we are operating on the most up-to-date
state of animation-play-state.

For transitions, which don't have a play-state property, we will still need to
run this style flush before running play() to get the right finishing behavior
if transition-duration has changed. We haven't implemented finishing yet (that's
bug 1074630) but I've kept the flush for both cases now since I'm afraid we'll
forget it later.

Also, since we don't have a subclass of AnimationPlayer for transitions yet I've
put the style flush in the base class. In future, when we add
CSSTransitionPlayer we can move the flush to only those players that need up to
date style information.
2014-10-20 13:55:44 +09:00
Brian Birtles
96ce9799ba Bug 1070745 part 6 - Add means of marking a CSSAnimationPlayer as being paused by style; r=dholbert
When an animation player is paused by script this overrides whatever
animation-play-state is set by style. The logic for producing the correct
override behavior will be added to nsAnimationManager but first we need
to record in the player where it was paused.
2014-10-20 13:55:44 +09:00
David Zbarsky
26e1fa0fac Bug 1070745 part 5 - Add CSSAnimationPlayer subclass; r=dholbert
This patch introduces a CSSAnimationPlayer subclass of AnimationPlayer. This is
because when we have an animation player running a CSS animation it has some
special behavior not needed in the general case such as:

* Flushing style before performing certain operations to ensure we are using
  the latest information.
* Dispatching CSS Animation events when we start/end.
* Storing extra state with regards to "how" the animation was paused.
  This is because, for example, if an animation is paused by script this
  overrides specified style.
2014-10-20 13:55:44 +09:00
David Zbarsky
ada14c3498 Bug 1070745 part 4 - Add AnimationPlayer::Play and AnimationPlayer::Pause; r=dholbert
This patch introduces the basic implementation of play() and pause().

There are a lot of gaps still because we don't yet:
* Support the pending state (to be covered in bug 927349)
* Support finishing behavior (to be covered in bug 1074630)
* Have a good way of updating animation state outside of style resolution (bug
  1073336)

Also, we don't call these methods from CSS yet because the interaction between
play()/pause() and animation-play-state requires storing some extra state which
we introduce in subsequent patches in this series.

This patch introduces, temporarily, an update flag to indicate whether
play()/pause() operations need to post a restyle event. When these methods are
triggered by processing restyles we don't want to post another (unnecessary)
restyle event. In bug 1073336 we will remove the need for this.
2014-10-20 13:55:43 +09:00
David Zbarsky
2844b05d95 Bug 1070745 part 3 - Convert AnimationPlayer mPlayState to an mPaused bool; r=birtles
We only need to store if an animation is paused or not, hence a bool is
sufficient. Furthermore, the convenience of using the same type as the specified
style of animation-play-state will disappear once pausing behavior is wrapped up
behind Play() and Pause() methods.
2014-10-20 13:55:43 +09:00
Brian Birtles
0a538d9545 Bug 1070745 part 2 - Update AnimationPlayer IDL to enable play() and pause(); r=bz
We map play()/pause() to PlayFromJS/PauseFromJS internally so that internal
users don't accidentally call Play()/Pause() which flush style.
2014-10-20 13:55:43 +09:00
Peter Van der Beken
9254096129 Bug 1078744 - Replace SetIsDOMBinding with SetIsNonDOMBinding, remove nsWrapperCache::SetIsDOMBinding. r=bz.
--HG--
extra : rebase_source : 89c476cd9436530b2df5acc903909e34188417a0
2014-10-07 11:44:49 +02:00
David Zbarsky
7546b0c638 Bug 1067701 - Implement Animation.target; r=birtles, r=bz 2014-10-02 15:14:15 +09:00
Brian Birtles
0d80e67ebf Bug 1074054 part 2 - Make Element::GetAnimationPlayers return in-effect animations too; r=dbaron
This patch makes Element::GetAnimationPlayers return not only current animations
but also animations that have finished but are filling forwards. This brings the
implementation into line with recent changes to the Web Animations spec and
allows querying all the animations that are currently affecting an element or
which are scheduled to do so in the future.
2014-10-02 15:14:14 +09:00
Brian Birtles
865c83d47d Bug 1074054 part 1 - Add Animation::IsInEffect; r=dbaron
This patch adds a utility method to return if an animation is "in effect" or not
as defined by Web Animations:

  http://w3c.github.io/web-animations/#in-effect

It also moves the utility method for querying if an animation is "current"
(IsCurrent) to the .cpp file since it is fairly long. (Bug 1046055 makes one of
the callers of IsCurrent inline-able which should offset any cost introduced by
this no longer being inline-able.)
2014-10-02 15:14:14 +09:00
Brian Birtles
2349318ce3 Bug 1046055 part 2 - Rename AnimationPlayer::IsCurrent to HasCurrentSource; r=dbaron
It's not the player that's "current" (a Web Animations term for an animation
that hasn't yet finished), but its source content, if any. This patch renames
the method on AnimationPlayer accordingly.

