Rik Cabanier
8614b1d5ca
Bug 917943 - Fix color-burn and color-dodge blend modes for Direct2D. r=Bas
2013-09-19 14:48:30 -04:00
Rik Cabanier
6b9a25d0b5
Bug 809927: Add new blend modes and implement them for Direct2D. r=bas
2012-12-12 21:28:17 +01:00
Bas Schouten
6ab8e308dd
Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel
2012-09-18 23:04:42 +00:00
Bas Schouten
14b569ca4d
Bug 772726. Part 4: Fix SampleTextTexturesPS(Masked) shaders to premultiply TextColor. r=jrmuizel
...
--HG--
extra : rebase_source : 76781e7f69db6d47b3ecf8d8c37bac284133c6be
2012-07-18 01:02:08 -04:00
Bas Schouten
f0b2b86750
Bug 756424: Properly set the rasterizer for FillGlyphsManual. r=jrmuizel
2012-05-21 17:24:00 +02:00
Ed Morley
c6b0785957
Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes
2012-05-21 18:56:46 +01:00
Bas Schouten
4287a47aa4
Bug 756424: Properly set the rasterizer for FillGlyphsManual. r=jrmuizel
2012-05-21 17:24:00 +02:00
Bas Schouten
73d50f4a6a
Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel
2012-05-15 16:57:51 +02:00
Bas Schouten
03a07b498c
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 06:56:11 +01:00
Phil Ringnalda
ef2c35d259
Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange
2011-12-27 21:09:44 -08:00
Bas Schouten
73338f5f2f
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
2011-12-28 03:51:38 +01:00
Jeff Muizelaar
783a3434f0
Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob
...
We were accidentally squaring alpha this caused our surface to end up with superluminescent values.
Fix this by only multiplying alpha with the color componenets and not itself.
2011-07-28 16:31:28 -04:00
Jeff Muizelaar
49346550bd
Bug 672646. D2D: Fix trasparent radial gradients. r=roc
...
The output merger stage was expecting premultiplied alpha
and we were giving non-premultiplied. Fix by premultiplying
in the shader.
Also adds a reftest for this situation.
2011-07-21 18:40:41 -04:00
Bas Schouten
70cf943058
Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
...
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
951afc154e
Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel
2011-07-05 06:28:20 +00:00
Bas Schouten
1fb2634ff2
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
...
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00