Dan Glastonbury
33cb95557f
Bug 618898 - Add D3D11SharedSurfaceInterop. r=jgilbert
2015-11-06 10:19:24 +10:00
Benoit Girard
62ead5031e
Bug 618898 - Part 1: Add WGL_NV_DX_interop. r=jgilbert
2015-10-08 16:36:58 -04:00
Benoit Jacob
685a9f25c6
Bug 958368 - Remove the code paths to load a custom Mesa/llvmpipe build instead of system OpenGL (sadface) - r=jgilbert
2014-01-10 13:55:23 -05:00
Benoit Jacob
829edabdf3
Bug 950903 - 4/8 - Expose GLContextWGL publicly - r=jgilbert
2014-01-07 15:02:18 -05:00
Vladimir Vukicevic
454fedcff5
b=949644; set mLibrary in WGL contexts before calling Init; r=bjacob
2013-12-18 13:09:11 -05:00
Vladimir Vukicevic
d2538a4815
b=927727; support OpenGL OMTC layers on Windows; r=bgirard
2013-10-17 00:16:40 -04:00
Benoit Jacob
94f74c705d
Bug 912042 - Avoid including GLContext.h in headers that don't need it - r=jrmuizel
2013-09-04 08:14:52 -04:00
David Anderson
0b6251a780
Merge from mozilla-central.
2012-07-30 13:15:39 -07:00
Aryeh Gregor
57c0ad57fb
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Andrew Quartey
ea5a6de0a9
Bug 731836 - Add preference to use Mesa LLVMpipe for software rendering - r=bjacob
2012-06-02 12:05:45 -04:00
Gervase Markham
87620f5676
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Doug Sherk
b32e4a0688
Bug 70348: implement ARB_robustness with WGL r=bjacob
...
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00
Matt Woodrow
655a2b090b
Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
...
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00