Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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911e5dfba9
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Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
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2010-10-21 22:41:04 +02:00 |
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Bas Schouten
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50d248afd4
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Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8
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2010-10-08 18:02:53 +02:00 |
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Bas Schouten
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1a307b788a
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
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Bas Schouten
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3a223b0317
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Bug 596489 - Part 3: Recreate the layer manager when a device is removed. r=roc
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2010-09-15 22:16:02 +00:00 |
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Bas Schouten
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a41f88e4e6
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Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
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2010-09-15 22:15:56 +00:00 |
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Bas Schouten
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910c08e31f
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Bug 596419: Fix up layer destruction scheme. r=jrmuizel
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2010-09-15 22:15:49 +00:00 |
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Bas Schouten
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e7f5acb977
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Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
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2010-09-14 12:56:39 +02:00 |
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Bas Schouten
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ba35c84ad7
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Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
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2010-09-08 05:27:38 +02:00 |
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Bas Schouten
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8f778f866d
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Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
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2010-09-08 05:27:36 +02:00 |
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Joe Drew
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3ef9ce1660
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Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+
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2010-09-03 14:01:05 -04:00 |
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Matt Woodrow
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ca68b51b78
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Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0
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2010-09-03 15:50:29 +12:00 |
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Atul Apte
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4a9f8dee1f
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Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
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2010-08-26 20:44:53 +00:00 |
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Jacek Caban
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7460ee1472
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Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
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2010-08-14 16:43:14 +02:00 |
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Bas Schouten
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16fbc64865
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
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Matt Woodrow
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76ed4033a0
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
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Bas Schouten
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c5e57ed188
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
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Bas Schouten
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44402345e3
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Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
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2010-05-25 09:37:19 +02:00 |
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Bas Schouten
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5c0ef5136a
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
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