Commit Graph

32 Commits

Author SHA1 Message Date
Nicolas Silva
54dd2bf57f Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard 2012-08-19 15:33:25 -04:00
Gervase Markham
87620f5676 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
0413e14a8f Bug 716439; shadow layer support. r=BenWa 2012-03-19 12:02:38 +13:00
Nicholas Cameron
fa43179112 Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas 2012-03-07 10:07:48 +13:00
Bas Schouten
584c87e1e0 Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc 2012-02-16 04:26:19 +01:00
Bas Schouten
f41ddf02da Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
Michael Wu
d8e503c38b Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin
ae53d5a0c3 Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
--HG--
extra : rebase_source : 00d0c49f320c0969570917a321b8a95a3357a943
2011-09-27 15:19:26 -07:00
Matthew Gregan
db3428cfec Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
Matt Woodrow
dd264db48d Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:34 +12:00
Benoit Girard
dd61f3a2ea Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333 Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1 Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Matt Woodrow
cc66446a05 Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow
31412c006b Bug 656185 - Part 4 - Fix for D3D9. r=Bas 2011-06-27 14:32:42 +12:00
Chris Pearce
18e05ec12b Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc 2011-03-24 11:28:57 +13:00
Bas Schouten
f34157c8d5 Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9 2010-12-29 01:07:15 +00:00
Bas Schouten
e4cc92e61d Bug 620665 - Part 1: Expose backend type on ImageContainers. r=roc a=blocking-beta9 2010-12-29 01:07:00 +00:00
Bas Schouten
2f2ceb7f86 Bug 615316 - Part 9: Support changing devices for YCbCrImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:18 +00:00
Bas Schouten
b6abb56232 Bug 615316 - Part 7: Support surfaces with Alpha for CairoImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:08 +00:00
Bas Schouten
67d24c5af4 Bug 615316 - Part 6: Support device changing for CairoImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:04 +00:00
Bas Schouten
db1c1db668 Bug 615316 - Part 4: Store device on CairoImageD3D9 instead of on the LayerManager. r=jrmuizel a=blocking-betan 2010-12-20 22:35:31 +00:00
Benjamin Smedberg
f05b9e173c Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash 2010-11-18 13:47:59 -05:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
911e5dfba9 Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN 2010-10-21 22:41:04 +02:00
Robert O'Callahan
ea9f2b9fe9 Fixing bustage, a=me 2010-09-03 16:20:23 +12:00
Matt Woodrow
da3df6842e Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0 2010-09-03 15:50:42 +12:00
Vladimir Vukicevic
34ff738268 b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
Matt Woodrow
76ed4033a0 Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Bas Schouten
c5e57ed188 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Bas Schouten
44402345e3 Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad 2010-05-25 09:37:19 +02:00
Bas Schouten
5c0ef5136a Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00