Jonathan Watt
0d1000d663
Bug 1027763, part 1 - Rename DrawTarget::GetType() to DrawTarget::GetBackendType() in Moz2D code. r=Bas
2014-06-19 21:35:33 +01:00
Markus Stange
b6241f2007
Bug 982698 - Make FilterNodeD2D1 support DataSourceSurface input surfaces. r=Bas
2014-04-15 23:45:11 +01:00
Ehsan Akhgari
5664081d99
Bug 935778 - Part 0.6: Add support for MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME and use it in moz2d
...
X-Git-Commit-ID: bc256ac44cbba52b04f8f0390965632ec4507608
2014-02-24 08:23:37 -05:00
Jacek Caban
2a9babd0d5
Bug 970364 - Fix conversions between enum classes and ints in gfx/2d/. r=bas.schouten
2014-02-11 13:44:17 +01:00
Benoit Jacob
873406e3f0
Bug 958375 - 8/9 - Make remaining Moz2D enums typed - r=Bas
...
Specifically:
r=Bas for manual changes
f=Bas for automatic changes
See attachments on the bug for the specific breakdown.
2014-01-10 14:06:17 -05:00
Benoit Jacob
300f4ba3a9
Bug 958375 - 6/9 - Make BackendType and NativeSurfaceType typed enums - r=Bas
...
Specifically:
r=Bas for manual changes
f=Bas for automatic changes
See attachments on the bug for the specific breakdown.
2014-01-10 14:06:16 -05:00
Matt Woodrow
ccc8dd1ae7
Bug 946475 - Avoid using AutoSaveRestoreClippedOut for ClearRect when the cumulative clip can be represented as a single axis aligned rectangle. r=Bas
2013-12-12 10:11:37 +13:00
Markus Stange
669377532c
Bug 924102 - Add a FilterNode implementation that uses Direct2D 1.1 effects. Most of this patch was written by Bas. r=mstange, r=Bas
2013-11-27 12:25:16 +01:00
Markus Stange
d20d7c9a8b
Bug 924102 - Implement DrawTarget filter APIs with FilterNodeSoftware for Cairo, CG, D2D, D2D1 and Dual. r=Bas
2013-11-27 12:22:56 +01:00
Birunthan Mohanathas
fd20fbd749
Bug 784739 - Switch from NULL to nullptr in gfx/2d/; r=Bas
...
--HG--
extra : rebase_source : 340bb0ff65c56c23bf2a4c8e24d082e938997831
2013-07-20 11:48:55 +03:00
Jacek Caban
f6eccd3360
Bug 880836 - Fixed 'extra qualification' error on GCC.
2013-06-29 12:13:17 +02:00
Bas Schouten
a6d1150061
Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel
2013-06-19 22:48:40 +02:00
Bas Schouten
300f1fb695
Bug 878032 - Part 1: Factor out some simle none-RenderTarget dependent functions. r=jrmuizel
2013-06-19 22:48:40 +02:00
Ehsan Akhgari
215e4ee922
Backed out 2 changesets (bug 878032) because of Windows build bustage
...
Backed out changeset 3cb61a7d5746 (bug 878032)
Backed out changeset 627c03f469d8 (bug 878032)
Landed on a CLOSED TREE
2013-06-19 17:35:21 -04:00
Bas Schouten
91315bd42a
Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel
2013-06-19 22:48:40 +02:00
Bas Schouten
03d355fc6b
Bug 878032 - Part 1: Factor out some simle none-RenderTarget dependent functions. r=jrmuizel
2013-06-19 22:48:40 +02:00
Jeff Muizelaar
9925eb3684
Bug 880836. Add MaskSurface() to Azure. r=bas
...
This gives a substantial performance improvement over the more general Mask():
Test (MaskSurface10x10): 1.93042ms +/- 0.305028
Test (MaskSurface100x100): 2.33435ms +/- 1.00807
Test (MaskSurface500x500): 28.0472ms +/- 0.820744
Test (MaskSurface1000x1000): 107.656ms +/- 6.44615
Test (Mask10x10): 13.5237ms +/- 0.0932034
Test (Mask100x100): 14.0742ms +/- 1.21005
Test (Mask500x500): 96.5596ms +/- 1.81415
Test (Mask1000x1000): 356.891ms +/- 9.30592
--HG--
extra : rebase_source : a3031305302fb4abe93aa480df35ed0936d68cd8
2013-06-12 23:57:51 -04:00
Ryan VanderMeulen
63406f756c
Backed out changeset 8dcb029b9ca5 (bug 880836) for asserts.
...
CLOSED TREE
2013-06-18 12:08:19 -04:00
Jeff Muizelaar
f9e37e5828
Bug 880836. Add MaskSurface() to Azure. r=bas
...