At the same time this patch moves the method to the header file since it's
quite simple and could possibly benefit from inlining.
2014-10-02 15:14:13 +09:00
Brian Birtles
4059c60799 Bug 1073396 - Make Element.getAnimationPlayers flush style; r=dbaron 2014-10-02 15:14:13 +09:00
Ehsan Akhgari
c03db1bf0f Bug 1072299 - Build dom/animation in unified mode; r=baku
--HG--
extra : rebase_source : 2119739c119fddb1204f6941b19a9a3f68d49cf8
2014-09-25 10:11:43 -04:00
Brian Birtles
6673d589fa Bug 1039924 part 6 - Use StickyTimeDuration for timing calculations; r=dholbert
This patch takes the StickyTimeDuration defined in the previous patch and
uses it within the calculation of animation timing for parameters that are
expected to be +/- Forever.
2014-09-25 14:25:50 +09:00
Ehsan Akhgari
bc7cc3893c Bug 1061023 - Fix more bad implicit constructors in DOM; r=baku
--HG--
extra : rebase_source : c80c5f9d7ae28286513cdb52ad76b46c240bdd5d
2014-09-01 18:26:43 -04:00
David Zbarsky
447962fe79 Bug 1033114 Part 4: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky
7276fd8572 Bug 1033114 Part 3: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky
55dff76341 Bug 1033114 Part 2: Rename mPauseStart to mHoldTime to match spec r=birtles 2014-08-30 02:11:56 -04:00
David Zbarsky
9f3b471024 Bug 1033114 Part 1: Update AnimationPlayer to spec changes r=birtles, r=bz 2014-08-30 02:11:56 -04:00
Brian Birtles
b2ae0e90c8 Bug 1045993 part 4 - Add tests for Animation.effect.name; r=dbaron 2014-08-22 13:42:48 +01:00
Brian Birtles
07f814acdf Bug 1045993 part 3 - Add AnimationEffect.name; r=dbaron, r=bz 2014-08-22 13:42:48 +01:00
Brian Birtles
5dd17adb88 Bug 1045993 part 2 - Move the animation name from AnimationPlayer to Animation; r=dbaron
This patch stores the animation name on the Animation object rather than its
AnimationPlayer. This is because Animation objects don't have a reference to
their AnimationPlayer but their AnimationEffect needs access to the animation
name.

This patch also adds an accessor for AnimationPlayer to get the name from its
Animation (since players *do* have a reference to their source animation
content).
2014-08-22 13:42:48 +01:00
Brian Birtles
aa863b8144 Bug 1045993 part 1 - Add AnimationEffect interface and Animation.effect member; r=dbaron, r=bz 2014-08-22 13:42:47 +01:00
Brian Birtles
50b24c51fd Bug 1045994 - Add a chrome-only property to AnimationPlayer to indicate if an animation is running on the compositor; r=dbaron, r=bz 2014-08-22 13:42:47 +01:00
Brian Birtles
51fed648c3 Bug 1052147 - Initialize AnimationPlayer::mPlayState to running state; r=dbaron
The assertion in nsTimeStamp::operator >= occasionally fails due to a null RHS
timestamp when called from AnimationPlayer::GetCurrentTimeDuration, which, in
turn, is called from AnimationPlayer::SetSource.

The issue appears to be that we're not correctly initializing
AnimationPlayer.mPlayState. This value can be running (0) or paused (1) but we
only ever compare against the paused state (i.e. every other value is
effectively treated as running). If we don't initialize this we can end
up in the paused state but with mPauseStart not set to a valid (non-null)
TimeStamp. This creates an inconsistent state since we assume that when we're
paused mPauseStart is non-null, hence the assertion fails.

This gets tickled because, since bug 1040543, we call
AnimationPlayer::SetSource from nsAnimationManager::BuildAnimations *before* we
set mPlayState and mPauseStart.

This patch initializes mPlayState to the running state so we don't accidentally
end up in an inconsistent state.

It also removes some (now unnecessary) initialization of mPlayState and
mPauseStart from nsTransitionManager::ConsiderStartingTransition.

In future we could also consider reworking nsAnimationManager::BuildAnimations
so that we call SetSource on the new animation player *after* setting up its
play state. That may be more correct and would further avoid this problem but
may not be necessary since all that code is likely to change in the near future.
2014-08-13 18:21:45 +09:00
Brian Birtles
813855dd9b Bug 1040543 part 11 - Make ElementPropertyTransition inherit from Animation instead of AnimationPlayer; r=bz
This patch changes the inheritance of ElementPropertyTransition so that it is
a subclass of Animation not AnimationPlayer.

