- Its move constructor was moving |aOther.mTable| instead of |aOther|. This
meant that |aOther| wasn't being zeroed out appropriately.
- test_pldhash_RemovingIterator() was testing Iterator's move constructor
instead of RemovingIterator's move constructor, due to a copy/paste
mistake.
This change splits PLDHashTable::Iterator::NextEntry() into two separate
functions, which allow you to get the current element and advance the iterator
separately, which means you can use a for-loop to iterate instead of a
while-loop.
As part of this change, the internals of PLDHashTable::Iterator were
significantly changed and simplified (and modelled after js::HashTable's
equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator.
The chaos mode code was a casualty of this, but given how unreliable that code
has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can
reimplement chaos mode once PLDHashTable::Iterator is back on more solid
footing again, if we think it's important.)
All these changes will make it much easier to add an alternative Iterator that
removes elements, which was turning out to be difficult with the prior code.
In order to make the for-loop header usually fit on a single line, I
deliberately renamed a bunch of things to have shorter names.
In summary, you used to write this:
PLDHashTable::Iterator iter(&table);
while (iter.HasMoreEntries()) {
auto entry = static_cast<FooEntry*>(iter.NextEntry());
// ... do stuff with |entry| ...
}
// iter's scope extends beyond here
and now you write this:
for (auto iter = table.Iter(); !iter.Done(); iter.Next()) {
auto entry = static_cast<FooEntry*>(iter.Get());
// ... do stuff with |entry| ...
}
// iter's scope doesn't reach here
This is a temporary sub-class of PLDHashTable that will allow PLDHashTable to
be incrementally transitioned from manual initialization/finalization (via
explicit Init()/Fini() calls) to automatic initialization/finalization (via an
initializing constructor and a destructor). Once all PLDHashTable instances are
converted to PLDHashTable2, it can be folded back into PLDHashTable and the "2"
suffix can be dropped.
This patch converts easy cases, i.e. where the PL_DHashTableInit() call occurs
in a constructor and the PL_DHashTableFinish() call occurs in a destructor.
This fixes the following problems with PLDHashTable::operator=:
- It doesn't handle self-assigments.
- It leaks the memory used by the assigned-to table.
- It doesn't leave the assigned-from table in a safely destructable state.
They are kept around for the sake of the standalone glue, which is used
for e.g. webapprt, which doesn't have direct access to jemalloc, and thus
still needs a wrapper to go through the xpcom function list and get to
jemalloc from there.
It's no longer needed now that entry storage isn't allocated there. (The other
possible causes of failures in that function are less interesting and simply
crashing is a reasonable thing to do for them.)
This also makes PL_DNewHashTable() infallible, so I removed some
now-unnecessary checks of its result.
This makes zero-element hash tables, which are common, smaller, and also avoids
unnecessary malloc/free pairs.
I did some measurements during some basic browsing of a few sites. I found that
35% of all live tables were empty with a few tabs open. And cumulatively, for
the whole session, 45% of tables never had an element added to them.