Doug Sherk
fee9b2a6aa
Bug 711579: fix WGL context creation without robustness r=Bas
2011-12-16 13:12:02 -08:00
Doug Sherk
2bb47cb327
Bug 711226: separate desktop and ES 2.0 symbol loading r=bjacob
...
Symbols were amalgamated into a single table which worked up until recently.
This patch separates them so that there is a common list, then two separate ones
for desktop and OpenGL ES 2.0.
2011-12-16 13:12:00 -08:00
Doug Sherk
797ba840ff
Bug 708207: implement WebGL's getShaderPrecisionFormat r=bjacob
2011-12-16 13:11:59 -08:00
Robert O'Callahan
06e43725c2
Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe
2011-12-15 23:26:42 +13:00
Doug Sherk
f65dc6e8d7
Bug 707861: implement EXT_robustness for ANGLE r=bjacob a=mbrubeck
...
Similar to ARB_robustness, uses our current robustness framework. There are some
problems preventing this from being completely usable, but we can't do anything
about them yet. See the bug for more info.
2011-12-14 16:57:09 -08:00
Jeff Gilbert
86c82dcd87
Bug 702413 - Plug leak of new pbuffer when ResizeOffscreenFBO fails - r=bjacob
2011-12-06 15:36:40 -08:00
Benoit Jacob
ed0639a053
Bug 705665 - Don't whine while glDeleting non-existent GL object - r=jgilbert
...
In OpenGL it is allowed to try to delete a non-existent GL object, and we have code that relies on that in a fairly legitimate way, see discussion in the bug.
2011-12-04 14:15:42 -05:00
aceman
9f830d62c6
Bug 706610 - remove trailing semicolon after namespace decl. r=joe
2011-12-03 17:02:10 +01:00
aceman
60be1addd1
Bug 704210 - Add license headers to files gfx/gl/Makefile.in and gfx/thebes/Makefile.in. r=joe
2011-12-03 13:04:52 +01:00
Doug Sherk
6b8258d114
Bug 660070: catch EGL_CONTEXT_LOST and send WebGL an event for it r=bjacob
...
Catches the EGL_CONTEXT_LOST error which occurs after driver resets, and sends a
WebGL context the canvas event webglcontextlost when this occurs.
2011-12-02 23:52:35 -08:00
Doug Sherk
b32e4a0688
Bug 70348: implement ARB_robustness with WGL r=bjacob
...
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00
Ali Juma
e1eb025d6d
Bug 705641 - Add reason for framebuffer incompleteness to abort message. r=jrmuizel
2011-12-02 09:43:58 -05:00
Doug Sherk
4720c62c83
Bug 656824: fix trailing comma in GLContext::ContextResetARB enum
2011-11-29 06:10:44 -08:00
Jeff Gilbert
5d2abca505
Bug 702058 - Prefer CGL+FBOs by default on Mac - r=bjacob
2011-11-23 16:49:02 -08:00
Doug Sherk
e6a246b74c
Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
...
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
655a2b090b
Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
...
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00
Joe Drew
b91f75eb25
Bug 720467 - Switch to using FBOs for WebGL, and support sharing textures between EGL contexts. r=jgilbert
2012-02-06 22:00:21 -05:00
Benoit Girard
1e79901f28
Bug 724094 - Use fTexImage2D instead of TexSubImage2D when uploading full width. r=ajuma
2012-02-03 17:39:50 -05:00
George Wright
455d039241
Bug 721467 - Add a codepath to only use glTexImage2D instead of glTexSubImage2D when texture uploading in GLContext
2012-01-30 15:09:02 -05:00
Jeff Gilbert
efea287c85
Bug 711642 - Deguarantee that ResizeOffscreenFBO sets viewport the first time it's run - r=bjacob
2012-02-01 12:46:07 -08:00