This affects the correctness of transitions that take over from a
running animation. (In the current code this can happen on a single
element; once the cascading changes in bug 960465 are complete it can
only happen via inheritance.)
This version of the patch changes to do the test using opacity rather
than transform, since testing using transforms encountered issues
related to bug 1031688: the presence of phantom transitions due to the
interaction of the computed value rules for transforms distinguishing
between values that the interpolation rules consider identical. (These
problems only appear after patch 24 in this bug changes the coalescing
order between a parent with animations and a child with transitions so
that the parent is handled before the child, instead of transitions
being handled before animations.)
The final two added tests fail without the patch and pass with the patch.
(With the opacity version, the third to last test also fails without the
patch, probably due to the value not having yet been sent to the layer.
This was not an issue pre-patch with the original test using transform,
though. I haven't tested that this happened with patch 0, though, so it
might have been the issue patch 0 fixes.)
This removes each test element when we're done with it so that each
successive test element isn't 100px lower. This is required to keep the
third test element (added in the next patch) onscreen when running tests
on the B2G emulator (other than when running a single test at a time).
This, in turn, is required to get animations in that test properly
shipped to the compositor thread, which is required for the test to
pass.
Since off-main thread animation (OMTA) is not available on all platforms we
define a common wrapper function that runs OMTA tests only when available. This
patch further performs an internal check of basic OMTA operation so that
only a single error is produced if OMTA is unexpectedly unavailable.
Typical usage is:
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
... test code ...
SimpleTest.finish();
},
SimpleTest.finish);
This can be easily wrapped with promises if needed but does not require using
promises.
The calls to waitForExplicitFinish and finish are not performed automatically
since this function may be integrated with test suites that do other work
outside the call to runOMTATest.
This patch adds an extra check for paint suppression when waiting for paint
events. This is because on some platforms (notably B2G) we can think all paints
have completed because paint suppression is in effect and as a result call the
callback too soon.
This patch use window.setTimeout(..., 0) to wait for paint suppression to finish
before preceding to check for pending paint events.
When the refresh driver is under test control, if we detect that paint events
are pending we need to force a refresh driver tick. This patch adds that tick.
I suppose we had previously never hit this situation before and never noticed
this.
This patch also rearranges the main loop so that early returns appear first and
calling the callback appears at the end.
When we have a backwards fill and we sample at *exactly* the start of the
animation on the next refresh driver tick, when we get to
RestyleManager::ComputeStyleChangeFor (or more specifically
ElementRestyler::CaptureChange) we notice that the style hasn't changed (since
the first frame of the animation produces the same value as the backwards fill)
and end up with an empty change list. As a result we never schedule a view
manager flush and rebuild the layer. Hence, the animation never gets sent to the
compositor thread. On the next tick we're already throttling the main thread.
This patch fixes this by applying the same approach as is used for transitions,
that is, explicitly marking which animations are running on the compositor
thread so we know if we need to trigger a layer transaction or not. This should
not only be more robust than the previous code but also facilitate aligning
animations and transitions code (bug 880596).
This test reproduces a bug where we don't send an animation to the compositor
thread. The important step is the sample precisely at the start of the animation
interval.
Adds a test for transform animations with a delay where there is already
a transform specified on the element.
This test used to fail but bug 828173 fixed it. It is included here as
a regression test.
(Prior to bug 828173 we were able to fix this by triggering
ForceLayerRerendering inside nsAnimationManager::nsFlushAnimations whenever we
detected *different* style rules but canThrottleTick=true)
The issue stemmed from the fact that when an element has a transform property,
LayerIsPrerenderedDataKey would get set on the layer because in
nsDisplayTransform::ShouldPrerenderTransformedContent we would only check for
the *presence* of an animation, not whether it is running. Then in
RestyleManager::DoApplyRenderingChangeToTree we wouldn't do an invalidating
paint because TryUpdateTransformOnly() returns true since it looks at
LayerIsPrerenderedDataKey.
Bug 828173 fixes this, at least in part, by checking if an animation is running.
This bug may resurface if we put animations with a delay on the compositor
thread hence it is worth including here.
Animations with a delay are not put on the compositor thread until the end of
the delay phase. However, there is currently nothing that explicitly triggers
this transaction. It may occur due to flushes that arise from UI events but it
is not guaranteed.
This patch detects the end of a delay phase and turns off throttling for that
sample. It re-uses the mLastNotification member which is not ideal but
a subsequent patch in this queue removes this and replaces it with the approach
used for transitions.