Commit Graph

189 Commits

Author SHA1 Message Date
Bas Schouten
b3e32db8d5 Bug 593268 - Part 1: Expose LayerManager::CreateOptimalSurface. r=vlad sr=roc 2010-09-08 05:27:29 +02:00
Oleg Romashin
736c7d9124 Bug 578649 - ThebesLayerOGL using wrong shader program on QT GL build. r=vlad,a=blocking-fennec 2010-09-07 17:37:34 -07:00
Matt Woodrow
a7f65761ea Bug 505115 - Part 1 - Fix OpenGL container layer to support transforming children.r=vlad,a=roc 2010-09-07 17:35:50 -07:00
Robert O'Callahan
122b1cde0f Bug 593361. Part 2. Don't bother trying to draw directly to the backbuffer instead of retaining ThebesLayer, if the backbuffer is transparent anyway. r=tnikkel
--HG--
extra : rebase_source : 4a8d5833d6fab79147389a7c2f49f8653e90b9c5
2010-09-06 15:02:43 +12:00
Robert O'Callahan
1e8c57404f Bug 593361. Part 1: Limit the region of a non-retained layer we repaint to the clip region of the destination buffer. r=tnikkel
--HG--
extra : rebase_source : 20bea1e114bffe61bb621e7e99757cccd9fc98a0
2010-09-06 15:00:10 +12:00
Bas Schouten
06e1af0909 Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6 2010-09-05 18:59:57 +02:00
Joe Drew
8678c3e212 Bug 593618 - Because we always paint the whole texture we're drawing to, we need to validate and draw the _bounds_ of the visible region, not just the visible region's subrectangles. r=bas a=blocking2.0:beta6+ 2010-09-05 01:31:19 -04:00
Matt Woodrow
580d5fa9de Bug 587678 - Implement ImageLayerOGL::GetCurrentAsSurface for YUV surfaces. r=bas a=blocking2.0:beta6+ 2010-09-03 23:27:04 -04:00
Matt Woodrow
3b8fe67d49 Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+ 2010-09-03 23:21:26 -04:00
Matt Woodrow
80b5ce86e3 b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b 2010-09-03 14:07:59 -04:00
Joe Drew
3ef9ce1660 Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+ 2010-09-03 14:01:05 -04:00
Robert O'Callahan
ea9f2b9fe9 Fixing bustage, a=me 2010-09-03 16:20:23 +12:00
Matt Woodrow
8188c29e37 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Matt Woodrow
47a1df4aa3 Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0 2010-09-03 15:50:53 +12:00
Matt Woodrow
da3df6842e Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0 2010-09-03 15:50:42 +12:00
Matt Woodrow
ca68b51b78 Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0 2010-09-03 15:50:29 +12:00
Robert O'Callahan
33df3b813d Bug 579276. Part 13: Use CONTENT_COLOR for temporary surface in nonretained path, if possible. r=cjones 2010-09-03 14:31:42 +12:00
Robert O'Callahan
faf8ba3044 Bug 579276. Part 12: Clip all drawing to the visible region on the nonretained path. r=cjones 2010-09-03 14:31:42 +12:00
Robert O'Callahan
fa118e17df Bug 579276. Part 11: Move ClipToRegion to gfxUtils. r=vlad 2010-09-03 14:31:42 +12:00
Robert O'Callahan
5cc76df7ce Bug 579276. Part 7: Don't retain transparent layers that would hurt text rendering. r=cjones 2010-09-02 21:18:41 +12:00
Robert O'Callahan
0356f8659e Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
Robert O'Callahan
a150e0aa96 Bug 579276. Part 1: Change layer/layermanager user data API to use keys and values. r=cjones,sr=vlad 2010-09-02 21:18:39 +12:00
Bas Schouten
37b1df3df1 Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking 2010-09-02 15:07:26 -04:00
Robert O'Callahan
e31e06e790 Backing out bug 579276. a=me 2010-09-02 23:14:25 +12:00
Robert O'Callahan
c47e21d634 Fixing bustage, a=me 2010-09-02 22:15:17 +12:00
Robert O'Callahan
3f950a172c Bug 579276. Part 7: Don't retain transparent layers that would hurt text rendering. r=cjones 2010-09-02 21:18:41 +12:00
Robert O'Callahan
09145533e8 Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
Robert O'Callahan
14f3d9ad78 Bug 579276. Part 1: Change layer/layermanager user data API to use keys and values. r=cjones,sr=vlad 2010-09-02 21:18:39 +12:00
Jeff Muizelaar
8854ffd842 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar
46319343f4 Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Atul Apte
4a9f8dee1f Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
Bas Schouten
ea31f72c26 Fix line endings in DeviceManagerD3D9. 2010-08-26 20:44:11 +00:00
Matt Woodrow
5407e8a286 Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+ 2010-08-23 20:58:27 -07:00
Matt Woodrow
2bfe332d33 Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+ 2010-08-23 20:57:59 -07:00
Matt Woodrow
368146a42c Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
Matt Woodrow
5eefa3d811 Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+ 2010-08-23 20:56:49 -07:00
Karl Tomlinson
9262413ddf backout dbbb9575aae1 due to build issues in some configurations b=577743 2010-08-23 16:27:49 +12:00
Chris Double
2c4ba817cd Bug 577743 - Scale videos at YCbCr to RGB conversion time - r=roc a=blocking 2010-08-23 13:47:33 +12:00
Bas Schouten
76f1a10ae3 Fix bustage from changeset 8c767b950381. a=bustage 2010-08-20 05:58:44 +02:00
Bas Schouten
61add0e551 Bug 588690 - Part 1: Expose ClearCachedResources on BasicLayerManagers. r=roc 2010-08-20 05:40:49 +02:00
Vladimir Vukicevic
189a43e086 b=586043; GL layer manager should use GetClientBounds, not GetBounds; r=bas 2010-08-14 10:52:16 -07:00
Jacek Caban
7460ee1472 Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
2010-08-14 16:43:14 +02:00
Bas Schouten
bd1249e5eb Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop 2010-08-12 18:25:12 +00:00
Bas Schouten
2b819506ec Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad 2010-08-12 18:25:09 +00:00
Justin Wood
eb068a8f7d bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage 2010-08-11 18:05:14 +02:00
Bas Schouten
a7370d6077 Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00
Bas Schouten
1174dba84a Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
Bas Schouten
16fbc64865 Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Bas Schouten
7f066e30d5 Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel 2010-08-11 01:32:43 +02:00
Vladimir Vukicevic
51835ef8a6 b=583838; add ANGLE/D3D WebGL support - part 4 - allow CanvasLayerOGL to work with different-type GL contexts; r=bas 2010-08-06 22:09:18 -07:00