Each one of these uses grabs the principal off of an object for pushing, but also enters the compartment of that object. So we shouldn't need this anymore.
Can I get a 'hell yeah'?
It would be nice to check these principals against the principals acquired
using the old mechanism. Unfortunately, they often differ. Because CAPS uses
JS stack frames, any time we enter a compartment and do an operation (even
throwing an Access-Denied exception) without running any JS code, we'll end
up with a different principal.
Our security story is pretty darn tied to compartments at this point, so let's
just pull the trigger.
In the new setup, all per-interface DOM binding files are exported into
mozilla/dom. General files not specific to an interface are also exported into
mozilla/dom.
In terms of namespaces, most things now live in mozilla::dom. Each interface
Foo that has generated code has a mozilla::dom::FooBinding namespace for said
generated code (and possibly a mozilla::bindings::FooBinding_workers if there's
separate codegen for workers).
IDL enums are a bit weird: since the name of the enum and the names of its
entries all end up in the same namespace, we still generate a C++ namespace
with the name of the IDL enum type with "Values" appended to it, with a
::valuelist inside for the actual C++ enum. We then typedef
EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to
refer to the values, but means that values from different enums don't collide
with each other.
The enums with the proto and constructor IDs in them now live under the
mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively.
Again, this lets us deal sanely with the whole "enum value names are flattened
into the namespace the enum is in" deal.
The main benefit of this setup (and the reason "Binding" got appended to the
per-interface namespaces) is that this way "using mozilla::dom" should Just
Work for consumers and still allow C++ code to sanely use the IDL interface
names for concrete classes, which is fairly desirable.
--HG--
rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp
rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
The patch shrinks the API presented in jsxdrapi.h down to 4 functions to
encode/decode scripts and interpreted functions to/from the memory. The
newly introduced implementation header vm/Xdr.h replaces the former
JSXDRState with the template class XDRState parametrized by the enum
type with two constants, XDR_ENCODE and XDR_DECODE. This way a compiler
can fully eliminate the former runtime checks for the decoding/encoding
mode. As a drawback this required to explicitly instantiate the xdr
implementation as I do not want to put all the xdr code to header files.
The memory-only XDR allows to avoid coping filename and to-be-atomized
chars to a temporary buffer as the code can just access the buffer
directly. Another change is that new XDRScript takes as a parameter its
parent script. This allowed to avoid keeping filename in XDRState and
simplify the filename management.
Another change is the removal of JS_HAS_HDR. As CloneScript uses XDR to
copy a script, JS_HAS_XDR cannot be disabled.
--HG--
rename : js/src/jsxdrapi.cpp => js/src/vm/Xdr.cpp
extra : rebase_source : f8f1536a86b7c3fe7296a16b6677bd21664af98a
The patch shrinks the API presented in jsxdrapi.h down to 4 functions to
encode/decode scripts and interpreted functions to/from the memory. The
newly introduced implementation header vm/Xdr.h replaces the former
JSXDRState with the template class XDRState parametrized by the enum
type with two constants, XDR_ENCODE and XDR_DECODE. This way a compiler
can fully eliminate the former runtime checks for the decoding/encoding
mode. As a drawback this required to explicitly instantiate the xdr
implementation as I do not want to put all the xdr code to header files.
The memory-only XDR allows to avoid coping filename and to-be-atomized
chars to a temporary buffer as the code can just access the buffer
directly. Another change is that new XDRScript takes as a parameter its
parent script. This allowed to avoid keeping filename in XDRState and
simplify the filename management.
Another change is the removal of JS_HAS_HDR. As CloneScript uses XDR to
copy a script, JS_HAS_XDR cannot be disabled.
--HG--
rename : js/src/jsxdrapi.cpp => js/src/vm/Xdr.cpp
The patch shrinks the API presented in jsxdrapi.h down to 4 functions to
encode/decode scripts and interpreted functions to/from the memory. The
newly introduced implementation header vm/Xdr.h replaces the former
JSXDRState with the template class XDRState parametrized by the enum
type with two constants, XDR_ENCODE and XDR_DECODE. This way a compiler
can fully eliminate the former runtime checks for the decoding/encoding
mode. As a drawback this required to explicitly instantiate the xdr
implementation as I do not want to put all the xdr code to header files.
The memory-only XDR allows to avoid coping filename and to-be-atomized
chars to a temporary buffer as the code can just access the buffer
directly. Another change is that new XDRScript takes as a parameter its
parent script. This allowed to avoid keeping filename in XDRState and
simplify the filename management.
Another change is the removal of JS_HAS_HDR. As CloneScript uses XDR to
copy a script, JS_HAS_XDR cannot be disabled.
--HG--
rename : js/src/jsxdrapi.cpp => js/src/vm/Xdr.cpp