The only thing special about ElementPropertyTransition is it stores some extra
state for reversing transitions and an extra ValuePortionFor convenience method.
This reversing behavior is implemented by the transition manager by creating
a new AnimationPlayer (i.e. it is *not* a property of the AnimationPlayer). As
a result this extra state can be pushed down to Animation which simplifies the
code significantly.

In future if we implement KeyframeEffect as a separate object we may be able to
push transition-specific state down to KeyframeEffect instead.
2014-08-10 17:06:52 +10:00
Brian Birtles
435e24f424 Bug 1040543 part 10 - Move mIsLastNotification from AnimationPlayer to Animation; r=bz
In this fourth step of dividing functionality between AnimationPlayer and
Animation, we move the mIsLastNotification and related methods/enums from
AnimationPlayer to Animation.

It is somewhat unclear where this belongs. This member is used to determine
which event to send for CSS Animations. The thinking behind moving this to
Animation is that if an animation that has already dispatched its animationstart
event was transferred to a new animation player with a similar current time then
I think it is expected that such an animation would *not* dispatch another
animationstart event. That suggests that event-state is a property of the
Animation not the AnimationPlayer.

Obviously, this needs to be defined somewhere (namely, the CSS Animations <->
Web Animations integration spec likely to become "CSS Animations Level 4"). Once
that behavior is agreed upon, if AnimationPlayer proves to be the more suitable
home for this member then it should be relatively straightforward to move the
member back at that time.
2014-08-10 17:06:51 +10:00
Brian Birtles
7cc2fe6201 Bug 1040543 part 9 - Move IsFinishedTransition from AnimationPlayer to Animation; r=bz
As the third step in dividing functionality between AnimationPlayer and
Animation this patch moves the mIsFinishedTransition member and related methods
from AnimationPlayer to Animation.

At the same time we rename SetFinishedTransition to SetIsFinishedTransition.
2014-08-10 17:06:51 +10:00
Brian Birtles
eee37dc2bd Bug 1040543 part 8 - Move timing parameters from AnimationPlayer to Animation; r=bz
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.

Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.

Other less significant differences are:

* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
  In Web Animations, animation players have a (writeable) "current time" and
  animations have a (read-only) "local time".
  We would call the method simply "GetCurrentTime" (instead of
  "GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
  the content-facing API where it returns a double.

* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
  in AnimationPlayer serving mostly as a convenience shortcut to the version on
  Animation.

* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
  timing parameter optional since most of the time it is not needed.
2014-08-10 17:06:50 +10:00
Brian Birtles
a66a1ea7b5 Bug 1040543 part 7 - Move keyframe properties from AnimationPlayer to Animation; r=bz
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.

These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.

With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
2014-08-10 17:06:49 +10:00
Brian Birtles
9403f55c91 Bug 1040543 part 5 - Pass down time from AnimationPlayer to Animation; r=bz
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.

Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
2014-08-10 17:06:48 +10:00
Brian Birtles
fd89e49012 Bug 1040543 part 4 - Create Animation objects and set on AnimationPlayer; r=bz 2014-08-10 17:06:47 +10:00
Brian Birtles
ff9dbee0c4 Bug 1040543 part 3 - Add Animation interface; r=bz
This patch adds the Animation interface and adds a 'source' attribute to
AnimationPlayer that refers to this class.
2014-08-10 17:06:46 +10:00
Brian Birtles
b1759d304e Bug 1040543 part 1 - Move/Rename ElementAnimations to dom::AnimationPlayer; r=bz
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.

It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.

Beyond that, there are no functional changes contained in this patch.

The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.

--HG--
rename : layout/style/AnimationCommon.cpp => dom/animation/AnimationPlayer.cpp
rename : layout/style/AnimationCommon.h => dom/animation/AnimationPlayer.h
2014-08-10 17:06:44 +10:00
Ehsan Akhgari
3925065702 Bug 1050611 - Fix more bad implicit constructors in dom and docshell; r=smaug 2014-08-08 09:49:39 -04:00
Brian Birtles
532c1e8eff Bug 1002332 - Make AnimationTimeline record the last refresh time and use that when there is no refresh driver; r=bz
A document that belongs to an iframe that is display:none as no associated pres
context from which to get a refresh driver. However, in this case
document.timeline.currentTime should still never go backwards (since document
timelines are supposed to be monotonically increasing).

This patch makes AnimationTimeline record the last value returned for the
current time so that if the document becomes display:none we can still return
the most recently used time.
2014-07-24 13:37:38 +09:00
Alexandre Poirot
5a3800bc64 Bug 1027242 - Blacklist mulet's failing tests + expose 'mulet' to ini files; fix previous bustage on a CLOSED TREE, r=ahal 2014-07-02 15:40:56 -07:00