This gives a substantial performance improvement over the more general Mask():
Test (MaskSurface10x10): 1.93042ms +/- 0.305028
Test (MaskSurface100x100): 2.33435ms +/- 1.00807
Test (MaskSurface500x500): 28.0472ms +/- 0.820744
Test (MaskSurface1000x1000): 107.656ms +/- 6.44615
Test (Mask10x10): 13.5237ms +/- 0.0932034
Test (Mask100x100): 14.0742ms +/- 1.21005
Test (Mask500x500): 96.5596ms +/- 1.81415
Test (Mask1000x1000): 356.891ms +/- 9.30592
--HG--
rename : layout/reftests/svg/text/dynamic-non-scaling-stroke-ref.svg => layout/reftests/svg/non-scaling-stroke-03-ref.svg
rename : layout/reftests/svg/text/dynamic-non-scaling-stroke.svg => layout/reftests/svg/non-scaling-stroke-03.svg
extra : rebase_source : a1218b8bc5cdcec7d4dd94561d841fb6e2a8ce5d
2013-06-12 23:57:51 -04:00
Brian R. Bondy
19fd7aceb1
Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas
2012-11-25 14:00:31 -05:00
Bas Schouten
c333193b1d
Bug 798931: Push clip layers to the correct render targets. r=roc
2012-10-08 12:17:17 +02:00
Bas Schouten
e24cd566f3
Bug 784382 - Part 2: Use new ID2D1DeviceContext interface in Azure. r=jrmuizel
2012-10-07 01:43:16 +02:00
Bas Schouten
6ab8e308dd
Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel
2012-09-18 23:04:42 +00:00
Joe Drew
d8748ac877
Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
...
--HG--
extra : rebase_source : cfa9fc8ae592880e22e1f14cee42539b4f911668
2012-08-14 14:06:12 -04:00
Joe Drew
0375708f8e
Back out 98d2c24ce932 for failing to build r=moron
2012-08-15 12:51:33 -04:00
Joe Drew
f072936338
Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
...
--HG--
extra : rebase_source : 9b12a2af4c55f4dc383e8075b400e7a1fbe1ac23
2012-08-14 14:06:12 -04:00
Robert O'Callahan
856a5da26e
Bug 772726. Part 3: Optimize DrawTargetD2D::GetClippedGeometry for the case where all clips are rectangles, to work around a D2D geometry-intersection bug. r=bas
...
--HG--
extra : rebase_source : 72a21554ec37818e1b5ba4c36d03e4f81010c6a1
2012-08-10 23:18:36 +12:00
Bas Schouten
15f0ce5314
Bug 770033 - Part 3: Deal with extend modes for D2D partial bitmap uploads. r=jrmuizel
2012-07-04 20:23:16 +02:00
Bas Schouten
61058bf288
Bug 765845: Reduce calling frequency of SetTextRenderingParams. r=jrmuizel
2012-06-26 02:59:18 +02:00
Bas Schouten
8d0bcd0646
Bug 761397 - Part 1: Cache ID2D1Layers for D2D Azure backend. r=jrmuizel
2012-06-20 23:41:16 +02:00
Bas Schouten
022fb4437b
Bug 738189: Add memory reporting for Azure VRAM usage. r=jrmuizel
2012-06-20 23:41:16 +02:00
Bas Schouten
b04ba2bf25
Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
2012-05-21 17:27:30 +02:00
Bas Schouten
d6881666b8
Bug 756454: User 2D texture for gradient realizations. r=jrmuizel
2012-05-21 17:24:05 +02:00
Ed Morley
c6b0785957
Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes
2012-05-21 18:56:46 +01:00
Bas Schouten
8444e2eeeb
Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
2012-05-21 17:27:30 +02:00
Bas Schouten
c89569b17b
Bug 756454: User 2D texture for gradient realizations. r=jrmuizel
2012-05-21 17:24:05 +02:00
Gervase Markham
87620f5676
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Bas Schouten
73d50f4a6a
Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
9348b020c7
Bug 717393 - Part 3: Cache ClippedGeometry for D2D Azure backend. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
28581d2aad
Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
c098f1f9b2
Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel
2012-03-19 19:20:17 +00:00
Bas Schouten
03a07b498c
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 06:56:11 +01:00
Phil Ringnalda
ef2c35d259
Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange
2011-12-27 21:09:44 -08:00
Bas Schouten
73338f5f2f
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 03:51:38 +01:00
Jacek Caban
bc99c7e07d
Bug 711385 - DrawTargetD2D.h fails to compile on mingw r=bas.schouten
2011-12-19 14:06:10 +01:00
Robert O'Callahan
b372c99c3b
Bug 705559. Part 3: Use mDirtyTransform to avoid unnecessary SetTransform calls. r=bas
2011-12-09 22:53:14 +13:00
Robert O'Callahan
f8d6c819fc
Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas
2011-12-09 22:51:57 +13:00
Robert O'Callahan
81cdee0bdd
Bug 705173. Make mDependentTargets weak by tracking the inverse relationship in mDependingOnTargets. In Flush(), remove dependencies on other targets. r=bas
2011-11-25 15:12:40 +13:00
Bas Schouten
aa8d9fe0e0
Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc
2011-07-13 02:34:40 +02:00
Bas Schouten
70cf943058
Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
...
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00